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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Raezil, who started working for Zybilna shortly after the archfey carved out her domain in the Feywild. Raezil spends most of her time abroad, in the courts of other archfey, and hasnât kept up
                                                
                                            
                                                
                                                     on the politics of Prismeer.
Once she is no longer petrified, Raezil is bound by the rule of reciprocity (see âRules of Conductâ in chapter 2) to help the characters complete any
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village
                                                
                                            
                                                
                                                     fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
 
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
                                                
                                            
                                                
                                                     realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     2 and 3. If you come across a game concept in part 1 that you donât understand, consult the bookâs index. Part 2 (chapters 7â9) details the rules of how to play the game, beyond the basics described
                                                
                                            
                                                
                                                    Using This Book The Playerâs Handbook is divided into three parts. Part 1 (chapters 1â6) is about creating a character, providing the rules and guidance you need to make the character youâll play in
                                                
                                            
                                        
                                                    Goliath
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     mock folk who rely on societyâs structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who canât contribute to the tribe is expelled. A lone goliath has
                                                
                                            
                                                
                                                     the goliath concept of fair play.
A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it â times when adventurers are not going on adventures. The downtime rules given in this section can be
                                                
                                            
                                                
                                                     and go, and royal lines rise and fall over the course of the story that you and the characters tell. Downtime rules also provide ways for characters to spend â or be relieved of â the monetary treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Character Names Part of your campaign style has to do with naming characters. Itâs a good idea to establish some ground rules with your players at the start of a new campaign. In a group consisting
                                                
                                            
                                                
                                                     each other in flavor or concept, and they should also match the flavor of your campaign world â so should the nonplayer charactersâ names and place names you create. Travok and Kairon donât want to undertake a quest for Lord Cupcake, visit Gumdrop Island, or take down a crazy wizard named Ray.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Credits Lead Designer: Justice Ramin Arman
 Art Director: Emi Tanji
 Designers: Dan Dillon, Carl Sibley
 Rules Developers: Jeremy Crawford, Makenzie De Armas, Ron Lundeen, Carl Sibley
 Lead
                                                
                                            
                                                
                                                     Tapia, Brian Valeza, Zuzanna Wuzyk
 Concept Art Directors: Josh Herman, Kate Irwin, Emi Tanji
 Concept Artists: One Pixel Brush, Noor Rahman
 Consultants: Tempest Bradford, Maâat Crook, Dominique
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Playerâs Handbook Credits Lead Designer: Jeremy Crawford
 Designers: Christopher Perkins, Ben Petrisor, F. Wesley Schneider, Ray Winninger, James Wyatt
 Rules Developers: Jeremy Crawford (lead
                                                
                                            
                                                
                                                     Weston, Campbell White, Richard Whitters, Daneen Wilkerson, Zuzanna Wuzyk, Lixin Yin
 Concept Art Director: Josh Herman
 Concept Artists: Even Amundsen, Carlo Arellano, Michael Broussard, John Grello
                                                
                                            
                                        
                                                     compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
                                                    
                                                
                                            
                                                     Sommerville
 Rules Developers: Jeremy Crawford (lead), Makenzie De Armas, Ron Lundeen, Ben Petrisor, Patrick Renie
 Editors: Adrian Ng Di Spaltro (lead), Judy Bauer, Michele Carter, James Wyatt
 Art
                                                
                                            
                                                
                                                    , Raoul Vitale, Sam White, Rafael Zanchetin
 
  Cartographer: Mike Schley
 Concept Art Director: Josh Herman
 Concept Artists: Alex Branwyn, Michael Broussard, Daarken, Lake Hurwitz, Titus Lunter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Rules House rules include optional rules, such as those presented in chapter 9 of the Dungeon Masterâs Guide, and rules you create. If you plan to use any house rules, session zero is a good time to
                                                
                                            
                                                
                                                     discuss those rules with the players and solicit their input. House rules are best presented as experiments, and time will tell if theyâre good for your game. If you introduce a house rule in session
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Dungeon Masterâs Guide Credits Lead Designers: Christopher Perkins, James Wyatt
 Designers: Jeremy Crawford, F. Wesley Schneider, Ray Winninger
 Rules Developers: Jeremy Crawford (lead), Makenzie
                                                
                                            
                                                
                                                     Whitters, Kieran Yanner, Zuzanna Wuzyk
 Cartographers: Francesca Baerald, Dyson Logos, Mike Schley
 Concept Art Director: Josh Herman
 Concept Artists: Even Amundsen, Carlo Arellano, Michael Broussard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    -reaching power of global corporations allied with political power doesnât just inform our own real world â it molds it. Bringing that concept of powerful corporations working with or against nobility to
                                                
                                            
                                                
                                                     other paid laborers working for the heroes have been staples of Dungeons & Dragons since the earliest editions of the game. Charisma in AD&D was good for little other than determining how many
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
                                                
                                            
                                                
                                                     lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Downtime Activities Downtime activities are tasks that usually take a workweek (5 days) or longer to perform. These tasks can include buying or creating magic items, pulling off crimes, and working
                                                
                                            
                                                
                                                     at a job. A character selects a downtime activity from among those available and pays the cost of that activity in time and money. You, as DM, then follow the rules for the activity to resolve it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Jobs  Working in gainful employment while at school can provide a character with a modicum of cash and help forge connections with student coworkers.
 Getting or Losing a Job A character can hold
                                                
                                            
                                                
                                                     works a Job, they gain a positive or negative Relationship Point (the playerâs choice) with one student NPC at that Job. This represents a coworker with whom the character is often scheduled and with whom they can easily form a connection (see the Relationship rules later in this chapter).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who arenât normally violent, have raided the village. Black smoke billows from buildings
                                                
                                            
                                                
                                                     older human is Vatri Whistlebaum (Medium, Neutral Good Commoner), the owner of the burning Morkoth Tavern. The characters might respond by entering the tavern to free the trapped villagers or by working to extinguish the fire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     hard to keep a campaign going. Enter the concept of the shared campaign. In a shared campaign, more than one member of the group can take on the role of DM. A shared campaign is episodic rather than
                                                
                                            
                                                
                                                     conduct. Because people who donât normally play together might end up at the same table in a shared campaign, it can be helpful to establish some ground rules for behavior. On the broadest level, everyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Purphoros  God of the Forge Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force that infuses sapient minds. Purphoros is also the god of artisans
                                                
                                            
                                                
                                                     constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Balance The demons and the devils both foresee their own versions of the future of the multiverse â a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
                                                
                                            
                                                
                                                     concept they espouse as the Balance, and they seek to maintain equilibrium across the cosmos above all. Mordenkainen and his compatriots are among its most notable devotees. Since a true appreciation of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Crafting Magic Items The Playerâs Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, âyouâ refers
                                                
                                            
                                                
                                                     by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants. Raw Materials. The cost in the table represents the raw materials
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , working magic, and making jests. A Bardâs life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bardsâ depth of
                                                
                                            
                                                
                                                    , and training with Light armor. Gain the Bardâs level 1 features, which are listed in the Bard Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     create an item by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants. Raw Materials. The cost in the table represents the
                                                
                                            
                                                
                                                     cost (such as a weapon or a suit of armor), you must also pay that entire cost or craft that item using the rules in âEquipmentâ. For example, to make +1 Armor (Plate Armor), you must pay 3,500 GP or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     masters of many things, including performing music, working magic, and making jests. A Bardâs life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like
                                                
                                            
                                                
                                                    , proficiency with one Musical Instrument of your choice, and training with Light armor. Gain the Bardâs level 1 features, which are listed in the Bard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     beyond the reach of most people. People are familiar with the concept of spells like teleportation or raise dead, but few people have ever seen either of these things actually performed. Only the most
                                                
                                            
                                                
                                                     showpiece of a House Cannith forgehold. Itâs more likely that such items will be acquired as rewards for working with a powerful organization than simply found for purchase in a store. Of course
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     âCoverâ in the Basic Rules). DISGUISED CHARACTERS
 Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
                                                
                                            
                                                
                                                     arenât likely to attack the party if they claim to be working in the Black Spiderâs interest.
 If the characters try to perpetrate a deception as a group, have them each make a Charisma (Deception
                                                
                                            
                                        






