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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead
                                                
                                            
                                                
                                                     creature that has been dead for 365 days or longer taxes you. Until you finish a Long Rest, you canât cast spells again, and you have Disadvantage on D20 Tests.
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    The illustrations on this deck of oracle cards move or change subtly when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day
                                                
                                            
                                        
                                                    Resurrection
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead is an ordeal
                                                
                                            
                                                
                                                     spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Concluding the Night After running the encounters in this section, the Dragon Armyâs attacks cease for a time. Have Darrett or another NPC urge the characters to rest before the coming dayâs battles. Give characters enough time to finish a long rest before starting the next section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Bring It to an End The climactic ending of an adventure fulfills the promise of all that came before. The best climax is one the players see coming, so if a dragon is the mastermind behind all the
                                                
                                            
                                                
                                                     nefarious activity happening in an adventure, having the dragonâs minions mention the nature of their boss sets up the coming climactic encounter. Although the climax must hinge on the successes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a -4 penalty
                                                
                                            
                                                
                                                     that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you canât cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target
                                                
                                            
                                                
                                                     longer taxes you. Until you finish a Long Rest, you canât cast spells again, and you have Disadvantage on D20 Tests.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a â4 penalty
                                                
                                            
                                                
                                                     that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you canât cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     drives listeners to murder 
   2  A priest obsessed with creating a shelter that will preserve her through the coming apocalypse 
   3  The mayor of a town who will do anything to make sure the citizens
                                                
                                            
                                                
                                                     finish their sacred transformation 
   4  An astronomer broken and enraptured by what they saw in the stars 
   5  An old scientist convinced he must make his body the perfect host for an ageless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target
                                                
                                            
                                                
                                                     longer taxes you. Until you finish a Long Rest, you canât cast spells again, and you have Disadvantage on D20 Tests.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Safe by Day Once the undead are dealt with, the coming of the dawnâs first light means that the characters can finally rest with no fear of another assault. Raserhillâs ferry returns about an hour
                                                
                                            
                                                
                                                     returned to its home. It continues to watch the party despite any attempts to shoo it away. Having observed the charactersâ actions against the drowned ones, the ex-familiar believes that they might be the sort of heroes who could finish Archaisâs work and end the undead menace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     been able to source. The costumesâand the frog race that is afoot!âwere the studentsâ ideas. For the race, a single student will âcoachâ each frog toward the finish. The winning coach will receive
                                                
                                            
                                                
                                                     might coach one of the frogs, encouraging it toward the finish line with words, gestures, and other antics. The character can urge their frog to victory with a successful DC 12 Wisdom (Animal Handling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     trait. You regain the ability to do so when you finish a short or long rest. Creating a New Race When creating a race from scratch, begin with the story and proceed from there. Compare your creation
                                                
                                            
                                                
                                                     should be to celestials and humans what tieflings are to fiends and humans. Given that aasimar and tieflings are like two sides of the same coin, the tiefling makes a good starting point for coming up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the party in combat and attempting to help the threats of that stage finish them off. The Keymaster bargains for its life if reduced to 35 hit points or fewer, revealing the following if the characters
                                                
                                            
                                                
                                                     the different Test Market dimensions. It has been allowing servants of the Six into the various Test Markets and the ritual site, while trapping and eliminating anyone coming in to cause trouble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     a ten-foot-high inner wall with a door-sized opening in it thatâs covered by a curtain. Coming from beyond the doorway inside the enclosed area, you can hear the groaning and plaintive cries of
                                                
                                            
                                                
                                                     harm to the victims. The abomination must use two of its turns to finish performing the ritual, which climaxes with one more sounding of the chime as the lid is thrown open. If the abomination takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . You help advance your franchise by keeping staff happy (enough), hiring competent (enough) workers, coming up with slogans and catchphrases, launching marketing schemes, and getting jingles and
                                                
                                            
                                                
                                                    . Once you use this feature, you cannot use it again until you finish a long rest. Hirelings acquired through this feature are in addition to any franchise staff. They can be invited to bolster existing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     meeting place for criminals. Most townsfolk are still wary of the place, though a few have started coming to the tavern for cheaper drinks. Beyond its connection to the Redbrands, the Sleeping Giant is
                                                
                                            
                                                
                                                     encounter. Mike Schley  Map 5.4: Rooftop Stash View Player Version If a character follows the trail of coins to the roof, or when the characters decide to finish their investigation at the Sleeping Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
 If Tekeli-li is
                                                
                                            
                                                
                                                     here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
 Ranged attack rolls made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the adventurers find out what they must do and why. It can start with a surprise attack, or with the adventurers coming across information by accident. The best introductions arise naturally from the
                                                
                                            
                                                
                                                     suggestions to help you shape the end of your adventure.  Adventure Climax   d12 Climax   1 The adventurers confront the main villain and a group of minions in a bloody battle to the finish. 2 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     known for fear the pirates will return and finish them off. Even though the survivors desperately want to leave the island, their superiors would not approve of their abandoning the island to the
                                                
                                            
                                                
                                                     mariners. The clerics and the surviving guards would be severely punished (perhaps by death) if they left. Therefore, they have resolved to capture or kill anyone coming to the island. If any of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , and now the emissaries have grown anxious waiting for his answer. Both emissaries show evidence of their (false) interest in currying favor with House Freth by coming to its defense if Spiderwatch Keep
                                                
                                            
                                                
                                                     mage armor and stoneskin if he hasnât done so already. Drivvin fights to the finish to defend his sister. Shrine of Lolth. This shrine resembles a 6-foot-tall cage of polished silver webbing with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     that a massacre took place here recently. You hear the squawking of buzzards coming from the middle of the camp and see a half dozen vultures picking at two bodies outside one of the larger tents
                                                
                                            
                                                
                                                    ). If the characters kill two or more vultures, the others take to the sky and circle above the camp for the remainder of the test. After dealing with the vultures, the characters hear low sobs coming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     finish a long rest â a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize
                                                
                                            
                                                
                                                     and the timing of its appearance. A moonbow appearing above a new moon is the most dreaded sign, for it is said to signal a coming period of great upheaval and many deaths. Lunar Worship. Temples to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     attacks to finish off the party. If the situation becomes dire, he casts etherealness in an attempt to escape. Development. If the golem is defeated and Dory is captured, his bravado vanishes. He begs
                                                
                                            
                                                
                                                     circumstances. Dory is willing to give up this information because he knows its time in the Styes is coming to an end â and he wants to trigger as much final mayhem as it can. If he canât use the cult for its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     smoke and resembles a pit fiend. A character must finish a long rest before performing the ritual again. Trapdoor. The trapdoor in the ceiling is the entrance to the attic. C23. Attic Landing A thick
                                                
                                            
                                                
                                                    , creatures that have telepathy canât communicate telepathically with creatures outside the attic unless the doors are open. Terenzio and Elzerina have heard howling coming from the attic two or three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     area if it hears any creature coming up the steps toward its lair. The creature is very vicious, as the king beats it and torments it for fun, and it hopes to take revenge on virtually any other
                                                
                                            
                                                
                                                     Constitution saving throw or become poisoned until they finish a short or long rest. The chest is empty. Chest 2 is locked. It contains worthless rocks. Chest 3 is unlocked and trapped. If its lid is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , Serissa is convinced that they are assassins who have been sent to finish off the royal family. She commands Uthor to marshal all of Maelstromâs defenses and destroy the adventurers. Serissa also
                                                
                                            
                                                
                                                     important information about her father!â or âPrincess Serissa told you that we were coming, or have you forgotten?â Have the liar make a Charisma (Deception) check contested by the giantsâ Wisdom (Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . The alhoon doesnât leave this room in any case, as it wants to finish transcribing his maps into the orange crystal. Treasure. Each of the four crystal pitchers is worth 25 gp, but they are fragile
                                                
                                            
                                                
                                                     perpetually tracks creatures in Illithinoch with its Creature Sense ability. It likely knows that the characters are coming and which denizens theyâve dispatched before arriving. Once the characters come to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Once they finish, the giants move on to the next ruined homestead they find. The giants are too distracted to notice anyone watching them from a distance. If the characters confront the giants or
                                                
                                            
                                                
                                                     and caravans along the High Road. The Gilded Eye wants the characters to find out where the giants are coming from. Characters who accept the quest and head south for 10 miles spot a frost giant walking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     coming out of them. The other two hold armfuls of tiny crimson candles.
 Thick creepers with broad leaves encroach on the kitchen through a partially open door in the middle of a concave wall. The
                                                
                                            
                                                
                                                     wishes you well in your dark dealings with mort
 Kalimanzarosâs quill ran dry before he could finish writing the word âmortals.â Treasure. Kalimanzaros keeps a spellbook on his person. This spellbook
                                                
                                            
                                        





