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Returning 35 results for 'complete willing restores'.
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Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
restores the targetâs Charisma.
Horrific Reflection (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Horrific Reflection"}. The vargouilleâs head mimics that of a
Magic Items
Bigby Presents: Glory of the Giants
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you
. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a
Monsters
Curse of Strahd
Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7
curse spell cast on the target restores its natural shadow, but only if its undead shadow has been destroyed.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Resurrection
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its
removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead is an ordeal
Backgrounds
Sword Coast Adventurer's Guide
assume roles of greater responsibility and prominence. You might be one of Candlekeepâs own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
mystery.
5
Iâm willing to listen to every side of an argument before I make my own judgment.
6
I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that has been dead for no more than a century, that didnât die of old age, and that isnât undead. If its soul is free and willing, the target returns to life with all its hit points. This spell
the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a -4 penalty
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that has been dead for no more than a century, that didnât die of old age, and that isnât undead. If its soul is free and willing, the target returns to life with all its hit points. This spell
the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a â4 penalty
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between the time the characters last saw her and now. The holy power of the citadel restores the characters, and they gain the benefits of a long rest. If a creature gained a flaw from a blood pool or
, âThe hero who becomes one with this blade exists no longer.â The characters canât claim the sword until they complete the Idyllglen memory (see âIdyllglenâ below).
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
experiments. Though surprised by visitors, Kwalish listens to the characters and might even be willing to bargain for whatever help they need to complete their quest. In exchange, he requires only a
âPowered Armor Optionsâ sidebar in appendix D. Once he is freed, Kwalish is as grateful as he is able to express, and willing to listen to the charactersâ requests. This has the same outcome as above, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
Safahr. Members of the Gray Hands complete assignments dictated by Vajra. Force Grey is an elite cadre of specialized adventurers, drawn from the ranks of the Gray Hands, whose fighting prowess is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Adventure Duration Every adventure in a shared campaign begins and ends in the same play session. (If a group of participants wants to take longer to finish and all are willing to do so, they can
, adventures in a shared campaign are designed to take either 2 hours or 4 hours. In each hour of play, assume the characters can complete the following: Three or four simple combat encounters, or one or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
complete a quest for them. Six months ago, a creature with a boulder-like shell (a geonid) entered the shrine and stole an icon of Merrshaulk. The icon is a serpent figurine carved from obsidian. Ssura and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claims undisputable ownership of these lost things, asserting that she acquired them âfair and square.â Even so, she is willing to negotiate with characters who want to procure them. She is also inclined
to strike bargains with characters who have other needs. In exchange for one thing in her possession that a character has lost, Skabatha demands the characters complete one of the following quests
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the targetâs Charisma.
Horrific Reflection (Recharge 5â6). The vargouilleâs head mimics that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters see the deck, and if theyâre willing to perform a service for Oddlewin, he might let them draw from it. This is a good way to introduce the deck to low-level characters. Heroes of a more
presented in chapter 21, are obsessed with the decks and constantly move them through the multiverse in a vain effort to manipulate destiny and complete a master plan only they understand. Alternatively
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
day 3, and ears by the end of day 4. A regenerate spell restores lost body parts. 06â10 While you are attuned to the artifact, you determine your alignment daily at dawn by rolling a d6 twice. On the
determined by the DM. You must complete this quest as if affected by the geas spell. Once you complete the quest, you are no longer affected by this property. 16â20 The artifact houses a bodiless life
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed). If this spell ends prematurely, the character immediately drops to 0 hit points and is dying. The task that the character must complete is usually simple and straightforward, and always for
leave the plane within 1d4 days. Otherwise, the creatureâs alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the dispel evil and good spell on the creature also restores its original alignment.
Map 3.1: Avernus View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai from level 15; unlike most githyanki, Urlon sympathizes with githzerai and doesnât regard them with utter contempt. If the characters are willing to listen, Urlon tells them in Common that
planar factions. Each volume is worth 250 gp separately, but the complete set is worth 2,500 gp. Stacked one atop another are three identical spellbooks shared by the githyanki gish. Each of these books
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cult. If willing to talk, cultists share the information below. Speaking Statue Xia thinks Orcus speaks to her through the statue in the main temple (area T13). Xia obeys the statueâs orders without
and bolster the ranks of her laborers. When work on the temple is complete, she plans to sacrifice all the people and animals within ten miles of the temple to consecrate the temple and unlock its
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Questsâ and âFollow-Up Questsâ below). Let the players choose which quest to complete first, second, third, and so on. If the players donât like a particular quest, they are under no obligation to complete
at the Loggersâ Camp might be able to escape from the burrowing monsters by jumping in the nearby river. Similarly, characters who are willing to negotiate with the wererats in the Mountainâs Toe Gold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, theyâre willing to thumb their noses at local authorities and risk death in pursuit of the Stone of Golorr. Summary The stone is delivered to Thrakkus, a dragonborn butcher in the Field Ward (encounter
(encounter 4, âMausoleumâ). Weather Effects Until the encounter chain is complete, the following weather effects are in play. Blizzard. Shrieking wind and falling snow impose disadvantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey themâbut you look like youâre made of sterner stuff.
âIf you help me finish my
acquired an item of arcane significance. Assist me in this effort, and the item is yours.â
If the characters complete three quests within the keep and report back to Elandra, she rewards them with one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
talisman. Alternatively, agents of Quenthel Baenre or Jarlaxle can attack Araj when the ritual is complete, wanting to silence Vizeran before he can reveal what he knows about Gromph Baenre (see chapter 15
Zuggtmoyâs depredations and the fetid wedding, and many fear their beloved caverns are corrupted. They are willing to seek a new home (perhaps in the caverns of Araumycos) and grateful enough to the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
basement of the Ruins of Caerdoon, which is just a few miles to the north of the Fortress Badlands. They also learn that the ritual will be complete in about a week. Secret Door. A character who searches
with his magic, but she isnât willing to die for him. Yâdemi fights until she loses half or more of her hit points, then makes a cutting remark as she tries to escape. Yâdemi is patient and cunning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
to all manner of gods have been cobbled together in every corner of the city. View Player Version As the city restores itself, there are likely to be requests for ennoblement and the privileges that
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There arenât yet any guilds to restrict trade or construction, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to her. Sheâs willing to cautiously parley with characters who claim they are investigating the carnival for their own reasons. Appendix D contains additional roleplaying notes for Kettlesteam
restores the mimeâs lost voice. Any character who succeeds on a DC 12 Charisma (Intimidation or Persuasion) check can convince Kettlesteam to part with the doll. Kettlesteamâs Aid Characters who befriend
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
contains a dormitory for cadets and a smaller dorm for academy graduates, the Weeping Goddess tavern (a raucous bar that serves cadets), a refectory where cadets take their meals (complete with patio
. Otherwise, the arrogant cadets are more than willing to use force to teach the upstart characters whoâs boss. Give inspiration to any character who overcomes the situation without resorting to violence. Veena
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
reduced by 2, to a minimum of 3. A Greater Restoration spell restores the ability. 19â27 When you become attuned to the Artifact, you take 8d10 Psychic damage. 28â36 The first time you become attuned to
the Artifact, it gives you a quest determined by the DM. You canât use any of the Artifactâs properties until you complete the quest. 37â45 Each time you become attuned to the Artifact, there is a 10
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, or tarokka deck. Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll
short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
for temples of mystery tend to be as mystifying as the puzzles within the places. Each temple typically has one caretakerâa powerful oracle willing to answer questions for adventurers who can overcome
the templeâs challenges. The priests are particularly impressed with guests who can solve puzzles that the oracles themselves have yet to complete. At most temples of mystery, the most valuable
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Bazelsteen Engine oil covers this horned devil, which constantly chews on a shard of smoking, red hot coal. Bazelsteen is more interested in machines than creatures and is willing to
requires that they help it complete a test (see âTest Run 221â below). If the characters perform this task well, Bazelsteen agrees to fully repair their infernal war machines. He also offers one free
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
another wealthy patron. This doesnât necessarily mean that the officer is willing to take a bribe from one of the adventurers. The
Sharn Inquisitive
A Life of Watchful Service
Brelish folk often
soldiers to show complete loyalty to their country and its king. Because of his experiences in the war, he has a deep dislike for Thranes and followers of the Silver Flame, but he rarely lets these
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers complete the oracleâs quest, it tells them what must be done to end the giant threat. As the characters leave the temple for the last time, Iymrith appears and attacks them. Harshnag holds the
might feel a sense of urgency and stick to the main story line as much as possible, missing out on many elements of the adventure. Others might be willing to follow loose threads and stray from the main
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
minutes to complete after the characters arrive on the scene. If they do nothing but watch, describe how the chanting from inside gets louder, how the weather gets darker and even more dangerous, and how
her. She is willing to help the characters in an assault on the cultists, if only by lending her expertise in Arcana to figure out whatâs happening with the ritual. Cray also reveals that not all the






