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Returning 35 results for 'confusing ruling ground to have races'.
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Spells
Player’s Handbook
space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater
wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
with one of the Ruling Scepters of Shanatar, which she had found in a wreck at the bottom of the Trackless Sea. Only a creature attuned to a Ruling Scepter and in possession of it can harness the powers
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
people forced to live and toil on the ground.
Avian Mannerisms
The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
You grant up
. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This
races
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Traveling to the Castle Castle Naerytar sits fifteen miles from the work camp—fifteen cold, muddy, difficult miles. It takes the characters two days to cover that ground at a moderate pace
. Fortunately, the trail is marked by the lizardfolk who transport contraband through the mere to Castle Naerytar for the cult. Without the trail, finding the castle in this snarled, confusing maze would depend
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Traveling to the Castle Castle Naerytar sits fifteen miles from the work camp—fifteen cold, muddy, difficult miles. It takes the characters two days to cover that ground at a moderate pace
. Fortunately, the trail is marked by the lizardfolk who transport contraband through the mere to Castle Naerytar for the cult. Without the trail, finding the castle in this snarled, confusing maze would depend
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the races of the Five Nations could not be trusted with ruling Khorvaire. It was time for the Dhakaani to return and subjugate the other races to their firm hand once again. The Heirs of Dhakaan are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan Population: 20,000 drow plus thousands of slaves (of various races)
Government: Matriarchal theocracy worshiping Lolth, the Demon Queen of Spiders
Defense: Large standing army of
creatures for food; poisons, potions, oils, and elixirs; jewelry, perfume, and silk
Organizations: The Ruling Council (comprised of the matron mothers of the eight most powerful drow noble houses in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan Population: 20,000 drow plus thousands of slaves (of various races)
Government: Matriarchal theocracy worshiping Lolth, the Demon Queen of Spiders
Defense: Large standing army of
creatures for food; poisons, potions, oils, and elixirs; jewelry, perfume, and silk
Organizations: The Ruling Council (comprised of the matron mothers of the eight most powerful drow noble houses in the
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the races of the Five Nations could not be trusted with ruling Khorvaire. It was time for the Dhakaani to return and subjugate the other races to their firm hand once again. The Heirs of Dhakaan are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark, with other races and factions trying to claim some of the power long held by the drow. Despite Vizeran’s best efforts, not all drow believe that Lolth is responsible for the disaster, instead
blaming a lack of faith in the Demon Queen of Spiders, as well as the power of the wizards. Chaos and agitation for change embroil the city, forcing the already weakened ruling houses to put down
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
become Great Xing. The area in which the city of Yongjing would one day rise was originally populated by nomadic dwarf shepherds. As humans immigrated to the region, conflict between the races broke
young dwarf leader, bestowing on him the ability to inspire and unify folk of both human and dwarven ancestries. This dwarf became the Yellow Dragon Emperor, founder of the nation’s first ruling dynasty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark, with other races and factions trying to claim some of the power long held by the drow. Despite Vizeran’s best efforts, not all drow believe that Lolth is responsible for the disaster, instead
blaming a lack of faith in the Demon Queen of Spiders, as well as the power of the wizards. Chaos and agitation for change embroil the city, forcing the already weakened ruling houses to put down
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
become Great Xing. The area in which the city of Yongjing would one day rise was originally populated by nomadic dwarf shepherds. As humans immigrated to the region, conflict between the races broke
young dwarf leader, bestowing on him the ability to inspire and unify folk of both human and dwarven ancestries. This dwarf became the Yellow Dragon Emperor, founder of the nation’s first ruling dynasty
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriar gardens. Long ago, many nobles of Baldur’s Gate worshiped Siamorphe. Legend tells that her temple was a wonder to behold, its nave decorated with crests of the most powerful ruling families of
target for rioters and was burned to the ground. Where the temple stood has since been forgotten. However, rumors persist that the temple’s vault is likely hidden beneath a patriar home or even a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriar gardens. Long ago, many nobles of Baldur’s Gate worshiped Siamorphe. Legend tells that her temple was a wonder to behold, its nave decorated with crests of the most powerful ruling families of
target for rioters and was burned to the ground. Where the temple stood has since been forgotten. However, rumors persist that the temple’s vault is likely hidden beneath a patriar home or even a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
races across the sky 41–50 1d3 young gold dragons 51–60 2d4 cyclopes 61–65 A valley where all the grass has died and the ground is littered with stumps and fallen tree trunks, all petrified 66–75
2d10 bugbears with 4d6 goblins and 2d10 wolves 76–80 A friendly adventuring party of 1d6 + 1 characters of varying races, classes, and levels (average level 1d6 + 2). They share information about their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriar gardens. Long ago, many nobles of Baldur’s Gate worshiped Siamorphe. Legend tells that her temple was a wonder to behold, its nave decorated with crests of the most powerful ruling families of
target for rioters and was burned to the ground. Where the temple stood has since been forgotten. However, rumors persist that the temple’s vault is likely hidden beneath a patriar home or even a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriar gardens. Long ago, many nobles of Baldur’s Gate worshiped Siamorphe. Legend tells that her temple was a wonder to behold, its nave decorated with crests of the most powerful ruling families of
target for rioters and was burned to the ground. Where the temple stood has since been forgotten. However, rumors persist that the temple’s vault is likely hidden beneath a patriar home or even a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
races across the sky 41–50 1d3 young gold dragons 51–60 2d4 cyclopes 61–65 A valley where all the grass has died and the ground is littered with stumps and fallen tree trunks, all petrified 66–75
2d10 bugbears with 4d6 goblins and 2d10 wolves 76–80 A friendly adventuring party of 1d6 + 1 characters of varying races, classes, and levels (average level 1d6 + 2). They share information about their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 3: Races of Eberron The Bazaar in Sharn is flooded with merchants and customers. An Aereni elf scowls behind a golden deathmask as she argues with a dwarf merchant. As a Talenta halfling
makes his way through the crowd, people scramble to get out of the way of the barbarian’s reptilian mount. One creature holds his ground—a tall figure formed from steel and leather, who glares at the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
is dotted with jackalberry trees, whistling thorn, and zebrawood. Insects, small birds, and the occasional hare make their home here. In the center of the Preserve is a circular, in-ground
amphitheater that serves as the meeting place of the Citadel’s ruling council, the Speakers for the Ancestors. While the Preserve has little indigenous wildlife—mostly birds and small mammals—a sect of druids
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
is dotted with jackalberry trees, whistling thorn, and zebrawood. Insects, small birds, and the occasional hare make their home here. In the center of the Preserve is a circular, in-ground
amphitheater that serves as the meeting place of the Citadel’s ruling council, the Speakers for the Ancestors. While the Preserve has little indigenous wildlife—mostly birds and small mammals—a sect of druids
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 3: Races of Eberron The Bazaar in Sharn is flooded with merchants and customers. An Aereni elf scowls behind a golden deathmask as she argues with a dwarf merchant. As a Talenta halfling
makes his way through the crowd, people scramble to get out of the way of the barbarian’s reptilian mount. One creature holds his ground—a tall figure formed from steel and leather, who glares at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
towers are connected by icy battlements and parapets. Atop the castle walls and within the guard towers, torches flicker.
General Features The snow-covered ground outside the castle is 10 feet lower
for one cult member to sound the alarm simply by yelling. If an alarm is raised, the following cult members are tasked with defending the castle: Twelve cultists of various races and genders, who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
towers are connected by icy battlements and parapets. Atop the castle walls and within the guard towers, torches flicker.
General Features The snow-covered ground outside the castle is 10 feet lower
for one cult member to sound the alarm simply by yelling. If an alarm is raised, the following cult members are tasked with defending the castle: Twelve cultists of various races and genders, who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
and drops to the ground. A character can spot the gem with a successful DC 15 Wisdom (Perception) check. A character can pick the diamond up before the start of the gorgon’s next turn, but if not picked
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
and drops to the ground. A character can spot the gem with a successful DC 15 Wisdom (Perception) check. A character can pick the diamond up before the start of the gorgon’s next turn, but if not picked
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dinosaur Racing The city is famous for its weekly dinosaur races through the streets. Dinosaurs are painted in bright designs, and their riders try to steer them along a course that winds around the
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for