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Returning 35 results for 'comforts work reasons'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
previous existence.
For reasons unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or
simply a facet of how their minds work. When the process is warped only slightly, the mind flayer remains gnome-sized and is called a gnome ceremorph. It retains its knowledge of the Gnomish language
Monsters
Curse of Strahd
took him into his home. Izek has been loyal to the burgomaster ever since, enjoying the power of his position and the comforts of his master’s mansion. When he isn’t enforcing the
burgomaster’s will, Izek drinks copious amounts of wine.
Fiendish Gift. After years of doing Baron Vallakovich’s dirty work, Izek awakened from a drunken stupor one morning to find that he had
Monsters
Van Richten’s Guide to Ravenloft
slasher makes one Slasher’s Knife attack. After the attack hits or misses, the slasher can teleport up to 30 feet to an unoccupied space it can see.A relentless slasher conducts its bloody work in
relentless killers began life as innocents, any semblance of who they were is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking
Backgrounds
Baldur’s Gate: Descent into Avernus
Coming to Baldur’s Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on
;you’ll leave an outsider, if you leave at all.
You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests
Monsters
Van Richten’s Guide to Ravenloft
is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking fear into innocents across lands and over ages.
Creating a Relentless Killer
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a relentless killer, consider what circumstances led to their transformation and
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Work with your DM to come
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
Backgrounds
Guildmasters’ Guide to Ravnica
’t survive away from the comforts of the city.
4
Don’t tell me I’m not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
work in a raid, but seems to think that I’m not like other Gruul.
7
I foolishly borrowed money from an Orzhov syndic to indulge a shameful vice.
8
A close friend left our clan and
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even
adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even
adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Adventure Hooks Adventurers who hang around the Yawning Portal often find work delving into Undermountain on the errands of others. The characters might have their own reasons for venturing into the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Adventure Hooks Adventurers who hang around the Yawning Portal often find work delving into Undermountain on the errands of others. The characters might have their own reasons for venturing into the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
force characters who normally attack at range to move around. Mixed Monster Groups. When different types of monsters work together, they can combine their abilities—just like characters with different
classes and origins. A diverse force is more powerful. Reasons to Move. Use features that encourage characters and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and rolling stone traps.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Sigil Sanctum Hundreds of years ago, Lady Alustriel of Silverymoon needed a secure place to conduct sensitive magic work and research. After discovering a portal from Silverymoon to Sigil
, either her portal’s strange teleportation properties have gone unnoticed by Sigil’s Lady of Pain and her agents, or the Lady of Pain is allowing the portal to function this way for reasons of her own.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Sigil Sanctum Hundreds of years ago, Lady Alustriel of Silverymoon needed a secure place to conduct sensitive magic work and research. After discovering a portal from Silverymoon to Sigil
, either her portal’s strange teleportation properties have gone unnoticed by Sigil’s Lady of Pain and her agents, or the Lady of Pain is allowing the portal to function this way for reasons of her own.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
force characters who normally attack at range to move around. Mixed Monster Groups. When different types of monsters work together, they can combine their abilities—just like characters with different
classes and origins. A diverse force is more powerful. Reasons to Move. Use features that encourage characters and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and rolling stone traps.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
offered to diggers. For reasons no one could comprehend, Landgrave chose to excavate down through the solid rock beneath a small islet a mile or so west of the Styes. The work went well at the start
the dig site to confer blessings on his work. As Landgrave’s luck would have it, on the night the temple was to be consecrated, a violent earthquake struck the islet, which sank into the sea and took
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
offered to diggers. For reasons no one could comprehend, Landgrave chose to excavate down through the solid rock beneath a small islet a mile or so west of the Styes. The work went well at the start
the dig site to confer blessings on his work. As Landgrave’s luck would have it, on the night the temple was to be consecrated, a violent earthquake struck the islet, which sank into the sea and took
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, upholding the highest ideals of your faith and doing the gods’ work in the world. Your deeds and methods are rarely, if ever, questioned. 2 Respectable. Your behavior and beliefs are in line with the
pressure to keep a low profile. 4 Rebels. You flout the dictates of your hierarchy—even if it’s for just reasons. Your superiors constantly try to rein you in. 5 Reformers. You bring a much-needed breath
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, upholding the highest ideals of your faith and doing the gods’ work in the world. Your deeds and methods are rarely, if ever, questioned. 2 Respectable. Your behavior and beliefs are in line with the
pressure to keep a low profile. 4 Rebels. You flout the dictates of your hierarchy—even if it’s for just reasons. Your superiors constantly try to rein you in. 5 Reformers. You bring a much-needed breath
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but it’s
wide range of performance venues, from the Grand Stage to the many taverns of Lower Menthis. In addition to enjoying the entertainment, you could try to find work—either showcasing your artistic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers
delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy? Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers
delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy? Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but it’s
wide range of performance venues, from the Grand Stage to the many taverns of Lower Menthis. In addition to enjoying the entertainment, you could try to find work—either showcasing your artistic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discovered how to refine copper ore and work it into tools and weapons. Purphoros, delighted, saw this as the mortals’ first tentative steps toward true craft. Some smiths, hastily copying Tecton’s
, though, and can’t speak. He toils day and night in Purphoros’s forge, making wonders that would shame any mortal smith but can never match Purphoros’s work in beauty or originality.
The Stone
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discovered how to refine copper ore and work it into tools and weapons. Purphoros, delighted, saw this as the mortals’ first tentative steps toward true craft. Some smiths, hastily copying Tecton’s
, though, and can’t speak. He toils day and night in Purphoros’s forge, making wonders that would shame any mortal smith but can never match Purphoros’s work in beauty or originality.
The Stone
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
work is among the reasons Waterdeep remained so strong for so many years. Even when much of the city’s navy lay disabled in its harbor, the strong ships of Orlumbor proved sturdy enough that folk could
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
numbers have swelled. Only cultists live and work in the warrens beneath the caldera. The thousands of mercenaries, giants, devils, and monsters serving the cult are camped chiefly along the north and east slopes.