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Returning 35 results for 'confusion related guide to have relatively'.
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Magic Items
Dungeon Master’s Guide
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Monsters
Fizban's Treasury of Dragons
":"slashing"} slashing damage.Dragonnels are distantly related to chromatic, gem, and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking
a dragonnel using the find greater steed spell, which appears in Xanathar’s Guide to Everything.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that the alkilith isn’t ordinary slime or fungus.
Foment Confusion. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom
saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.
If the saving throw against Foment Confusion fails by 5
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with blue or blue-gray skin and wings resembling
. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine
Monsters
Strixhaven: A Curriculum of Chaos
: dancing lights, friends
1/day each: command, confusion, mage armor, tonguesRousing Verse. When a creature the pledgemage can see within 30 feet of it fails a saving throw, the pledgemage magically
words. They use that power either to illuminate and guide or to obscure and demoralize.Demotivate (2/Day). The pledgemage hurls magical insults at one creature it can see within 30 feet of itself. The
Magic Items
Icewind Dale: Rime of the Frostmaiden
hold. The largest mythallars are 150 feet in diameter.
The Ythryn mythallar is a relatively small device—a mere 50 feet in diameter. To attune to this mythallar, a creature must finish a short
;s Guide. If a ninth creature tries to attune to the mythallar, nothing happens.
All creatures attuned to the Ythryn mythallar can sense when the device is being used. A creature attuned to the device
Demogorgon
Legacy
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Monsters
Out of the Abyss
the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn’t need to concentrate on the spell.Demogorgon can take 2
apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and confusion to any who confront it.
Similarly, the spiraling Y sign of
Monsters
Eberron: Rising from the Last War
following spells, requiring no components:
At will: arcane eye
3/day each: clairvoyance, confusion, dream, eyebite
Magic Resistance. The quori has advantage on saving throws against spells and other
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
’s Guide for more on madness.
Madness of Fraz-Urb’luu
d100
Flaw (lasts until cured)
01–20
“I never let anyone know the truth about my actions or
Yeenoghu
Legacy
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Monsters
Out of the Abyss
Yeenoghu’s next turn.
3. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu’s next turn.
Flail. Melee Weapon Attack: +16
madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.
Madness of Yeenoghu
d100
Flaw (lasts until cured)
01–20
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
Equipment
explorers. A traveler’s guide allows you to add your proficiency bonus to any Intelligence checks you make related to the destination it details.
Halfling
Legacy
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Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
classes
Basic Rules (2014)
combatants on battlefields and in dungeons alike.
Trained for Danger
Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Paladin
Legacy
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Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Class Features
As a paladin, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
that include channeling magic in the form of ki. Monk Subclass Guild Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
makes two ability checks related to parts of the test: Magical Devices and Their Functions. Matching a list of magical devices with their functions requires a successful DC 18 Intelligence (History
assistant administering the test, cheating on this Exam is a relatively easy matter; the DCs of the two checks is only 12. Costume Designs A character who showed Dean Tullus their plans for a historical
Kobold
Legacy
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Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to being distantly related to dragons. A female can
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
on themselves, a capable guide can see the road through the road and the trail beneath the trail. In doing so, the guide sidesteps the confusion and leads charges safely to their intended destination
Feywild Guides The Feywild has its own illogical logic that visitors from other planes can never fully grasp. A guide who is well-versed in the ways of the Feywild can save travelers time and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
“Planar Portals” in the Dungeon Master’s Guide). Alkiliths spring from cast-off bits of the hideous, shuddering body of Juiblex (appears in this book). They gradually become self-aware and seek to
discern that the alkilith isn’t ordinary slime or fungus.
Foment Confusion. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Narrative Combat Instead of resolving the battle with miniatures, you’ll guide your players through a series of tough dilemmas, each leading to a different battlefield encounter. Their actions on the
field determine the overall success or failure of the battle. Use the Battle Flowchart provided nearby to guide your players through the conflict. Each box on the chart introduces a different mission
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or that support the campaign’s theme. The number and effects of the cards provided in the Dungeon Master’s Guide are suggestions you can change as necessary. The deck has had many variations over D
cards in this deck bestow benefits on those who draw them, and the few exceptions are relatively easily recovered from: Comet, Fates, Fool, Gem, Jester, Key, Knight, Moon, Ruin, Sage, Star, Sun, Throne
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V4: Ysgardian Wildfire Following the river toward its source is relatively easy—until you find the valley blocked by a raging wildfire. The forest grew close to the water here, and blazing trees have
the heat and smoke. Going Through The portion of the valley containing the wildfire is considered the area of an inferno (see the “Hazards” section of the Dungeon Master’s Guide). Other Wildfires Other
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
29. Secret Equipment Room Gear and equipment related to exploring the underground lake are stored in this private chapel to the temple’s living demigod, the thessalkraken. Search and salvage gear are
Intelligence (Arcana) check or a Dexterity check using thieves’ tools or tinker’s tools to reassemble. Manipulating Time Having a mechanical guide spend 1 charge in this area causes 1d4 lizardfolk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
Dungeon Master’s Guide, it’s up to you whether you gloss over travel in your campaign or narrate it in more detail. If the point is to get the characters to their destination so they can get the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
worlds of D&D, dragons are ever-present monsters, relevant at every level of play as dangerous threats, wise patrons, or mysterious schemers. Fizban’s Treasury of Dragons is a comprehensive guide to the
dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations. This
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
guide your franchise to great ends — even as you make an excellent foil for the less-savory plans of your fellow franchisees. Your insistence on dealing with business partners fairly, honoring legally
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnels are distantly related to chromatic, gem, and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking themselves, they are
.
DRAGONNEL STEEDS
With the DM’s permission, a paladin can summon a spirit in the form of a dragonnel using the find greater steed spell, which appears in Xanathar’s Guide to Everything.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to that plane (see “Planar Portals” in chapter 2 of the Dungeon Master’s Guide). Spawn of Juiblex. Alkiliths spring from the cast-off bits of Juiblex’s hideous, shuddering body, then gradually become
creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Madness.
Magic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are even more secure. Their most important sites are located inside immense, hollowed-out stalactites and stalagmites, with entrances well guarded. DRIDERS: LOWEST OF THE LOW
Much confusion and
. Someone who needs a guide through the Underdark might not find a better one than a centuries-old drider that has faced every hazard those tunnels hold.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Madness Effects Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose short-term madness, which lasts for just a few minutes. More horrific effects or cumulative
damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91-95 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
chapter 9, “Dungeon Master’s Workshop”), a creature makes a Sanity saving throw instead.
Madness Effects Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose
a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 91–95 The character loses the ability to speak. 96–100 The character falls unconscious. No amount of jostling or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Enchantment The standing stone casts confusion on you (save DC 15). The spell lasts for 1 minute.
Evocation The standing stone casts magic missile, targeting you with five missiles.
Illusion An
Cania and contact the archdevil. If the characters win over Mephistopheles, Ubbalux promises to guide them to someone who can help them find the Bleeding Citadel.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. “Heinrich” feigns confusion. If the characters ask him why he attacked, he claims that he was guarding the temple. If the arcanaloth loses more than half of its hit points, it teleports to the temple
Master’s Guide for more information on each patch. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s lying on the floor inside the statue’s head.