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                        Returning 35 results for 'connection wall regain'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target canât regain Hit Points and takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage
                                                
                                            
                                                
                                                    "}. The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.Fire, PoisonCold
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm canât regain hit points or gain temporary hit points.
Telepathic Shroud. The swarm is immune to any
                                                
                                            
                                                
                                                     points remaining.The cranium rat squeaker;cranium rats squeakers of Sigil have no connection to the mind flayers that created their progenitors. Rather, these magical rodents cooperate with the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     one. When the dragonborn uses this action, it can choose up to three creatures in the cone. These creatures take no damage from the radiance and instead regain 22 (4d10);{"diceNotation":"4d10
                                                
                                            
                                                
                                                     especially from evil dragons. A champion of Bahamut has a distinctive pair of platinum wings and a breath weapon suffused with radiant energy.
Dragonborn Champions
The connection between dragonborn
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Magic Resistance. The simulacrum has advantage on saving throws against spells and other magical effects.
Simulacrum. The simulacrum canât regain expended spell slots or use the properties of
                                                
                                            
                                                
                                                     cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*The simulacrum casts these
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     erupting.
Spellcasting. The giant casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):
At will: druidcraft, guidance
1/day each: stone shape, wall of stone
                                                
                                            
                                                
                                                     10 feet away from the giant.Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Special Equipment. Ringlerun wields a staff of power. It has 20 charges when fully charged and regains 2d8 + 4;{"diceNotation":"2d8+4","rollType":"roll","rollAction":"Regain charges"} expended
                                                
                                            
                                                
                                                     rolls but loses its other properties; on a 20, it regains 1d8 + 2;{"diceNotation":"1d8+2","rollType":"roll","rollAction":"Regain Charges"} charges.Multiattack. Ringlerun makes three Staff of Power or
                                                
                                            
                                        
                                                     Magic Items
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
                                                
                                            
                                                
                                                     a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     magic
4th level (3 slots): fire shield, greater invisibility
5th level (2 slots): cloudkill, wall of stoneMultiattack. Diderius can use his Dreadful Glare and makes one attack with his rotting fist
                                                
                                            
                                                
                                                    "} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target canât regain hit points, and its hit point maximum
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     poisoned. While poisoned in this way, the target canât regain hit points, and it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Bite","rollDamageType":"poison"} poison damage
                                                
                                            
                                                
                                                    , invisibility (self only), lightning bolt, suggestion, wall of fire
3/day: dispel magic
Teleport. Hutijin magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    , hold monster, wall of force
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th
                                                
                                            
                                                
                                                     targets one creature he can see within 60 feet of him. The target must succeed on a DC 23 Constitution saving throw or be cursed. Until the curse is ended, the target canât regain hit points and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (spell save DC 21):
At will: alter self (can become Medium when changing his appearance), confusion, detect magic, fly, major image, stinking cloud, suggestion, wall of fire
Teleport. Moloch teleports
                                                
                                            
                                                
                                                     by this failure. He schemes of ways to reclaim his former status, but every time he enters the Nine Hells, he is demoted to an imp (see the Monster Manual) and canât regain his normal powers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
                                                
                                            
                                                
                                                    .
Crystal dragonsâ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
                                                
                                            
                                                
                                                     them in peace.
Crystal dragonsâ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
                                                
                                            
                                                
                                                    . This property of the occultant abacus canât be used again until the next dawn.
Bring Out Your Dead
Also at rank 2, you regain the use of your Read the Kill feature after you finish a short or
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    -foot drop and on the left by a cliff wall just as steep and devoid of hand- or footholds. The dragon has festooned this path with tripwire alarms and minor booby traps.
Islands. Three small islands
                                                
                                            
                                                
                                                     infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon canât regain hit points.
Regional Effects
The region
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     a cliff wall just as steep and devoid of hand- or footholds. The dragon has festooned this path with tripwire alarms and minor booby traps.
Islands. Three small islands jut from the water below the
                                                
                                            
                                                
                                                     initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon canât regain hit points.
Regional Effects
The region surrounding a legendary topaz dragon
                                                
                                            
                                        
                                                    Instant Fortress
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
                                                
                                            
                                                
                                                     is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you
                                                
                                            
                                        
                                                    Daern's Instant Fortress
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
                                                
                                            
                                                
                                                     is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you
                                                
                                            
                                        
                                                    Pit Fiend
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: hold monster, wall of
                                                
                                            
                                                
                                                     succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage
                                                
                                            
                                        
                                                    Pit Fiend (Summoner Variant)
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: hold monster, wall of
                                                
                                            
                                                
                                                     succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage
                                                
                                            
                                        
                                                    Oinoloth
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     next 24 hours. On a failed save, the creature takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollDamageType":"necrotic"} necrotic damage and is poisoned.
The poisoned creature can't regain
                                                
                                            
                                                
                                                     magic, dispel magic, invisibility (self only)
1/day each: feeblemind, globe of invulnerability, wall of fire, wall of ice
Magic Resistance. The oinoloth has advantage on saving throws against spells and
                                                
                                            
                                        
                                                    Your connection to the Thaumaturge puts you in touch with forces outside mortal understanding, making others think you were born under a fortunate moon. You gain the following benefits.
Fortune
                                                
                                            
                                                
                                                     number of times equal to your Proficiency Bonus, and you regain all uses of this ability when you finish a Long Rest.
Fortune of the Unknown. When using the Fortuneâs Fortitude benefit, if you
                                                
                                            
                                        
                                                    Hutijin
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    , invisibility (self only), lightning bolt, suggestion, wall of fire
3/day: dispel magic
1/day each: heal, symbol (hopelessness only)
Legendary Resistance (3/Day). If Hutijin fails a saving throw, he can
                                                
                                            
                                                
                                                     target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 10 (3d6);{"diceNotation":"3d6","rollType
                                                
                                            
                                        
                                                    Centaur
                                                    
    
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                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    , until the next wall looms in their path and brings them to a stop.
Natureâs Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
                                                
                                            
                                                
                                                    , they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
                                                
                                            
                                        
                                                    Death Tyrant
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     and whether the cone is active.
Any creature in that area canât regain hit points. Any humanoid that dies there becomes a zombie under the tyrantâs command. The dead humanoid retains its
                                                
                                            
                                                
                                                     turn within 10 feet of a wall must succeed on a DC 17 Dexterity saving throw or be grappled. Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check.
A spectral eye
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster canât regain Hit Points.
Magic
                                                
                                            
                                                
                                                    , Prestidigitation
2/Day Each: Speak with Dead, Wall of Force
1/Day Each: Create Undead (level 8 version), Disintegrate, Power Word KillProtective Magic. Sammaster casts Counterspell or Shield in
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     speed would normally allow.
BALDURâS GATE FEATURE: GATEGUIDE CONNECTION
Even though you might not be a member of the Gateguides crew, youâve associated with enough of them that you know
                                                
                                            
                                                
                                                    .
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     erect a railing or a wall that prevents them from falling off the edge â high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature.
Those of other humanoid
                                                
                                            
                                                
                                                     see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     fruits of all his labor, his connection to Gaernoo remains strong, and he starts work immediately to regain what he has lost. Whether he returns to Waterdeep or emerges in some other location, his plots might spawn new adventures for the party.
                                                
                                            
                                                
                                                     who might have escaped have no connection to Gaernoo or the entityâs power. If the characters keep Lord Viallis alive, they can deliver him to Waterdeep for justice. The cult leader freely admits his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    , but you can use it no more than once per turn. You regain all expended uses when you finish a long rest. Firearms Mastery. You have a mystical connection to firearms that traces back to the gods of
                                                
                                            
                                                
                                                     equal to your walking speed. Astral Spark. Your psychic connection to the Astral Plane enables you to mystically access a spark of divine power, which you can channel through your weapons. When you hit a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Roleplaying Ramya Ramya is distant and aloof, though she craves connection. Those who speak with her find her measured in conversation, and capable of kindness and humor. However, a vein of paranoia
                                                
                                            
                                                
                                                     treachery. In rule, there are no half measures.â Ideal. âI will regain my deserved glory even if I must scour the world with my wrath.â Bond. âI still love those who oppose me. The flames of righteousness provide the swiftest path to renewal.â Flaw. âNone are truly trustworthy. I am utterly alone.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Kobold Legacy. Koboldsâ connection to dragons can manifest in unpredictable ways in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Natural Armor. You have tough, scaly skin. When you arenât wearing armor, your base AC is 13 + your
                                                
                                            
                                                
                                                     Intuition. Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Obstacle   1 Antilife aura with a radius of 1d10 Ă 10 ft.; while in the aura, living creatures canât regain hit points 2 Battering winds reduce speed by half, impose disadvantage on ranged attack rolls 3
                                                
                                            
                                                
                                                     progress and must be hacked down (25 percent chance of a mold or fungus dungeon hazard hidden among them) 17 Poisonous gas (deals 1d6 poison damage per minute of exposure) 18 Reverse gravity effect causes creatures to fall toward the ceiling 19 Wall of fire blocks passage 20 Wall of force blocks passage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     additional druid cantrip of your choice. This cantrip doesnât count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
                                                
                                            
                                                
                                                     to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots. Circle Spells Your mystical connection to the land infuses you with the ability to cast certain
                                                
                                            
                                        






