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                        Returning 19 results for 'confined call'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed.
If the mirror traps a creature but its twelve extradimensional cells are
                                                
                                            
                                                
                                                     or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirrorâs surface. You and the creature can then communicate.
In a similar
                                                
                                            
                                        
                                                    Mirror of Life Trapping
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     creature is confined to the cell until freed.
If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the
                                                
                                            
                                                
                                                     unoccupied spaces near it.
While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. The creature named or contained in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     that permits planar travel. Otherwise, the creature is confined to the cell until freed. If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one
                                                
                                            
                                                
                                                     it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     that permits planar travel. Otherwise, the creature is confined to the cell until freed. If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one
                                                
                                            
                                                
                                                     it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Zariel to call forth the contract takes guile, as the archdevil canât be charmed. Destroying the original copy of Thavius Kreegâs contract frees Elturel while leaving Zarielâs other contracts intact. The
                                                
                                            
                                                
                                                     Baldurâs Gate, he crawled out of the River Styx as a lemure. In accordance with the terms of their contract, Zariel promoted him to an amnizu, then confined him in her fortress (see âPoor Devil: Thavius
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     werewolf pack is out hunting when the characters first arrive, including the packâs leader, Kiril Stoyanovich. The werewolves call themselves the Children of Mother Night, because they all worship that
                                                
                                            
                                                
                                                     rest of the pack is unwilling to challenge Kirilâs authority and face Strahdâs wrath. Kiril wonât let Zuleika hunt, so sheâs more or less confined to the den. TRAVEL THROUGH THE MISTS
 The werewolves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed. If the mirror traps a creature but its twelve
                                                
                                            
                                                
                                                     trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirrorâs surface. You and the creature can then communicate. In a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed. If the mirror traps a creature but its twelve
                                                
                                            
                                                
                                                     trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirrorâs surface. You and the creature can then communicate. In a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
 A heap of discarded clothing is
                                                
                                            
                                                
                                                     they hear fighting in area 5, they take up positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. The heap of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
                                                
                                            
                                                
                                                     scrolls and tomes are said to exist that list the true names of certain devils.
 A mortal who learns a devilâs true name can use powerful summoning magic to call the devil from the Nine Hells and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Into the Doomvault The characters arrive in the Doomvault through the Bloodgate Nexus or a similar magic portal. How and why they come is up to you. Perhaps the Thayan rebels call for help, alerting
                                                
                                            
                                                
                                                     betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
                                                
                                            
                                                
                                                     surprisingly clean. One human slave (commoner) named Elmo lies dying in the northwest corner of this room. Elmo is too weak to call out to the characters, though he can speak with them if they approach. Elmo the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     whoever confined them to this wretched nursery. Characters who can read the Elvish script can identify seven different letters carved into the triangular ornaments suspended above the cradles. The
                                                
                                            
                                                
                                                     beneficial properties (see appendix A). The hags hope to buy time until they can turn the tables on the characters and make them suffer for their insolence. Leader of Valorâs Call. The helmed knight, named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     a descendant of Tasha Petrovna, a priest entombed in Castle Ravenloft (chapter 4, area K84, crypt 11). The Baronet. The baronâs miserable son, Victor Vallakovich (NE male human mage), has confined
                                                
                                            
                                                
                                                     ghost: Magic mirror on the wall,
 Summon forth your shade;
 Nightâs dark vengeance, heed my call
 And wield your murderous blade.
 The entity in the mirror is the spirit of a nameless assassin who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     surface with a tethered stone requires a successful DC 20 Strength (Athletics) check, and wriggling free of the tether in the confined space requires a successful DC 15 Dexterity (Acrobatics) check. C5
                                                
                                            
                                                
                                                     prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     Strength check, or someone can easily stave in the side of the keg. Creatures. If the keg is breached, the ice mephit and the steam mephit confined within it are released. The creatures attack anyone who
                                                
                                            
                                                
                                                     whimpering comes from inside it.
 Until recently, the kobolds confined a white dragon wyrmling in the cage and placed it under heavy guard. Those guards were not strong enough to stand against a sortie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of human women are held in the cell to the south, while a human boy is confined to the north
                                                
                                            
                                                
                                                     positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Steeltoes (see appendix B) is Xanatharâs fishkeeper. If he sees intruders and the beholder isnât present, Ott draws his dagger and stammers, âYou shouldnât be here! Stay back, or Iâll call the boss!â Ott
                                                
                                            
                                                
                                                     also captured and is confined in area X7. Zaibon wants to free her and escape into Undermountain, where House Auvryndar has outposts. Nihiloor has a key that unlocks the chairâs shackles. A character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     immediately. Any adult lizardfolk can call off the lizards. The giant lizards can (and will) pass through the cave entrance to pursue characters out into the marsh. Development. Combat in this area alerts the
                                                
                                            
                                                
                                                     lizardfolk in the drill hall aggressively protect the queen. If the characters refrain from attacking and call out to the queen to parley, she holds her warriors back and enters discussions with them
                                                
                                            
                                        






