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                        Returning 35 results for 'condition whisper robe'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight
                                                
                                            
                                                
                                                    .
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     on attack rolls against you. Any creature in the Bright Light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or have the Stunned condition until the effect ends.
                                                
                                            
                                                
                                                    This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can take a Magic action and expend 1 charge to cause the garment to display a shifting pattern of
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Special Equipment. K'thriss wears a robe of stars (accounted for in his statistics). The robe allows him to cast the following spells:
6/day: magic missile (7 missiles)
Awakened Mind. K'thriss can
                                                
                                            
                                                
                                                     when enemies hear K'thriss whisper the deep truths of the Ur — typically something about how on a geologic time scale, everyone's desires are meaningless — they remember it.
K'thriss's familiar
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     trait is bestowed by her Robe of the Archmagi.)
Special Equipment. Tasha wears a Robe of the Archmagi.Multiattack. Tasha makes two Caustic Blast attacks and uses Psychic Whip once.
Caustic Blast
                                                
                                            
                                                
                                                     damage and has the stunned condition until the start of Tasha’s next turn. On a successful save, the target takes half as much damage only.
Spellcasting. Tasha casts one of the following
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     throw or have the stunned condition due to fear or delight (the infiltrator’s choice) until the end of the target’s next turn, after which the target is immune to this Beguiling Whisper
                                                
                                            
                                                
                                                     Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d4 + 5
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Members whisper in the presence of outsiders and pepper their speech with lies, even obvious ones. Such behavior isn’t rude among members, who view deceit as worthy of celebration, not
                                                
                                            
                                                
                                                     against the champion and any of the champion’s allies that are in the aura. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     incapacitated condition or has a speed of 0.
Legendary Resistance (3/Day). If Windfall fails a saving throw, she can choose to succeed instead.
Special Equipment. Windfall wears an iridescent magic coat that
                                                
                                            
                                                
                                                     was tailored specifically for her and imbued with Tiamat’s power. When she dies, the coat functions as a Robe of Scintillating Colors.Multiattack. Windfall makes two Chromatic Rapier attacks and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.
                                                
                                            
                                                
                                                    Robe of Eyes Wondrous Item, Rare (Requires Attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
                                                
                                            
                                                
                                                     summoner Speed 60 ft., fly 60 ft. (hover)
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)
Damage Immunities necrotic, poison
Condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , Aurore Folny  Ring of X-ray Vision, 
Rival Coins, Robe of Eyes  
 Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute
                                                
                                            
                                                
                                                    . You take 1d4 Psychic damage.
 Robe of Eyes Wondrous Item, Rare (Requires Attunement)
 This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
 All
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Robe of Scintillating Colors Wondrous Item, Very Rare (Requires Attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can take a Magic action
                                                
                                            
                                                
                                                     and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds Bright Light in a 30-foot radius and Dim Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Robe of Scintillating Colors Wondrous Item, Very Rare (Requires Attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can take a Magic action
                                                
                                            
                                                
                                                     and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds Bright Light in a 30-foot radius and Dim Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Tasha   Tasha the Witch Medium Humanoid (Human, Wizard), Chaotic Neutral
 Armor Class 19 (Robe of the Archmagi)
 Hit Points 210 (28d8 + 84)
 Speed 30 ft.
  STR
 10 (+0)
 DEX
 18 (+4)
 CON
                                                
                                            
                                                
                                                    
 17 (+3)
 INT
 23 (+6)
 WIS
 12 (+1)
 CHA
 22 (+6)
 
 Saving Throws Int +12, Wis +7, Cha +12
 Skills Arcana +18, History +12, Persuasion +12
 Condition Immunities charmed, frightened
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     handsome, slender man with thinning hair and a penetrating stare. He wears a plain black robe and many rings on his steepled fingers. Tattooed on his forehead is a tiny black rune. A successful DC 10
                                                
                                            
                                                
                                                     wide-brimmed conical hat and a robe of butterflies. She holds up a finger, above which floats a tiny, glowing sigil. A successful DC 10 Intelligence (Arcana) check confirms that the sigil represents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you. On a successful check, you have the Invisible condition while hidden. Make
                                                
                                            
                                                
                                                     than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you. On a successful check, you have the Invisible condition while hidden. Make
                                                
                                            
                                                
                                                     than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spells such as thorn whip. And when enemies hear K’thriss whisper the deep truths of the Ur — typically something about how on a geologic time scale, everyone’s desires are meaningless — they remember it
                                                
                                            
                                                
                                                    ., passive Perception 12
 Languages Celestial, Common, Elvish, Undercommon; can read all writing
 Challenge 3 (700 XP)
  
 Special Equipment. K’thriss wears a robe of stars (accounted for in his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     by svirfneblin (particularly miners and stone carvers). Abbey Interior. A 4-foot-tall statue of Callarduran, his face and figure hidden under a cowled robe, stands in an alcove just inside the
                                                
                                            
                                                
                                                     benches face the middle of the domed chamber, where every word spoken—even a whisper—can be heard throughout the space. Skulking in the dark corners of this room are two prisoners who escaped the custody of
                                                
                                            
                                        
                                                     Actions
                                                    
                                                    
                                                
                                            
                                                    -Quarters Cover or Total Cover, and you must be out of any enemy's line of sight; if you can see a creature, you can discern whether it can see you.On a successful check, you have the Invisible condition
                                                
                                            
                                                
                                                    . Make note of your check's total, which is the DC for a creature to find you with a Wisdom (Perception) check.The condition ends on you immediately after any of the following occurs: you make a sound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     perfect item from which to make a spellguard shield. A flail snail shell can also be used to make a robe of scintillating colors. The shell is ground and added to the dye applied to the fabric. The powder
                                                
                                            
                                                
                                                     is also a material component of the ritual that enchants the robe. Flail Snail
 Large Elemental, Unaligned
 Armor Class 16 (natural armor)
 Hit Points 52 (5d10 + 25)
 Speed 10 ft.
   STR
  17 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     they see fit (see “Fate of the Hourglass Coven” below). Appendix D has additional roleplaying notes for Zybilna. Iggwilv the Witch Queen Medium Fey (Wizard), Chaotic Neutral
 Armor Class 19 (robe of the
                                                
                                            
                                                
                                                     +14, Wis +7, Cha +12
 Skills Arcana +20, History +14, Nature +14
 Condition Immunities charmed, frightened
 Senses truesight 60 ft., passive Perception 11
 Languages Abyssal, Celestial, Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
                                                
                                            
                                                
                                                    
 Skills Arcana +14, Perception +7
 Damage Resistances necrotic, poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses truesight 120 ft., passive Perception 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    
 Skills Deception +9, Perception +5, Stealth +10
 Condition Immunities charmed, frightened
 Senses blindsight 10 ft., passive Perception 15
 Languages Common, thieves’ cant, plus any one language
                                                
                                            
                                                
                                                     turn.
 Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
 Stab (Costs 2 Actions). The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     by adding one or more Zombies, which aid the cultists as undead thralls.
 Fooling the Cultists. The cultists are Indifferent toward any character wearing a Cultist’s Robe, which they might have
                                                
                                            
                                                
                                                    : Woods (Occult Ritual)  
 Treasure. The characters can take robes from the defeated cultists. For each robe they take, give the players a Cultist’s Robe. Sacred Spring Deep in the heart of the forest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
                                                
                                            
                                                
                                                     spell slots with this feature, you can’t do so again until you finish a Long Rest. Level 10: Nature’s Ward You are immune to the Poisoned condition, and you have Resistance to a damage type associated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     beings, except to whisper eerie riddles to those they’re about to consume. Cloaker Large Aberration, Chaotic Neutral
 AC 14 Initiative +5 (15)
 HP 91 (14d10 + 14)
 Speed 10 ft., Fly 40 ft
                                                
                                            
                                                
                                                    . If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can’t make Attach attacks against other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     creatures that whisper secrets. 4 A hidden shrine with a patchwork depiction of a new kuo-toa deity. 5 The lavish chamber of an animal or monster said to be prophetic, lucky, or literate. 6 A pool filled
                                                
                                            
                                                
                                                     15 feet. Failure: The target has the Restrained condition until the net is destroyed (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage). A creature can take an action to make a DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
 Damage Resistances acid, cold, fire, lightning, thunder
 Condition Immunities charmed, frightened
 Senses
                                                
                                            
                                                
                                                     Windfall, causing attack rolls against her to have disadvantage. This trait ceases to function while Windfall has the incapacitated condition or has a speed of 0.
 Legendary Resistance (3/Day). If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     test of Vajra’s competence.  Laeral Silverhand
 Medium humanoid (human), chaotic good
 Armor Class 18 (robe of the archmagi)
 Hit Points 228 (24d8 + 120)
 Speed 30 ft.
   STR
 13(+1)
 
  DEX
                                                
                                            
                                                
                                                    
 Damage Resistances fire
 Damage Immunities poison
 Condition Immunities poisoned
 Senses truesight 60 ft., passive Perception 21
 Languages Common, Draconic, Dwarvish, Elvish, Giant, Infernal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     light from several candles illuminates a circle of uncomfortable-looking guests sitting cross-legged on the floor.
 Rinaldo pushes back the sleeves of his robe, raises his hands, closes his eyes, and
                                                
                                            
                                                
                                                     windows. If doing that becomes too cumbersome, the spirit uses Rinaldo as a vessel to whisper the answers. If the spirit doesn’t know an answer or thinks a question is foolish, it shatters a window
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , Iron 10 lb. 2 GP Potion of Healing 1/2 lb. 50 GP Pouch 1 lb. 5 SP Priest’s Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb
                                                
                                            
                                                
                                                    , you can drink a vial of Antitoxin to gain Advantage on saving throws to avoid or end the Poisoned condition for 1 hour. Arcane Focus (Varies) An Arcane Focus takes one of the forms in the Arcane Focuses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the perfect item from which to make a spellguard shield.
 A flail snail shell can also be used to make a robe of scintillating colors. The shell is ground and added to the dye while the garment is
                                                
                                            
                                                
                                                     being fashioned. The powder is also a material component of the ritual that enchants the robe.
 Flail Snail
 Large elemental, unaligned
 Armor Class 16 (natural armor)
 Hit Points 52 (5d10 + 25
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     abandoned bedroom and its wooden bed, table, and chair. On the table lie an unlit lantern and a wooden holy symbol of two intertwined snakes. A faintly luminous white robe is draped over the chair
                                                
                                            
                                                
                                                     proved too great, and Darius assassinated his brother. Demetrius’s vengeful spirit now resides within the softly glowing robe. Secret Doors. The north wall hides two secret doors to areas B45 and B47
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Equipment Hat of Many Spells (Arcane Focus)
 2 Daggers
 Robe
                                                
                                            
                                                
                                                     a 10, Stinking Cloud. 51–55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56–60 A harmless swarm of butterflies fills a 10-foot Cube within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a playing card depicting a rogue) Duration: Instantaneous You whisper magical words that antagonize one creature of your choice within
                                                
                                            
                                                
                                                    )
 DEX
 16 (+3)
 CON
 16 (+3)
 INT
 16 (+3)
 WIS
 16 (+3)
 CHA
 16 (+3)
 
 Damage Immunities necrotic, poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
                                                
                                            
                                        





