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Returning 35 results for 'conquer reclusive get to have ranges'.
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Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
.
6
I studiously mimic the mannerisms of my guests.
7
I prefer to get others talking, then fade into the background. Sometimes literally.
8
I seek out audiences and like to be the
Monsters
Fizban's Treasury of Dragons
. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
field of battle centuries ago.
SLOW TO TRUST
Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a hundred years,” is
Human
Legacy
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Species
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Halfling
Legacy
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a magic item, put a check mark in one of the empty
, check off an empty circle from a lower tier. If all lower level ranges also have no circles left, check off an empty circle from a higher level range.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
abandoned. Some wander the world, hoping to learn as much of its ways as they can; others are hermits who seek spiritual enlightenment in solitude. Some reclusive giants enjoy their solitude, while others
are desperately lonely or eager to find a settlement where they can live among their own kind. The Recluses table offers adventure hooks you can use to launch an adventure with a reclusive giant
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the Xaryxian Empire!
If the Second Wind was disabled or destroyed in the last session, the characters get to the wizard’s tower with the help of a pod of migrating kindori. Once they reach their
destination, Krux and the characters hope to obtain a map of Doomspace from Topolah, a reclusive wizard. After defeating a void scavver named Big Momma, the characters seek out a notorious pirate who might be willing to join their fight against the Xaryxian Empire.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Farewell The manner in which the Knucklebones bid farewell to the characters depends on how pleased Mad Maggie is with the characters. This attitude ranges from a near-tearful goodbye if they gave
Knucklebone without Mad Maggie’s consent, the night hag organizes a posse to run them down and get back what’s hers, plus “interest.” Mad Maggie chases after them in her Scavenger, with Mickey in the passenger
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
different scales to help you design your world and the starting area of your campaign. Especially when you get down to province scale (1 hex = 1 mile), think about paths of travel — roads, passes, ridges and valleys, and so on — that can guide character movement across your map.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
shattered remains of trees, roads, and whole mountain ranges dot the barren landscape. In the distance, a lone castle is silhouetted against the crimson horizon. Two hulking figures wander around the
distance such that characters who move toward the castle seem to get farther away from it. However, if all the characters move toward the hanging sun, the castle seems to move closer to them. Only by moving
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
believed, that he is the master of his own fate. When he was alive, Strahd could admit to letting his emotions get the better of him from time to time. Now, as a vampire, he is more monster than man
. In his mind, her death couldn’t have been prevented, and what is done cannot be undone. In life, Strahd lived to conquer. In undeath, he conquers still—not realms, but people, driving good souls to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
far from our cities. 7 I am interested in modern human culture, even as primitive as it is. 8 I await the day when we again conquer lands by force, as we did in the old times. Yuan-ti Ideals d6 Ideal
I frequently overindulge in food and wine, and I am impaired and lethargic for days afterward. 4 I worship a forbidden god. 5 I secretly believe things would be better if I was in charge. 6 If I could get away with it, I would gladly kill and eat a superior yuan-ti.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, becoming like the gods in body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders. One Race
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
them, adventuring is less a career than an opportunity or sometimes a necessity. AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are loath to make sweeping generalizations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to destroy Dezmyr and Zalthar before they can enact their plan to conquer Waterdeep, not realizing that death knights are not so easily vanquished. Melissara asks that she and Derrion be left out of
Hold, but doesn’t know where.) If the characters have no interest in conversing with Melissara, she uses dimension door to get to area 11 and sends her lunatic husband to eliminate them. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wide. If a Medium hobgoblin stands in a 5‐foot-wide doorway, other creatures can't get through unless the hobgoblin lets them. A creature's space also reflects the area it needs to fight effectively. For
enter a square of difficult terrain.
Corners. Diagonal movement can’t cross the corner of a wall, large tree, or other terrain feature that fills its space.
Ranges. To determine the range on a grid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
protector of the city of Mezro. He betrayed his oaths and was banished. Rather than redeem himself, he raised an undead army to conquer Mezro. The would-be tyrant was defeated and banished once more. Mezro
special power as well as a flaw. The nine trickster gods don’t get along, and they try to push one another out of the characters’ bodies. As the gods fight over their living hosts, the characters
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6 An emerald dragon is the headmaster in absentia of a bardic college and must be
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
horse riders of Baklunish descent who dwell on the steppes north of the Yatil Mountains and Lake Quag. The climate in the steppes and pine forests ranges from cool to frigid. Both peoples maintain
Horned Society and the Shield Lands in the Central Flanaess, and the Duchy of Tenh in the east. No single bandit lord is powerful enough to conquer the whole territory, and the combined strength of all
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
well enough to know that they can get away with this casual disregard for life almost anytime. Furthermore, in the yuan-ti caste system, a greater yuan-ti’s life is worth far more than a lesser one’s
been encountered before, it is likely that the yuan-ti have prepared a special ambush at the end of the pursuit. Capture, Not Kill The objective of the yuan-ti as a race is to conquer and enslave
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
don’t get to choose our stories,” the god explained. “Don’t we?” Asteria replied. “I chose to see Euryale differently, as she did me. That was enough to change our stories once, years ago. Let me
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
fight to the death, your players might get bored and miss out on some fun roleplaying opportunities. Whenever possible, reward players for being clever. For example, characters who disturb the ankhegs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brother, and it’s the only being in whom Spite confides. Spite wants to get his hands on a spellbook hidden in Halaster’s private sanctuary (area 45b), and he’ll use any kind of distraction to get it. Spite
conquer Skullport for his family. Like most drow, he is predictably treacherous. His silken words are pleasant enough, but any alliance forged with him is doomed to end badly — and most likely in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
5 feet wide, for example, but it does control a space that wide. If a Medium hobgoblin stands in a 5-foot-wide doorway, other creatures can’t get through unless the hobgoblin lets them. A creature’s
that fills its space.
Ranges. To determine the range on a grid between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
28 23 19 11 100 Justyna Gil Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
unchecked circles at the current level range, check off an empty circle from a lower tier. If all lower level ranges also have no circles left, check off an empty circle from a higher level range. Random
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
upon me the skill of these folk, who brave crumbling paths, avalanche-ridden passes, terrible howling blizzards, and monsters of all sorts to reach Hartsvale and get safely out of the vale again. It
behavior. The Ogres For reasons I can’t fathom, Harstvale and its surrounding mountain ranges host many tribes of ogres — indeed, not mere family groups, but whole tribes of them! Whereas elsewhere ogres
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Garret’s dog, Boy, tore free of its harness and ran back to Targos to get help, leaving the other five sled dogs (use the wolf stat block) behind. The dogs are friendly, cold, hungry, and miserable. If
. The goats turn hostile if the characters attack them. Avalanche Hundreds of feet up the mountain, you come to a glistening white expanse of packed snow. As you get about halfway across it, you hear a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reclusive by nature, they are adept at finding out-of-the-way places to settle in. It takes a combination of luck and persistence for an ordinary traveler to find such a place, and often that’s not enough
. Halfling settlements survive wars because halflings are so irritating. Why conquer something you want nothing to do with?
Bad Apples Although most halflings are energetic and jovial, as with any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
to get along, and competition between them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
more significant conflict.
Levels 11–16. It eventually becomes clear that the behavior of the adult dragons the characters face isn’t normal. The characters might get involved in one dragon’s
for lost Artifacts and other magic items, secure such items, and use magic and monsters to conquer rival nations. An Iuz Arc. The conflict between adventurers and Iuz might follow this broad outline
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it’s holding no weapon, it makes an unarmed
, or drag enemies toward traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force. Clockwork Oaken Bolter
Medium Construct, Unaligned
Armor Class 16 (natural armor
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
check is made with disadvantage if the character must reach through the gate from area X16 to get at the lock. A knock spell or similar magic also opens the padlock. Any attempt to breach the gate
ranges from forty feet high down to twenty feet high along the south wall. The source of the smoke and heat is a ten-foot-tall stone forge shaped like a pyramid with its peak sheared off. Ripples of heat