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Returning 35 results for 'conjure willing reappear'.
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conjure willing reappears
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Magic Items
Dungeon Master’s Guide
While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the
you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can’t be used again until 10 days have passed.
Monsters
Acquisitions Incorporated
space he can see. The space must be unoccupied or occupied by a willing Small or Medium creature. If the latter, Jim and the willing creature both teleport, swapping places.
Spellcasting. Jim is a 9th
slots): invisibility, Jim's glowing coin,* scorching ray
3rd level (3 slots): incite greed,* dispel magic, fireball
4th level (3 slots): conjure minor elementals, polymorph
5th level (1 slot): mislead
Conjurer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
): cloudkill,* conjure elemental*
*Conjuration spell of 1st level or higher
Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the
conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping
Rod of Security
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space
time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.
Monsters
Locathah Rising
, mirror image*, misty step*, pass without trace, protection from poison3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*4th level (3 slots): charm monster
, control water*, dominate beast, freedom of movement*, watery sphere5th level (2 slot): conjure elemental*, maelstrom,scrying*, tree stride6th level (1 slot): heal7th level (1 slot): plane shift
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Security Rod, Very Rare While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a
runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can’t be used again until 10 days have passed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Security Rod, Very Rare While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a
runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can’t be used again until 10 days have passed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rod of Security Rod, very rare While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that
present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can’t be used again until ten days have passed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rod of Security Rod, very rare While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that
present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can’t be used again until ten days have passed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Security Rod, Very Rare While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a
runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can’t be used again until 10 days have passed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Security Rod, Very Rare While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a
runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can’t be used again until 10 days have passed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rod of Security Rod, very rare While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that
present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can’t be used again until ten days have passed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rod of Security Rod, very rare While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that
present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can’t be used again until ten days have passed.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the
familiar, you instead cause it to adopt a new eligible form. BRIAN VALEZA Spirits summoned by Find Familiar take forms inspired by the mages who conjure them
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the
familiar, you instead cause it to adopt a new eligible form. BRIAN VALEZA Spirits summoned by Find Familiar take forms inspired by the mages who conjure them
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
slots): cloud of daggers,* misty step,* web*
3rd level (3 slots): fireball, stinking cloud*
4th level (3 slots): Evard’s black tentacles,* stoneskin
5th level (2 slots): cloudkill,* conjure
to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Actions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
slots): cloud of daggers,* misty step,* web*
3rd level (3 slots): fireball, stinking cloud*
4th level (3 slots): Evard’s black tentacles,* stoneskin
5th level (2 slots): cloudkill,* conjure
to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Actions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a space he can see. The space must be unoccupied or occupied by a willing Small or
Medium creature. If the latter, Jim and the willing creature both teleport, swapping places.
Spellcasting. Jim is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a space he can see. The space must be unoccupied or occupied by a willing Small or
Medium creature. If the latter, Jim and the willing creature both teleport, swapping places.
Spellcasting. Jim is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you’ve seen (pond size or larger
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you’ve seen (pond size or larger
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(lawful neutral human Lorehold professor of order) is the current Dean of Order. A professor of spirit studies, she has been called the college’s most talented pastraiser. She can conjure entire legions of
Lorehold professor of chaos) is a Humanoid resembling a bipedal elephant. She proudly admits that she is willing to work hard to be as lazy as possible. She turns her brilliant mind to constructing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
terrible insult among the Uthgardt. In this form, he is a revenant. Javor doesn’t attack, and he is willing to briefly listen to the characters, whom he knows to be innocent of crimes against him. He
outside the tomb. Meanwhile, Wiggan uses a scroll of conjure elemental. It takes him 1 minute to cast the spell, and he doesn’t start until all the characters are deep inside the barrow mound. An earth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
terrible insult among the Uthgardt. In this form, he is a revenant. Javor doesn’t attack, and he is willing to briefly listen to the characters, whom he knows to be innocent of crimes against him. He
outside the tomb. Meanwhile, Wiggan uses a scroll of conjure elemental. It takes him 1 minute to cast the spell, and he doesn’t start until all the characters are deep inside the barrow mound. An earth
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(lawful neutral human Lorehold professor of order) is the current Dean of Order. A professor of spirit studies, she has been called the college’s most talented pastraiser. She can conjure entire legions of
Lorehold professor of chaos) is a Humanoid resembling a bipedal elephant. She proudly admits that she is willing to work hard to be as lazy as possible. She turns her brilliant mind to constructing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prepared Spells
3 Cure Wounds, Moonbeam, Starry Wisp
5 Conjure Animals
7 Fount of Moonlight
9 Mass Cure Wounds
Level 6: Improved Circle Forms While in a Wild Shape form, you
Step, you can also teleport one willing creature. That creature must be within 10 feet of you, and you teleport it to an unoccupied space you can see within 10 feet of your destination space. Circle of