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Returning 35 results for 'command repairing glow to her resolve'.
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command requiring good to her remove
command remaining good to her remove
command remaining grow to her remove
command remaining gold to her remove
common remaining good to her resolve
Monsters
Strixhaven: A Curriculum of Chaos
save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day each: tonguesProfessors of shadow wield the linguistic magic of Silverquill College through slicing
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
Monsters
Candlekeep Mysteries
. As an action, the golem can expend 1 charge to cast dispel magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
Monsters
Icewind Dale: Rime of the Frostmaiden
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Icy Doom. When the cultist dies, its corpse freezes for 9 days
agreed to follow Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides
Monsters
Fizban's Treasury of Dragons
each: command, divination, hypnotic pattern, lesser restorationThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
Monsters
Fizban's Treasury of Dragons
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
Monsters
Fizban's Treasury of Dragons
place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in the upper left corner of
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an active spell of 5th level or
Monsters
Fizban's Treasury of Dragons
from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
Arcane Hand
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
Bigby's Hand
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
be an easy task. Szass Tam, a scheming lich in command of the malevolent Red Wizards of Thay, plans to amass an army in this area of the Western Heartlands. Ironspine Keep makes an ideal place to
. To instill fear in the rabble repairing the fortification, Szass Tam sent an imposing illusion of himself over the fortress, declaring its impending doom. The Lord’s Alliance won’t be deterred
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Fey associates. Though Nathair’s magical powers are far greater than those of most faerie dragons (thanks in part to highly developed dragonsight), Nathair still prefers to resolve conflict with
harmless pranks and absurdities, such as making an enemy’s buttocks glow red and appear to sing folk tunes. When necessary, however, Nathair doesn’t shy away from fighting to defend their beloved faerie
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected areas for their hoards. They use their burrowing ability to dig blinds and secret passages throughout
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Ice Passage. The dragon can open a passage through a wall of ice or snow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand. The
remain within 5 feet of it. Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the servant have total cover from effects originating outside it. The controls within it allow creatures to see outside without obstruction. While you are inside the servant, you can command it by
using the controls. During your turn (for either attuned creature), you can command it in the following ways: Open or close the hatch (no action required, once per turn) Move the servant up to its speed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shards and completing this monolith, but not even they know what will happen when the obelisk is made whole again. After a steady upward climb, the tunnel opens into a huge, well-lit chamber. The glow of
stroking its surface. The obelisk flashes once, the glow of faerzress around the cavern flaring in response. The derro squeals with glee as she snatches an object up from the ground, then writes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to grand duke. Upon ascending to the highest position in the city government, Ravengard refused to relinquish command of the Flaming Fist, making him the most powerful figure in the city by far. This
letter to his niece, urging her to return to Baldur’s Gate and take command of the Flaming Fist in Ravengard’s absence. It’s literally the least he can do. Duke Thalamra Vanthampur Acid-tongued, shrewd
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to grand duke. Upon ascending to the highest position in the city government, Ravengard refused to relinquish command of the Flaming Fist, making him the most powerful figure in the city by far. This
letter to his niece, urging her to return to Baldur’s Gate and take command of the Flaming Fist in Ravengard’s absence. It’s literally the least he can do. Duke Thalamra Vanthampur Acid-tongued, shrewd
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, a dais stands before a limestone door inscribed with symbols and glyphs that glow dimly. Framing the door, the crystallized bones of a dragon are embedded in the wall, its wings outstretched
, magical or not, to reach areas V4 and V5. The character who bonded with the golem can command it to use its sapphire to break the seal and open the door. If the golem is instructed to open the door
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(spell save DC 12):
At will: dancing lights, friends
1/day each: command, mage armor
Reactions
Rousing Verse. When a creature the apprentice can see within 30 feet of it fails a saving throw, the
):
At will: dancing lights, friends
1/day each: command, confusion, mage armor, tongues
Bonus Actions
Demotivate (2/Day). The pledgemage hurls magical insults at one creature it can see within 30
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mushrooms cling to rotting logs and stumps scattered throughout the marsh. Crickets that glow like fireflies chirp serenely before they’re snatched out of the air by the tongues of hungry frogs
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
repairing the frost giants’ lodges and freeing several greatships (giant-sized longships) entombed in the ice. These humans respect the might of the frost giants and, being evil themselves, serve the giants
command the yetis. SVARDBORG: GENERAL FEATURES
Svardborg is an iceberg with several giant-sized lodges situated in a ring on it. Three of the lodges are entombed in ice, while the remainder are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove. A cavern of peculiar beauty opens up before you, with lights of every color shining from the pure essence of life, diffused and amplified by the glow of faerzress. The glow pulses, and you
hunger has a name — Juiblex. And its power . . . oh, such great and terrible power! It grants the gnome the ability to command the little hungers — his children — so that they can return to the place
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
such as these: Defeating a creature that has stepped out of its place Repairing a significant wound dealt to destiny by the gods’ ambitions Teaching people about Klothys, her nature, and her return Your
devotee of Klothys, you can manipulate the bonds of destiny that invisibly entangle every living thing. You can cast command with this trait a number of times equal to your Wisdom modifier (minimum of once
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Friends d4 Encounter
1 Awakened tree (coniferous only)
2 Awakened mountain goat (see appendix C)
3 Awakened reindeer (use the elk stat block) with glow-in-the-dark antlers that
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
can command one ally within 30 feet of yourself to attack. If that ally can see or hear you, they can immediately make one weapon attack as a reaction. If the attack hits, the ally can roll a d8 and
rest. Knight of the Rose Prerequisite: 4th Level, Squire of Solamnia Feat You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys (see “Getting the Golem’s Attention” below). Otherwise, the sapphire remains hidden
charge to cast dispel magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its charges are expended, but it regains 1d3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lineage and his ability to command. But the most unusual challenge came from the warlord Drago Thul: was Kaius III actually alive? Kaius I had elevated the Blood of Vol in Karrnath and instituted the
has ended. Fort Bones’ garrison consists primarily of Karrnathi undead soldiers. No lights glow here, as these undead rely on darkvision to see. Karrlakton The turbulent Cyre River separates this city