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Returning 35 results for 'conduct war ride'.
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Monsters
Eberron: Rising from the Last War
Platforms. The warforged titan has two platforms built into its chassis. One Medium or smaller creature can ride on each platform without squeezing. To make a melee attack against a target within 5
destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely sentient, with just enough intelligence to follow commands.
Legacy of Giants. In the Age
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must
);deep gnomes (all three appear in the Monster Manual), but they might also transport other Small folk.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some
Monsters
Baldur’s Gate: Descent into Avernus
empty seat of his infernal war machine.
Innate Spellcasting. Smiler’s innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material
nycaloth warlord named Yarrasto. Smiler took control of the nycaloth’s warband and their infernal war machines. Smiler’s gang came to be known as Smiler’s Defilers, and their ferocity
Species
Sword Coast Adventurer's Guide
Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Ghostwise halflings are the rarest of the hin, found only in the
them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.
Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare
Backgrounds
Baldur’s Gate: Descent into Avernus
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate.
War has been your life for as long as
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
; guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy.
Amid
the trees of ancient forests on the Material Plane and in the Feywild, some wood elves walk the path of the Soulknife, serving as silent, lethal guardians of their woods. In the endless war among the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are often equipped with fine armor and weapons, and they ride noble steeds of various
courts of Eldraine have joined to form a new organization, the Verdant Order. These knights renounced their oaths in favor of a new one, swearing to protect the last part of their world untouched by war
Mastiff
Legacy
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Monsters
Basic Rules (2014)
must succeed on a DC 11 Strength saving throw or be knocked prone.Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.
Vehicles
A Devil's Ride is a two-wheeled infernal war machine that handles like a motorcycle.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Travel Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses. Travel Service Cost Coach ride between towns
3 CP per mile Coach ride within a city 1 CP per mile Road or gate toll 1 CP Ship’s passage 1 SP per mile
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Travel Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses. Travel Service Cost Coach ride between towns
3 CP per mile Coach ride within a city 1 CP per mile Road or gate toll 1 CP Ship’s passage 1 SP per mile
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Travel Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses. Travel Service Cost Coach ride between towns
3 CP per mile Coach ride within a city 1 CP per mile Road or gate toll 1 CP Ship’s passage 1 SP per mile
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Travel Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses. Travel Service Cost Coach ride between towns
3 CP per mile Coach ride within a city 1 CP per mile Road or gate toll 1 CP Ship’s passage 1 SP per mile
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Creature and Cargo Capacity Creature capacity describes how many creatures can ride the infernal war machine comfortably. More creatures can fit by squeezing or by clinging to the outside of the vehicle. Cargo capacity specifies how much cargo the infernal war machine can carry.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Creature and Cargo Capacity Creature capacity describes how many creatures can ride the infernal war machine comfortably. More creatures can fit by squeezing or by clinging to the outside of the vehicle. Cargo capacity specifies how much cargo the infernal war machine can carry.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Devil’s Ride A Devil’s Ride is a two-wheeled infernal war machine that handles like a motorcycle. It has spiked wheels, a screaming engine, and a cowl shaped vaguely like a grinning devil’s visage
, with horns for handle bars. What the vehicle lacks in weapons, it makes up for with speed and maneuverability. Devil’s Ride
Large vehicle (500 lb.)
Creature Capacity 1 Medium creature
Cargo
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Devil’s Ride A Devil’s Ride is a two-wheeled infernal war machine that handles like a motorcycle. It has spiked wheels, a screaming engine, and a cowl shaped vaguely like a grinning devil’s visage
, with horns for handle bars. What the vehicle lacks in weapons, it makes up for with speed and maneuverability. Devil’s Ride
Large vehicle (500 lb.)
Creature Capacity 1 Medium creature
Cargo
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
The Search for Krenko Once Nassius has departed, the characters can get to work. They can conduct their investigation however they choose, but time is of the essence since eventually word on the street gets back to the Shattergang Brothers and they start another turf war to flush Krenko out.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
The Search for Krenko Once Nassius has departed, the characters can get to work. They can conduct their investigation however they choose, but time is of the essence since eventually word on the street gets back to the Shattergang Brothers and they start another turf war to flush Krenko out.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The halfling tribes joined together to defend themselves from outsiders, and the Talenta Plains were recognized as a nation under the Treaty of Thronehold. Now that the war
with Q’barran bandits. The Valenar elves ride through the Plains in search of adventure. Monsters emerge from the Mournland. Dragonmarked houses seek to expand their role at Gatherhold and to explore
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The halfling tribes joined together to defend themselves from outsiders, and the Talenta Plains were recognized as a nation under the Treaty of Thronehold. Now that the war
with Q’barran bandits. The Valenar elves ride through the Plains in search of adventure. Monsters emerge from the Mournland. Dragonmarked houses seek to expand their role at Gatherhold and to explore
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mistake, and fully expects you to fail at every mission you undertake 2 A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a
haze of intoxication 3 A grim officer who expects the Last War to reignite at any moment and intends to be ready 4 A cheerful officer with a dark sense of humor who merrily sends you into grave danger 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mistake, and fully expects you to fail at every mission you undertake 2 A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a
haze of intoxication 3 A grim officer who expects the Last War to reignite at any moment and intends to be ready 4 A cheerful officer with a dark sense of humor who merrily sends you into grave danger 5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ride from Yartar. Although the folk who live in the area are hardy and independent, capable of handling the occasional raid, the reports of organized orc war bands have them worried. The farmers and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
difficult to traverse. Once the characters enter Avernus, they must hitch a ride on an infernal war machine and traverse the hellish landscape to reach the Red Belvedere. The characters must manipulate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
issue from its furnace. The vehicle slows to a halt, and a winged silhouette jumps out and waves at you.
The infernal war machine Venatrix has room for four Medium or smaller creatures to ride inside
Hell of a Ride Kent Davis The erinyes roam the blasted landscape in a vehicle called the Venatrix The characters can descend the cliff without trouble. Once they do, they catch the attention of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mastiff Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids
ride them as mounts. Mastiff
Medium beast, unaligned
Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
difficult to traverse. Once the characters enter Avernus, they must hitch a ride on an infernal war machine and traverse the hellish landscape to reach the Red Belvedere. The characters must manipulate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mastiff Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids
ride them as mounts. Mastiff
Medium beast, unaligned
Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
issue from its furnace. The vehicle slows to a halt, and a winged silhouette jumps out and waves at you.
The infernal war machine Venatrix has room for four Medium or smaller creatures to ride inside
Hell of a Ride Kent Davis The erinyes roam the blasted landscape in a vehicle called the Venatrix The characters can descend the cliff without trouble. Once they do, they catch the attention of a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Adventure Background On the plane of Mount Celestia, the angel Zariel chastised her peers for not getting involved in the Blood War. She felt that it was the responsibility of the angelic host to
left Mount Celestia and went to Elturel, where she rallied an army of warriors and trained them to fight in the Blood War. She promised them that when they were ready, she would lead them into battle on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ride from Yartar. Although the folk who live in the area are hardy and independent, capable of handling the occasional raid, the reports of organized orc war bands have them worried. The farmers and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
envision him. Tempus’s favor might be randomly distributed, but over the centuries his priests have made an effort to spread and enforce a common code of warfare — to make war a thing of rules, respect for