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                        Returning 35 results for 'confined willing reveal'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     willing creature the living portent can see within 30 feet of itself. The targetâs hit point maximum and current hit points increase by 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"roll
                                                
                                            
                                                
                                                     minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
                                                
                                            
                                                
                                                     the creatures.
Girallons that are well treated might be willing to serve as guards, though they lack the intelligence to take on tasks more complicated than attacking strangers who enter their domain
                                                
                                            
                                        
                                                    Arcanist's Magic Aura
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or
                                                
                                            
                                        
                                                    Nystul's Magic Aura
                                                    
    
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                                                     Spells
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isnât being
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     one that youâre perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
                                                
                                            
                                                
                                                    . You might be able to bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your deception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     not working as the lodgeâs waiters and greeters. They were hired by the lodgeâs prior owner, one Lord Marsten, a noble slain by the cult. They are confined to this chamber when not serving Talis. These
                                                
                                            
                                                
                                                     servants avoid combat, but they spy on every visitor. Arlaenga is trying to ingratiate herself, and she reports back to Talis if she sees anything suspicious. The servants are willing to tell the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     wonât reveal anything without getting paid at least 50 gp for the information. She is willing to tell the characters as much or as little information as you want her to provide. And if the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     couldnât reveal that without implicating herself, but you have no such hesitation. I have no comment on its truthâbut it would be messy if revealed. I am willing to buy this from you.â
 He offers the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     not working as the lodgeâs waiters and greeters. They were hired by the lodgeâs prior owner, one Lord Marsten, a noble slain by the cult. They are confined to this chamber when not serving Talis
                                                
                                            
                                                
                                                     servants avoid combat, but they spy on every visitor. Arlaenga is trying to ingratiate herself, and she reports back to Talis if she sees anything suspicious. The servants are willing to tell the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     of Atagua declares it is willing to reveal the location of one of the missing civilizations if the characters prevent an alien evil from encroaching on Atagua (see the adventure âOrchids of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     of Atagua declares it is willing to reveal the location of one of the missing civilizations if the characters prevent an alien evil from encroaching on Atagua (see the adventure âOrchids of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     end of the hall leads outside and can be pulled open to reveal the gardens (area S9). The sixty mongrelfolk confined here are fed at irregular intervals by Clovin Belview. Dinner is foretold by the
                                                
                                            
                                                
                                                     mongrels cower in the shadowy northwest corner. One of them cradles something shiny. Three mongrelfolk are confined here. One of them cradles a polished brass candlestick as if it was a doll. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     knight to their cause, the characters must have read his journals and learned of his hatred for Zariel. Otherwise, he tries to annihilate them for their impudence. Olanthius is willing to reveal the
                                                
                                            
                                                
                                                     knight once they realize heâs willing to help them. Development Characters who parley with Olanthius can gain a valuable ally in the fight against Zariel. To stand any chance of swaying the death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Jhesiyra escaped her prison when its wards failed during the Spellplague. To hide from Halaster, she magically confined herself in the stones of Undermountain. She now exists in a bodiless state
                                                
                                            
                                                
                                                     the danger that awaits the adventurers or communicate with them in any other way, for fear of being detected by Halaster. Powerful divination magic can reveal Jhesiyraâs disembodied presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     manifest physically in Eberron, but they have other options. They can possess willing humanoids, creating agents known as the Inspired (see chapter 6). They can also manipulate the dreams of mortals. The
                                                
                                            
                                                
                                                     infiltrate other organizations. Anyone could become an Inspired vessel, or be prompted into taking foolish action by a dream. Its agents are scattered across the world and have no obvious connection to one another, until they reveal their true nature and purpose.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     dungeon with monsters. His old gates were destroyed by the Spellplague, but Halaster has replaced them with new ones, most of which have destinations confined to the dungeon. These gates are not subject
                                                
                                            
                                                
                                                     clues to help adventurers solve each gate. A legend lore spell or similar magic can also reveal the proper way to open a gate. An open gate acts as a two-way portal and typically remains open for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     so that divination spells reveal false information about it. The target can be a willing creature or an object that isnât being carried or worn by another creature. When you cast the spell, choose one
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
                                                
                                            
                                                
                                                     use for healing magic, and a sorcerer can meet most of the tribeâs other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     circumstances, is willing to relinquish her conch of teleportation (see area 33). She also gives up the conch to protect the lives of her children (see areas 22âarea 23). If the characters are defeated
                                                
                                            
                                                
                                                     aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
                                                
                                            
                                                
                                                    -ti that are devoted to Dendar the Night Serpent. If the characters complete the quest, Ssura and Yâzleth reveal the following information as their reward: A locked gate beneath the Peaks of Flame
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
  â Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
                                                
                                            
                                                
                                                     gold and iron lay just beyond where the clan had explored. The next strike of a pick, they said, could reveal wealth beyond imagining. This obsession took root and spread throughout the clan. Soon, all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     all bandits and that he was expected to join them. If any of the characters are Harpers and they reveal their association to Amoffel, he tells them the real story. He was on exactly the same mission
                                                
                                            
                                                
                                                     they were willing to leave him buried in the road and âlet providence decide the manâs fate.â Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Running a SĂ©ance SĂ©ances reveal the mysteries of the House of Lament through atmospheric encounters. These events all take place in the houseâs parlor (area 3). Before a sĂ©ance, consider how youâll
                                                
                                            
                                                
                                                     house are willing to be channeled only once per day, so the party must wait until after the following dawn to conduct another séance. Preparation and Ambiance. Plan for séances in a way that creates a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     more violent of late. He goes on to reveal that heâs heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
                                                
                                            
                                                
                                                     that the dragonborn is nervous and hiding something. If confronted, he says that he just has a bad feeling about traveling to the Thunder Cliffs, but he is willing to do so for the payment and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     all bandits and that he was expected to join them. If any of the characters are Harpers and they reveal their association to Amoffel, he tells them the real story. He was on exactly the same mission
                                                
                                            
                                                
                                                     were willing to leave him buried in the road and âlet providence decide the manâs fate.â Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
                                                
                                            
                                                
                                                    , he views them as dangerous and has them put to death immediately. If Ras Nsi learns that theyâve come to put an end to the death curse, he is intrigued. If they reveal that the cause lies in the Tomb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the yuan-ti. If an accord is reached, Zagmira reveals that she has a spy in the yuan-ti temple: a yuan-ti pureblood named Ishmakahl (pronounced ISH-mah-kawl). Zagmira doesnât reveal that this spy is
                                                
                                            
                                                
                                                    , Zagmira is willing to spend a 5th-level spell slot to cast invisibility on up to four party members. If the characters recover the puzzle cube taken by Ras Nsi, the Red Wizards turn against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     talisman. Alternatively, agents of Quenthel Baenre or Jarlaxle can attack Araj when the ritual is complete, wanting to silence Vizeran before he can reveal what he knows about Gromph Baenre (see chapter 15
                                                
                                            
                                                
                                                     Zuggtmoyâs depredations and the fetid wedding, and many fear their beloved caverns are corrupted. They are willing to seek a new home (perhaps in the caverns of Araumycos) and grateful enough to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     wilds can enlist a guide to aid them, a service that the Oselo are particularly willing to provide. Valachan provides the opportunity to exaggerate everything the players and characters know about the
                                                
                                            
                                                
                                                    , carnivorous plants, and cursing winds can overtly reveal the wildernessâs hunger. Consider the plots on the Valachan Adventures table when planning adventures in this domain. Valachan Adventures    d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface â knowing that such a
                                                
                                            
                                                
                                                     are nipped in the bud before they can reveal any weakness within the organization. The pragmatic Davra values order and discipline as well as drive and ambition, and she embodies all those traits. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     demise.
 Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
 Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
                                                
                                            
                                                
                                                     120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
 Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Girallon A girallon looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator. Girallons are most common in
                                                
                                            
                                                
                                                     that are well treated might be willing to serve as guards, though they lack the intelligence to take on tasks more complicated than attacking strangers who enter their domain. A girallon thatâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     silk bundles are sticky but easily torn open to reveal two stout statues of dwarves â one bearing a pickaxe, the other a chisel and hammer. 5b. Troglodyte Fools Miners. Sparkling veins of gold stripe
                                                
                                            
                                                
                                                    . Confined inside is a prisoner named Marta Moonshadow. Fascinated by drow culture, Marta hoped to join the ranks of House Auvryndar but was captured and locked up instead. She seeks an opportunity to prove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     rests on the hilt of a longsword. The other pulls back a cowl to reveal the face of a teenager with brown skin, red hair, and a haunting gaze.
 The cloaked figure is Reya Mantlemorn, a lawful good
                                                
                                            
                                                
                                                     quest parallels theirs, she asks to join them as they prepare to visit Vanthampur Villa. If the characters reveal that theyâre working for the Flaming Fist, Reya draws her longsword in a panic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
                                                
                                            
                                                
                                                     (commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
                                                
                                            
                                        






