Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conceal realize great to have returner'.
Other Suggestions:
concept reality great to have return
concept reality great to have returned
concern realizes great to have return
conceal reality great to have return
concept realizes great to have return
Classes
Player’s Handbook
Chained God; Zargon, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the
Great Old One might be indifferent to your existence. But the secrets you’ve learned nevertheless allow you to draw strange magic from it.
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
;vah’k’rel” in the Gith tongue) and came to realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns
to the Great Cavern that forms the hollow heart of the dead god. There, the soul becomes housed in the body of a new, fully grown star lancer that rises magically from the cavern floor. As long as
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.From beyond the stars, a Great Old
becoming an eldritch lich.
Like other liches, eldritch liches are spellcasters who have cheated death, but an eldritch lich does so by allowing a Great Old One to implant a Far Realm parasite in the lich
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"acid"} acid damage.An alkilith is easily mistaken for some kind of foul fungal growth that appears on doorways, windows, and other portals. These dripping infestations conceal the
which even nastier demons can invade.
The appearance of an alkilith in the world heralds a great wrongness and an imminent catastrophe. An alkilith searches for an aperture such as a window or a
Species
Eberron: Rising from the Last War
, and others who work with words. House Sivis has an especially close relationship with House Kundarak, as Kundarak letters of credit must be notarized with a Sivis arcane mark.
House Sivis takes great
, but that kindly exterior might conceal a scheming mind. Gnomes have a natural love of intrigue, and the different families within the house often engage in subtle schemes and feuds. Doyenne Lyssa
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
had subsided, the dragon moved in.
The lair has the following features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald
Species
Spelljammer: Adventures in Space
unforgettable appearance, giff are noticed wherever they go. Giff put their great size to use in all sorts of ways, from lifting heavy loads and tying tight knots to opening stuck doors and seeing over
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
Backgrounds
Sword Coast Adventurer's Guide
You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a
intend to do with your gift once you realize what it is capable of.
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
The Great Old One
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.
only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One
backgrounds
revealed some of its nature to you—that the Lord of Fools serves some great entity who prizes humor and merriment, often at the expense of the mighty. But he is no mere jester. Beneath the mask
table.
Reveler Trinkets
1d6
Thread
1
A small wind-up bell that you can conceal in the palm of your hand with a button to activate it
2
A dented metal spray bottle
3
A
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
for the achievement to mean anything, a hobgoblin must abide by the race’s code of honor in doing so.
Glory can be earned by discovery of great resources (such as finding a new vein of iron or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The Great Pass Creatures who wish to travel from Ribcage to Rigus on foot must traverse the Great Pass, a bulwark of rugged mountains that mirror the unforgiving gate-towns they border. Choked by
dust and volcanic ash, the jagged peaks conceal the lairs of demoted devils and remote camps of soldiers who deserted the infinite conflict on Acheron. Their names besmirched, the renegades prey on travelers seeking the pitiless homes the soldiers abandoned.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chapter 2: The Lost City Lost in the desert, the last great remnant of a once-prosperous civilization rises from the dunes. Within this ziggurat await untold riches and the sunken city of Cynidicea
factions devoted to ancient gods. Meanwhile, an ageless evil of unknown origin lurks in the bowels of the dilapidated ziggurat. Called Zargon the Returner, the tentacled, one-eyed creature preys on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Destroyed Room A crumbling ledge overlooks a great chasm brightly lit by a bubbling pool of lava 30 feet below. Characters who peer over the ledge can see several creatures frolicking in the lava
. Characters who make no effort to conceal themselves as they cross the room are detected and attacked by the creatures frolicking in the pool: six lava children (see appendix A) and seven magma mephits. See area 40d for details.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Threat Returns After their encounter with Murgaxor, the characters likely realize that the evil mage has had a hand in numerous threats the characters have experienced, both during this academic
year and before. Dean Tullus makes sure the rest of the faculty knows about Murgaxor’s threat to the university—a threat every professor takes seriously. Although the faculty is inclined to conceal this
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
against the shadow, a knight whose oath descends from traditions older than many of the gods? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, bookbinders and more. House Sivis has an especially close relationship with House Kundarak, as Kundarak letters of credit must be notarized with a Sivis arcane mark. House Sivis has taken great pains to
the house often engage in subtle schemes and feuds, but these are never allowed to threaten the house as a whole. Sivis gnomes are typically friendly, curious, and engaging; but that kindly exterior may conceal a scheming mind.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
described in chapter 8. Manshoon creates copies of himself using the simulacrum spell and takes great pains to conceal his identity, since his success hinges on not attracting the attention of others
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
The Great Old One Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
especially close relationship with House Kundarak, as Kundarak letters of credit must be notarized with a Sivis arcane mark. House Sivis takes great pains to maintain the trust of its clients and holds
a position of absolute neutrality in all disputes, whether between houses or nations. Sivis gnomes are typically friendly, curious, and engaging, but that kindly exterior might conceal a scheming
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players. The Hold of the Deepking is a dark and foreboding edifice lodged between two great columns that rise up into thick clouds of smoke that conceal the cavern ceiling. Giant basalt braziers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
2 Conceal evidence of a vast conspiracy.
3 Control a community through fear by posing as a legendary bogeyman.
4 Replace a noble to enjoy a decadent lifestyle.
5 Spy on wizards to
isn’t transformed.
Meeting yourself is the surest way to realize you’re not as charming as you think you are.
—Someone claiming to be
Lorhirin of Fearchor Keep
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, his head thrown back in laughter as he rides a great blue dragon. With a successful DC 15 Intelligence (Investigation) check, a character can fit all the puzzle pieces together with 1 hour’s work. If
other characters assist, the character gains advantage on the check, but the time to complete the puzzle is not reduced. When all the pieces are placed, the characters realize that one puzzle piece is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Unscarred Like the great hero Haktos, you are resistant to physical harm. Use the Unscarred Origin table to determine how you gained your legendary invulnerability. Additionally, you gain the
fact I didn’t realize until I lost my home and ventured into the world.
6 I don’t know who one or more of my parents is, but my resilience (and other hints) provide clues to their immortal identity.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to advise and tutor them for long after the Descent. The Great Old One Beyond the planes known to great wizards and sages lies the Far Realm of the Great Old Ones, beings outside time, space, and
of Dendar’s hiss and the dry rasp of her scales when they first realize their potential. Ghaunadaur, That Which Lurks, Underdark god of aberrations, also known as the Elder Eye. It is worshiped (if
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks
Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
found the entrance a month ago. Unfortunately, the Rockseekers did not realize they were being trailed by spies working for Nezznar, the Black Spider, and they inadvertently led the drow villain to their
in Wave Echo Cave, forcing him to proceed with great caution. The adventurers now have the chance to aid Gundren, avenge his kin, and put a stop to the nefarious schemes of the Black Spider. And of course, the hoard of powerful magic rumored to be hidden in the mines is a rich prize.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hall. Carved into the walls flanking the double door stand armored dwarves, their stony beards flowing out of great helms that conceal their facial features.
Halaster used magic to distort the wall
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mercenaries. Over time, the adventurers should learn more about them and realize that they are the advance force of a great army. The Heirs of Dhakaan can remain an enigmatic foe, encountered only
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize… that warforged stole my purse.
All of the themes of the setting are
made manifest in the great city of Sharn. It’s a place of magic, with skycoaches circling mile-high towers and mystic forges toiling endlessly in the bowels. It’s a place of adventure and intrigue. A
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns to the Great Cavern that forms the hollow heart of the dead god
. There, the soul becomes housed in the body of a new, fully grown star lancer that rises magically from the cavern floor. As long as the dead god and its Great Cavern remain intact, the number of star
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize the warforged stole my
purse.
—A newcomer to the big city
All the major themes of Eberron are manifest in the great city of Sharn. It’s a place of magic, with skycoaches circling mile-high towers and mystic forges toiling
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
and unforgettable appearance, giff are noticed wherever they go. Giff put their great size to use in all sorts of ways, from lifting heavy loads and tying tight knots to opening stuck doors and seeing
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it