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Returning 35 results for 'conclusion reflection great to have reflecting'.
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Monsters
Vecna: Eve of Ruin
’t observed the mirror shade move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mirror shade isn’t the creature’s own reflection
shade’s next turn. On a successful save, the target takes half as much damage only.
“She was great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
Spectator
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
magically creates enough food and water to sustain itself for 24 hours.Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator
a floating sphere with a gaping maw and a single great eye, set within four eyestalks that shoot forth deadly rays.
races
spirits for guidance and are unafraid to meet their mortal demise. All things must have their place in laneshi society, which is built on a rigid caste system reflecting this view.
The mystic caste
warfare but diplomacy, farming, and the raising and educating of children. The warrior caste is roughly double the size of the mystic caste, structured as a meritocracy, with great deeds leading to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world of the Material Plane is a reflection—or, in some cases, a distortion—of the First World.
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Global In the book’s following sections, the Intelligence (Investigation) check to find a secret door, a trap, or an object is now a Wisdom (Perception) check. Page Section 58 K16. Great Hall 59
Tomb 132 P11. Hunter’s Den 132 P15. Reflection Chamber 159 T9. Chamber of Moving Stones 172 D1. Switchbacks 174 D5. Chapel 186 X9. False Crypt [second paragraph after the boxed text] 187 X10. False Tomb
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The Tayyib Empire spans a region called Suristhanam. Its geography includes a great central flood plain, fertile hills, and tropical swamps. Qaragarh A metropolis filled with
breathtaking plazas and public reflecting pools, the empire’s new capital teems with people who see the city as the promise of the empress made manifest. Adventurers come to Qaragarh seeking employment from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the decor is nearly two hundred years old, reflecting Luskan as it was in the years before its decline. The inn has sturdy walls but rotten floorboards, and drafts come up into the common room from
because it reminds him of home and is a great place to meet visitors. Caged in his room are three flying snakes that he uses to deliver messages to his spies.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Introduction You are about to embark on a great adventure that pits heroes against giants bent on reshaping the world. Storm King’s Thunder is a Dungeons & Dragons adventure for four to six player
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Broken blade, medal 28–30 Clock tower face High Courts Mechanus Metal cog, perfectly balanced scales 31–33 Razorvine trellis Great Foundry Arcadia Rune-inscribed ingot, sprig of grapes 34–36 Temple
window Heart’s Fire Mount Celestia Angel feather, holy water 37–39 Ornate mirror Hall of Speakers Bytopia Garden trowel, pair of twins 40–42 Reflecting pool Gatehouse Elysium Tears of joy, white lily
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background Shankhabhumi is a forested swampland where three great city-states thrive on solid ground created by the graces of the riverines, sapient river spirit guardians. Each riverine is the
patron spirit of a river, which shares its patron’s name. The riverines of the four largest rivers in this land—Iravati, Mehul, Joltara, and the now-lost Adirohit—raised the islands on which the great
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their exciting portals-based adventures in Luskan done, the characters attain 5th level! Just as importantly, they’ve learned that Dran Enterprises isn’t the real villain behind the
journey from Luskan back to their headquarters, they find their half-orc majordomo in a great mood. Gilda Duhn is all tusks, grinning from ear to ear. “I just heard word from Head Office! The bosses
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
knowledge from the Candlekeep archives. The conclusion of the adventure can serve as a catalyst for the next chapter in the characters’ journey. The following questions might help you shape future adventures
surviving members of the order who will try to avenge Bak Mei’s death? The last breaths (souls) of three individuals—one of great intellect, one of strong body, and one of a pure heart—are required to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Ward The poster map included with this book shows the Inner Ward, which contains the Great Library—a veritable forest of stone towers clumped around stockier buildings, all joined together in
Candlekeep dispel it.
Great Library The Avowed transported the towers of the Great Library piecemeal from other locations and painstakingly reassembled them, creating a skyline of bristling spires
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
Eldath among the First Circle. It is taboo to strike a priest of Eldath, and killing one is said to bring great misfortune. Despite the measure of protection that this belief affords them, most priests
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phoberos and Skophos Mogis reshaped our ancestors, giving form to their great rages and pains. We are not our ancestors, though. We are god-carved for greatness, but each of us determines how
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
now missing data on the following gate-towns: Automata
Curst
Excelsior
Faunel
Glorium
Rigus
Sylvania
The mimir is also missing data on the last Great Modron March (see “The Last Great
conclusion). Consider earnest attempts at reporting accurate even if they lack certain details. Recordings with purposeful omissions, falsehoods, or editorializing should be considered skewed. Handout 4.1
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
love of fine craftsmanship and an eagerness to trade. Significant settlements of gold dwarves exist in the Great Rift, the area surrounding the Dragon Coast, as well as in the Old Empires of eastern
. According to them, all the natural resources of the world exist for mortals to turn them into objects of great beauty. Gold dwarves don’t want the most of everything; they want the best. Their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mingle together as they do in the Material Plane, forming land, sea, and sky. But the dominant element exerts a strong influence on the environment, reflecting its fundamental qualities. The
elements exist in their purest form: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
water by magic. Important features of the Plane of Fire include the following: Cinder Wastes The Plane of Fire is dominated by a great expanse of black cinders and embers crossed by rivers of lava
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
views formed from such incomplete information can often suggest an inaccurate conclusion. This is not to say that any of the information the narrators provide is false, only that they may not be
to visit these places and experience them firsthand. Be aware, also, that there is a great deal more to the North than what is presented here. There are ruins without names, and settlements so small as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
Barovian royalty in her veins, Arabelle is unaware of her connection to Strahd. She acts more like an adult than a child. Despite her recent misadventure, she believes that a great destiny awaits her.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, beholders, and other iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world is a reflection—and in some cases, a
worlds in the Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns
the puny to the sublime. Its dark reflection is the Negative Plane, the source of necrotic energy that destroys the living and animates the undead.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
into a paradise. Cynidicea peaked with the reign of King Alendria and Queen Zanobis. After the deaths of these last great monarchs, the Cynidiceans honored them by erecting a massive step pyramid that
underground. Led by the Cult of Zargon, the Cynidiceans began to rebuild, constructing a miserable reflection of their former kingdom in the darkness. Above, drifting sands covered the city, and Cynidicea
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we’d never see her again—then, to our horror, we did.”
—Hopewell Lightfinger,
Sword Coast adventurer
creature’s own reflection.
Mirror Movement. The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attacks. It can move through
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
determine whether any of them is worthy to be his successor or consort. (Eventually, he decides that none of them can replace him as master of Barovia, but he doesn’t arrive at this conclusion immediately
interest in them. If they exhibit great fortitude and defiance, his interest is piqued—even more so if the character displays uncommon knowledge or beauty. Such a person might not be worthy to succeed him, but the man or woman might provide amusement to Strahd as a new possession.