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Returning 35 results for 'con replaced gear to have reaction'.
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Spells
Player’s Handbook
statistics are replaced by the stat block of the chosen Beast, but the target retains its alignment, personality, creature type, Hit Points, and Hit Point Dice.
The target gains a number of Temporary
.
The target is limited in the actions it can perform by the anatomy of its new form, and it can’t speak or cast spells.
The target’s gear melds into the new form. The creature can’t use or otherwise benefit from any of that equipment.
Spells
Player’s Handbook
statistics are replaced by the stat block of the new form, but it retains its Hit Points, Hit Point Dice, alignment, and personality.
The target gains a number of Temporary Hit Points equal to the Hit
or cast spells.
The target’s gear melds into the new form. The creature can’t use or otherwise benefit from any of that equipment.
Object into Creature. You can turn an object into any
Spells
Player’s Handbook
from this spell, the steed is replaced by the new one.
The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. Whenever you cast the spell, choose
number of Hit Dice [d10s] equal to the spell’s level)
Speed 60 ft., Fly 60 ft. (requires level 4+ spell)
Mod
Save
STR
18
+4
+4
DEX
12
+1
+1
CON
Monsters
Candlekeep Mysteries
target drops to 0 hit points or dies. The target’s game statistics are replaced by the wolf;wolf's statistics, but it retains its hit points. The target is limited in the actions it can perform
by the nature of its wolf form, and it can’t speak, cast spells, or take any other action that requires hands or speech. The target’s gear melds into the new form, and it can’t
Spells
Xanathar's Guide to Everything
mental ability scores, are replaced by the statistics of the chosen beast, but the target retains its hit points, alignment, and personality.
Each target gains a number of temporary hit points equal to
the hit points of its new form. These temporary hit points can’t be replaced by temporary hit points from another source. A target reverts to its normal form when it has no more temporary hit
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures
Magic Items
Tasha’s Cauldron of Everything
randomly. The replaced tooth vanishes, and you lose the implanted effect.
Recovering Teeth. Once all the teeth have vanished, their pouch also vanishes. The pouch with all the teeth then appears in
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
Animal Shapes
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and
knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.
The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.
Polymorph
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It
speech.
The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
Monsters
Mordenkainen's Fiendish Folio Volume 1
, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the
might be set at the top of a flight of stairs to send creatures crashing down. Locks might be jammed with debris, gems replaced with fakes, and prized treasures stolen away. Mites aim to kill only if
True Polymorph
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new
other action that requires hands or speech, unless its new form is capable of such actions.
The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Perfected Armor (pg. 17) In the “Guardian” subsection, the first sentence has been replaced with the following: “When a Huge or smaller creature you can see ends its turn within 30 feet of you, you
can use your reaction to magically force it to make a Strength saving throw against your spell save DC. On a failed save, you pull the creature up to 25 feet directly to an unoccupied space.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat
defender also perishes if you die.” The steel defender’s stat block has been replaced with the stat block presented here. Steel Defender Medium construct
Armor Class 15 (natural armor)
Hit Points 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Commander Medium or Small Humanoid, Neutral
AC 16 Initiative +5 (15)
HP 136 (16d8 + 64)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +7
Dex 14 +2 +2
Con 19 +4 +7
Ability Score Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 9 −1 −1
Skills Athletics +7, Perception +5
Immunities Charmed, Frightened
Gear Greataxe, Javelins (6)
Senses
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the target’s (or half the target’s level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen
replaced by temporary hit points from another source. A target reverts to its normal form when it has no more temporary hit points or it dies. If the spell ends before then, the creature loses all its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Neutral
AC 18 Initiative +9 (19)
HP 161 (19d8 + 76)
Speed 30 ft.
Ability Score Mod Save
Str 21 +5 +9
Dex 20 +5 +9
Con 18 +4 +8
Ability Score Mod Save
Int 14 +2 +2
Wis 16 +3 +7
Cha 14 +2 +2
Skills Athletics +9, Insight +7, Perception +7
Gear Greatsword, Longbow, Plate Armor
Senses Passive Perception 17
Languages Common
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
perform by the nature of its new form, and it can’t speak or cast spells. The target’s gear melds into the new form. The target can’t activate, wield, or otherwise benefit from any of its equipment.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the
. The target’s gear melds into the new form. The creature can’t use or otherwise benefit from any of that equipment.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the
by the anatomy of its new form, and it can’t speak or cast spells. The target’s gear melds into the new form. The creature can’t use or otherwise benefit from any of that equipment.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cultists Cultist Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
−1
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 8 −1 −1
Cha 8 −1 −1
Skills Stealth +6
Gear Leather Armor, Scimitar, Shield
Goblins Goblin Minion Small Fey (Goblinoid), Chaotic Neutral
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 15 +2 +2
Con 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guards Guard Medium or Small Humanoid, Neutral
AC 16 Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 10 +0 +0
Skills Perception +2
Gear Chain Shirt, Shield, Spear
Senses Passive Perception 12
Languages
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
perform by the nature of its new form, and it can’t speak or cast spells. The target’s gear melds into the new form. The target can’t activate, wield, or otherwise benefit from any of its equipment.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the
its new form, and it can’t speak or cast spells. The target’s gear melds into the new form. The creature can’t use or otherwise benefit from any of that equipment.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
changed to read as follows: “In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes
heart in its space.” The homunculus servant’s stat block has been replaced with the stat block presented on this page. Homunculus Servant Tiny construct
Armor Class 13 (natural armor)
Hit Points 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 4 −3 −3
Wis 10 +0 +0
Cha 5 −3 −3
anything it was wearing or carrying.
Actions
Gear. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Force damage.
Gear Flinger. Ranged Attack Roll: +4, range 120 ft. Hit: 6 (1d8 + 2) Force damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 17 +3 +3
Ability Score Mod Save
Int 9 −1 −1
Wis 11 +0 +0
Cha 9 −1 −1
Gear
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Warrior Warrior
11th-level Medium humanoid
Armor Class 21 (plate, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Con +6
Skills Athletics +8, Perception +5, Survival +5
Senses passive Perception 15
Languages Common, plus one of your choice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 9 −1 −1
Gear Half-Plate Armor, Longbow, Longsword, Shield
Senses Darkvision 60 ft
)
Speed 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 14 +2 +2
Ability Score Mod Save
Int 12 +1 +1
Wis 10 +0 +0
Cha 13 +1 +1
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Warrior Warrior
9th-level Medium humanoid
Armor Class 20 (plate, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
18 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Con +6
Skills Athletics +8, Perception +5, Survival +5
Senses passive Perception 15
Languages Common, plus one of your choice
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target
limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech. The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
)
Hit Points 172 (15d12 + 75)
Speed 20 ft., swim 40 ft.
STR
25 (+7)
DEX
11 (+0)
CON
20 (+5)
INT
11 (+0)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws Str +11, Con +9, Int +4
double damage to objects and structures.
Actions
Multiattack. The kraken makes three tentacle attacks. One of them can be replaced with a bite attack, and any of them can be replaced with Fling.
Bite
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice floe and takes 1d6 bludgeoning damage. ROWBOAT STATISTICS
A rowboat has a speed of 1½ miles per hour and can hold up to four Medium creatures and their gear. An undamaged rowboat has AC 11 and 50
(see “Frigid Water”). Even after the character gets out of the frigid water, the effects persist until the wet clothing is dried out or replaced with warm, dry clothing. Water Depth Once the characters
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target
limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech. The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 15 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 8 −1 −1
Cha 5 −3 −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Gear Shortbow, Shortsword
Senses