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Returning 35 results for 'cone con'.
Spells
Player’s Handbook
.
Mod
Save
STR
19
+4
+4
DEX
14
+2
+2
CON
17
+3
+3
Mod
Save
INT
10
+0
+0
WIS
14
+2
+2
CHA
14
+2
+2
a 30-foot Cone. Failure: 2d6 damage of a type this spirit has Resistance to (your choice when you cast the spell). Success: Half damage.
Spells
Fizban's Treasury of Dragons
)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Damage Resistances (Chromatic and Metallic Only) acid, cold, fire, lightning, poison
Damage Resistances (Gem Only) force
spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + the spell’s level piercing damage.
Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft
. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
6 (−2)
WIS
10 (+0)
CHA
9 (−1)
Saving Throws Con +5, Wis +2
Skills Perception +4, Stealth +5
Damage Immunities
damage plus 3 (1d6) cold damage.
Cold Breath (Recharge 5–6). The dragon exhales a blast of frost in a 15-foot cone. Each creature in the cone must make a DC 13 Constitution saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. line (Dex. save) Copper Acid 5 by 30 ft. line (Dex. save) Gold Fire 15 ft. cone (Dex. save) Green Poison 15 ft. cone (Con. save) Red Fire 15 ft. cone (Dex. save) Silver Cold 15 ft. cone (Con. save
) White Cold 15 ft. cone (Con. save) Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Armor Class 18 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 40 ft., fly 60 ft., swim 40 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1
)
CHA
15 (+2)
Saving Throws Dex +4, Con +6, Wis +4, Cha +5
Skills Deception +5, Perception +7, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
8 (−1)
WIS
14 (+2)
CHA
14 (+2
)
Skills Intimidation +5, Perception +5
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 15
Languages telepathy 120 ft.
Challenge 7 (2,900 XP)
Antimagic Cone. The woe
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
18 (natural armor)
Hit Points 36 (8d6 + 8)
Speed 20 ft., fly 120 ft.
STR
10 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
16 (+3)
WIS
19 (+4)
CHA
16 (+3
)
Saving Throws Dex +3, Con +4, Cha +6
Damage Resistances bludgeoning, piercing, and slashing that is nonmagical
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
DEX
12 (+1)
CON
18 (+4)
INT
8 (−1)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws Con +7, Wis +3
Skills Perception +6, Stealth +7
Damage Immunities cold
.
Cold Breath (Recharge 5–6). The dragon exhales a blast of frost in a 30-foot cone. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, the creature takes 27
Compendium
- Sources->Dungeons & Dragons->Monster Manual
19 +4 +4
Dex 14 +2 +4
Con 17 +3 +3
Ability Score Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 16 +3 +3
Skills Perception +4, Stealth +4
Immunities
-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mod Save
Str 23 +6 +6
Dex 10 +0 +4
Con 21 +5 +5
Ability Score Mod Save
Int 14 +2 +2
Wis 11 +0 +4
Cha 19 +4 +4
Skills History +6
). Constitution Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 49 (11d8) Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC 17, each creature in a 30-foot Cone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(Metallic), Lawful Good
AC 18 Initiative +6 (16)
HP 178 (17d10 + 85)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 14 +2 +6
Con 21 +5 +5
). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dragon (Metallic), Lawful Good
AC 17 Initiative +2 (12)
HP 45 (6d8 + 18)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 10 +0 +2
Con 17 +3 +3
.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
DEX
12 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws Con +10, Wis +6
Skills Perception +11, Stealth +11
Damage Immunities cold
) bludgeoning damage.
Cold Breath (Recharge 5–6). The dragon exhales a blast of frost in a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
14 (+2)
DEX
11 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws Dex +2, Con +3, Wis +3, Cha +3
Skills Perception +3
dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10) psychic damage, and it is frightened of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
(+0)
CON
19 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Dex +4, Con +8, Wis +5
Damage Resistances fire
Senses darkvision 120 ft., passive
hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 30-foot cone. Each creature in that area must make a DC 16
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
., fly 80 ft.
STR
17 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws Dex +4, Con +7, Wis +5, Cha +6
Skills
a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Dex +4, Con +6, Wis +5, Cha +6
Skills Perception +5
(Recharge 5–6). The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
)
Hit Points 93 (11d8 + 44)
Speed 30 ft., fly 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving
Throws Con +7, Int +4, Wis +5, Cha +6
Skills Athletics +7, Perception +5, Persuasion +6
Condition Immunities frightened
Senses passive Perception 15
Languages Common, Draconic
Challenge 8 (3,900
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mages Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con 11 +0
, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fireball (level 4 version), Invisibility
1/Day Each: Cone of Cold, Fly
Bonus Actions
Misty Step (3/Day). The mage casts Misty
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dex 10 +0 +2
Con 17 +3 +3
Ability Score Mod Save
Int 12 +1 +1
Wis 11 +0 +2
Cha 15 +2 +2
Skills Perception +4, Stealth +2
Immunities Cold
, reach 5 ft. Hit: 9 (1d10 + 4) Piercing damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (−2)
Saving Throws Str +5, Con +4
Senses passive Perception 10
Retch (Recharge 5–6). The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
21 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Dex +4, Con +7, Wis +5, Cha +6
Skills Arcana +6
Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Disorienting Breath (Recharge 5–6). The dragon exhales a wave of psychic dissonance in a 30-foot cone. Each creature in that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
., fly 80 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Dex +6, Con +9, Wis +6, Cha +7
Skills
to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Debilitating Breath (Recharge 5–6). The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
"The Demogorgon" "The Demogorgon"
Large giant, chaotic neutral
Armor Class 15 (natural armor)
Hit Points 123 (13d12 + 39)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
17 (+3
head exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws Dex +2, Con +5, Wis +3, Cha +5
Skills Arcana +7
a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8) force damage, and its speed becomes 0 until the start of the dragon’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Evil
Armor Class 18 (plate)
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3
)
Saving Throws Str +8, Con +7, Wis +4, Cha +6
Skills Athletics +8, Intimidation +6, Perception +4
Condition Immunities frightened
Senses passive Perception 14
Languages Common, Draconic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
21 (+5)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +9, Wis +6, Cha +8
Skills Arcana +12
target. Hit: 9 (1d8 + 5) slashing damage.
Singularity Breath (Recharge 5–6). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot cone. Each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
), Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 237 (25d12 + 75)
Speed 20 ft., fly 60 ft.
STR
21 (+5)
DEX
20 (+5)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
11
(+0)
Saving Throws Con +8, Wis +7
Skills Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Small elemental, neutral evil
Armor Class 11
Hit Points 22 (5d6 + 5)
Speed 30 ft., fly 30 ft.
STR
8 (−1)
DEX
12 (+1)
CON
12 (+1)
INT
7 (−2)
WIS
10
: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords of all mephits. Steam Mephit
Small elemental, neutral evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR
5 (−3)
DEX
11 (+0)
CON
10 (+0)
INT
, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Str 19 +4 +4
Dex 10 +0 +3
Con 17 +3 +3
Ability Score Mod Save
Int 12 +1 +1
Wis 11 +0 +3
Cha 15 +2 +2
Skills Perception +6, Persuasion +5
: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int
Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Str 17 +3 +3
Dex 10 +0 +2
Con 15 +2 +2
Ability Score Mod Save
Int 12 +1 +1
Wis 11 +0 +2
Cha 15 +2 +2
Skills Perception +4, Stealth +2
Immunities
creature in a 40-foot-long, 5-foot-wide Line. Failure: 16 (3d10) Lightning damage. Success: Half damage.
Repulsion Breath. Strength Saving Throw: DC 12, each creature in a 30-foot Cone. Failure: The target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
19 +4 +4
Dex 14 +2 +4
Con 17 +3 +3
Ability Score Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 16 +3 +3
Skills Perception +4, Stealth +4
Immunities
-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure






