Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'connects and than'.
Other Suggestions:
connect and than
contents and than
contacts and than
connected and than
connectors and than
Magic Items
Dungeon Master’s Guide
Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can
Species
Player’s Handbook
they have physical features in common, with a night hag, a yugoloth, or some other Neutral Evil fiendish ancestor.
Infernal
The infernal legacy connects tieflings not only to Gehenna but also the Nine
Monsters
Bigby Presents: Glory of the Giants
existence of gargantuas. One tale connects their origin to an ancient enclave’s pact with an entity from the Far Realm. Another claims that Karontor, “the banished son” of Annam
Magic Items
Legendary Magic Items
create an open doorway up to 6 feet high and 4 feet wide. Any creature or object entering one portal exits from the other as if the two portals were a single opening that connects their locations.
A
Magic Items
Tasha’s Cauldron of Everything
’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the traditions of the lost Olman people, and which was written by Lum the
Monsters
Fizban's Treasury of Dragons
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
Monsters
Fizban's Treasury of Dragons
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Efficient Quiver
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K20a. Tower Hall Stair This stairway connects areas K20 and K71.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Overland Travel A three-mile-long snow-covered path connects Lonelywood to Termalaine. Characters on foot can walk this path in 2 hours; mounts and dogsleds can shorten this time by as much as 50 percent.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q31. East Staircases A round-topped wooden door opens to reveal a spiral staircase with narrow windows set into its walls. The stair connects the third floor and the mansion’s roof.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W13. Back Staircase Thick moss covers the walls of this underground staircase. At the foot of the steps is a landing with an arched wooden door set into the north wall. This staircase connects areas W10 and W14.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Overland Travel A six-mile-long, snow-covered path connects Dougan’s Hole to the neighboring town of Good Mead. Characters on foot can walk this path in 4 hours; mounts and dogsleds can shorten this time by as much as 50 percent.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
6: Maintenance Hall The door at this hall’s north end is red. A locked yellow hatch in the floor in an alcove off this hallway covers a ladder that connects to area 31 below. The hatch is a yellow door.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38. Secret Tunnel This curved corridor is hidden behind secret doors and connects areas 37 and 39. Humanoid footprints in the dust suggest that a lot of traffic passes through here.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
spiraling ramp connects all three levels of the winery. The evil druids who have taken over the winery use this ramp to move between levels.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Reception Hall This busy cavern welcomes visitors to Blingdenstone and connects the most important chambers of the new settlement. Two sealed tunnels here lead to the Goldwhisker Warrens. One is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K16. North Chapel Access This arched room connects a vast chamber to the east and a staircase that rises to the west. Alcoves in the north and south walls hold eight-foot-tall sculptures of helmed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Lava Tubes Area E1 in the Temple of Eternal Flame connects to the surface through a series of twisting, turning lava tubes that meander beneath the surface for more than a mile. The tubes join the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Investigation) DC 15. The character deduces there is no mathematical equation that connects
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, sepulchral darkness. The hall connects areas X1 and X4. There are no guards in the rooms behind the arrow slits (areas X2a and X2b).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
this glimmering vastness, while others navigate the magical cosmos in spelljamming vessels. Ethereal Plane. This ghostly realm connects the Material Plane and the Inner Planes. The region where the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, then secures both with an iron grate. Vault. A locked, reinforced door connects the bank teller’s office to Quink’s private quarters and a vault. Inside the vault are several strongboxes containing 250 GP worth of deposited wealth.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Overland Travel A snow-covered path connects Targos to Bryn Shander. A similar path sweeps around the east side of Maer Dualdon and leads to Termalaine. Travel times in the Overland Travel from
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or verbal argument. The last option requires a successful DC 25 Charisma (Persuasion) check. Multiversal. The Misty Vale connects to other places on the world and to different worlds of the Material
Plane. The surrounding fog acts as a portal when the valley connects to a new place, allowing two-way travel. Shrouded Presence. Divination spells cast from outside the vale can’t target anything in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic apply (see “Alterations to Magic”). A portal connects areas 23 and 26, allowing passage to and from the tower. Ceilings in the tower are 20 feet high and flat. All interior spaces are lit by continual flame spells cast on gaudy iron wall sconces.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport Overview Skullport fills an immense cavern. The town has three levels: a lower level, a middle level, and a top level. A stone bridge connects the southern end of the town to an island
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K58. Bridge A strong wind blows across this slender bridge of stone and masonry. The bridge’s old iron railings have rusted away years ago, leaving the bridge without handholds. The bridge connects
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Overland Travel A path connects Good Mead to the Eastway, crosses the snow-covered road, and continues to Caer-Dineval. Another snowy path leads to Dougan’s Hole. Travel times in the Overland Travel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Murkspan Bridge An arched stone bridge connects the island to the town. The middle 30-foot span of the bridge is rigged to collapse. Two stone levers hidden in secret compartments at the south end
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
making the food look rotten.
Several doors open into the dining room, including a sliding door that connects this space and the music room (area 12). A sideboard is filled with cracked dishware and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Quiver of Ehlonna Wondrous item, uncommon Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12: Archive Shelves full of massive logbooks line the walls of this two-story archive. A spiral staircase in the room’s center connects to the archive’s upper level. The books contain records on all
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Quiver of Ehlonna Wondrous Item, Uncommon Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Efficient Quiver Wondrous item, uncommon Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2






