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Returning 35 results for 'concept rules gender to her return'.
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concept rules gender to her reborn
concept rules gender to her retain
Monsters
Quests from the Infinite Staircase
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
ideas into vivid illusions.
A leprechaun’s adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their
Species
Eberron: Rising from the Last War
deeper meaning.
The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.
The more a warforged develops its
Monsters
Fizban's Treasury of Dragons
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
the goliath concept of fair play.
A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
can't use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you
rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
complete their quests and return home as quickly as possible.
The Firbolg Adventurers table can serve as inspiration for determining why a firbolg character leaves home.
Firbolg Adventurers
d8
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
Orders of Accordance All who enter Candlekeep must agree to the Orders of Accordance, rules set forth by the senior staff to prevent misconduct. Violating one or more of these orders results in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
Orders of Accordance All who enter Candlekeep must agree to the Orders of Accordance, rules set forth by the senior staff to prevent misconduct. Violating one or more of these orders results in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
has a muscular, sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
has a muscular, sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
deeper meaning. The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity. The more a warforged develops its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
deeper meaning. The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity. The more a warforged develops its
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
tribe is balanced again. In this way, the tribe can quickly repopulate with just a few survivors. Because of these factors, kobolds don’t have assigned gender roles for young or adults. A leader
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Using This Book The Player’s Handbook is divided into three parts. Part 1 (chapters 1–6) is about creating a character, providing the rules and guidance you need to make the character you’ll play in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Using This Book The Player’s Handbook is divided into three parts. Part 1 (chapters 1–6) is about creating a character, providing the rules and guidance you need to make the character you’ll play in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Glasya, the rebellious daughter of Asmodeus, rules the place and oversees the punishments doled out to devils that stray from their assigned tasks. These lawbreakers are put on trial in Phlegethos, and if
unpredictable. She flaunts the rules of tradition and bends the law without breaking it. She delights in shocking others by springing gambits that catch them unaware. Mortals who go up against
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Glasya, the rebellious daughter of Asmodeus, rules the place and oversees the punishments doled out to devils that stray from their assigned tasks. These lawbreakers are put on trial in Phlegethos, and if
unpredictable. She flaunts the rules of tradition and bends the law without breaking it. She delights in shocking others by springing gambits that catch them unaware. Mortals who go up against
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Character Names Part of your campaign style has to do with naming characters. It’s a good idea to establish some ground rules with your players at the start of a new campaign. In a group consisting
each other in flavor or concept, and they should also match the flavor of your campaign world — so should the nonplayer characters’ names and place names you create. Travok and Kairon don’t want to undertake a quest for Lord Cupcake, visit Gumdrop Island, or take down a crazy wizard named Ray.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Character Names Part of your campaign style has to do with naming characters. It’s a good idea to establish some ground rules with your players at the start of a new campaign. In a group consisting
each other in flavor or concept, and they should also match the flavor of your campaign world — so should the nonplayer characters’ names and place names you create. Travok and Kairon don’t want to undertake a quest for Lord Cupcake, visit Gumdrop Island, or take down a crazy wizard named Ray.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Credits Lead Designer: Justice Ramin Arman
Art Director: Emi Tanji
Designers: Dan Dillon, Carl Sibley
Rules Developers: Jeremy Crawford, Makenzie De Armas, Ron Lundeen, Carl Sibley
Lead
Tapia, Brian Valeza, Zuzanna Wuzyk
Concept Art Directors: Josh Herman, Kate Irwin, Emi Tanji
Concept Artists: One Pixel Brush, Noor Rahman
Consultants: Tempest Bradford, Ma’at Crook, Dominique
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Credits Lead Designer: Justice Ramin Arman
Art Director: Emi Tanji
Designers: Dan Dillon, Carl Sibley
Rules Developers: Jeremy Crawford, Makenzie De Armas, Ron Lundeen, Carl Sibley
Lead
Tapia, Brian Valeza, Zuzanna Wuzyk
Concept Art Directors: Josh Herman, Kate Irwin, Emi Tanji
Concept Artists: One Pixel Brush, Noor Rahman
Consultants: Tempest Bradford, Ma’at Crook, Dominique
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
and go, and royal lines rise and fall over the course of the story that you and the characters tell. Downtime rules also provide ways for characters to spend — or be relieved of — the monetary treasure
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
and go, and royal lines rise and fall over the course of the story that you and the characters tell. Downtime rules also provide ways for characters to spend — or be relieved of — the monetary treasure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one’s ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people’s love for oaths, poetry, and song. Ancestors sometimes return as guardians called
and curses the names of their enemy’s family. Debt of the Soul One of the cornerstones of Dayawlongo culture is the concept of utang ng loob, a debt of the soul. If someone saves another from mortal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one’s ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people’s love for oaths, poetry, and song. Ancestors sometimes return as guardians called
and curses the names of their enemy’s family. Debt of the Soul One of the cornerstones of Dayawlongo culture is the concept of utang ng loob, a debt of the soul. If someone saves another from mortal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer to let the DM make a call and continue with the action. If you gloss over a rules issue in play, make a note of it (a good task to delegate to a player) and return to the issue later.
Rules Discussions You might need to set a policy on rules discussions at the table. Some groups don’t mind putting the game on hold while they hash out different interpretations of a rule. Others
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dungeon Master’s Guide Credits Lead Designers: Christopher Perkins, James Wyatt
Designers: Jeremy Crawford, F. Wesley Schneider, Ray Winninger
Rules Developers: Jeremy Crawford (lead), Makenzie
Whitters, Kieran Yanner, Zuzanna Wuzyk
Cartographers: Francesca Baerald, Dyson Logos, Mike Schley
Concept Art Director: Josh Herman
Concept Artists: Even Amundsen, Carlo Arellano, Michael Broussard
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dungeon Master’s Guide Credits Lead Designers: Christopher Perkins, James Wyatt
Designers: Jeremy Crawford, F. Wesley Schneider, Ray Winninger
Rules Developers: Jeremy Crawford (lead), Makenzie
Whitters, Kieran Yanner, Zuzanna Wuzyk
Cartographers: Francesca Baerald, Dyson Logos, Mike Schley
Concept Art Director: Josh Herman
Concept Artists: Even Amundsen, Carlo Arellano, Michael Broussard