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Returning 35 results for 'conquered remains goblins to have requires'.
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conquer remain goblins to have requires
conquer remains goblins to have requires
conquered remain goblins to have requires
conquered remain goblin to have require
conquered remains goblins to have require
Monsters
Phandelver and Below: The Shattered Obelisk
conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The mind flayers eventually left
, but the goblins remained, sequestered from the rest of the world until recently when the mind flayer fanatics called on them. Some of these goblins’ descendants possess psionic powers, as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet conquered the goblin gods, a trickster deity was determined to get the last laugh. Although Maglubiyet shattered its essence, this trickster god survives in a splintered form as possessing spirits
that cause disorder unless they are appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their other deities. They
Monsters
Mordenkainen Presents: Monsters of the Multiverse
peoples—goblin;goblins, hobgoblin;hobgoblins, and bugbear;bugbears—first appeared in the Feywild millennia ago, and they resided there until the god Maglubiyet conquered them. They then
Monsters
Mordenkainen Presents: Monsters of the Multiverse
peoples—goblin;goblins, hobgoblin;hobgoblins, and bugbear;bugbears—first appeared in the Feywild millennia ago, and they resided there until the god Maglubiyet conquered them. They then spread
Monsters
Waterdeep: Dungeon of the Mad Mage
);holy water is sprinkled on her remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. Trenzia is a 5th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC
13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She requires no somatic or material components to cast her spells. Trenzia has the
Magic Items
Tales from the Yawning Portal
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid
surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good
Magic Items
Wayfinder's Guide to Eberron
hand remains free.
If a sheathed wand requires attunement, you must attune to the wand before you can use it. However, the wand sheath and the attached wand count as a single magic item with regard to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it, the illithid perceives the workings of
achieving lichdom requires an arcane spellcaster to be at the apex of power—a significant challenge for mind flayers, given the scarcity of available mentors and training.
Confronting this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires fingers or manual dexterity.
Sunlight
, insatiable thirst for blood remains.
Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in the creature’s body to ooze
Monsters
Curse of Strahd
feet of Baba Lysaga and acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an action.Two women gave life to Strahd von Zarovich. The first was Queen Ravenovia van Roeyen
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
its former glory, or seeking to help travelers and remote communities beset by troubles.
Achieving knighthood in one of the courts requires a quest that proves one’s excellence in that court
former oaths, the knights of the Verdant Order retain their focus on the five virtues of the courts, so their Knightly Virtue trait remains unchanged.
Magic Items
Keys from the Golden Vault
the painting remains a subject of debate. The portrait is one of several paintings commissioned by the late Daiyani Grysthorn, a crime lord who frequently gave magical paintings as gifts to her most
of existence. The painting can’t telepathically contact you, however. Maintaining telepathic contact with the painting requires your concentration (as if concentrating on a spell).
Guardian
Magic Items
Tasha’s Cauldron of Everything
attuned to the artifact.
Attuning to the artifact requires two hours, which can be undertaken as part of a long rest, during which time you must be inside the servant, interacting with its controls
), it requires two attuned crew members to be inside the servant and spend their actions on 3 consecutive rounds performing the command. Should the crew members begin the process of entering the code
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). It requires no
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
remains before it will detonate. Spells such as identify and divination can be used to ascertain when the orb will explode. An orb has AC 10, 15 hit points, and immunity to poison and psychic damage
Nilbog
Legacy
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Monsters
Volo's Guide to Monsters
damage to 0 and regains 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Reversal of Fortune"} hit points.When Maglubiyet conquered the goblin gods, he intended to leave only Khurgorbaeyag alive
as a harsh overseer who would keep the goblins under heel. But the goblins’ pantheon included a trickster deity who was determined to get the last laugh. Although its essence was shattered by
Flameskull
Legacy
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Monsters
Basic Rules (2014)
Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The flameskull is a 5th-level spellcaster. Its spellcasting ability is
Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It requires no somatic or material components to cast its spells
races
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
Eversmoking Bottle
Legacy
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Magic Items
Basic Rules (2014)
bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.
The cloud persists
as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles
Antipathy/Sympathy
Legacy
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Spells
Basic Rules (2014)
a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy
the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it
Control Water
Legacy
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Spells
Basic Rules (2014)
.
The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts
.
Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the
Dwarf
Legacy
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
transformation. Every use of the ritual must be modified to suit the individual undergoing transformation, and requires rare herbs, exotic magical substances, snakes, and one or more humans to be sacrificed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Goblin A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served
in the court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak spots in
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Centuries ago, the outpost was conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The
The Goblins’ Story The goblins at the heart of this chapter’s adventure are part of an enclave whose ancestors have inhabited an abandoned duergar mining outpost called Zorzula’s Rest for generations
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoids: The Conquering Host Maglubiyet is truly the Conquering God. He stiffens the spines of cowardly goblins. He rouses bugbears from their lazy slumber. He sets the thunderous step of
and conquered all who stood before him, mortals and deities alike. Gods and heroes who wouldn’t bend to his will were broken and discarded. He put his foot on the neck of mighty Khurgorbaeyag, bound
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intellect devourer in its skull cavity.
Noise. The goblins in the adjoining room (area 23a) are noisy enough to be heard here.
Shattered Statue. The remains of a shattered statue lie in the middle
23. Worg’s Eye Watch Post The Xanathar Guild maintains a watch post here, called “Worg’s Eye” by the bugbears that command it. The goblinoids stationed here, two bugbears and fifteen goblins, can’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Darguun Capital: Rhukaan Draal Noted for Goblinoid mercenaries Goblins and their kin have always been part of Khorvaire. Their ancient empire spread across the lands now held by the Five Nations, and
many human cities are built on goblin foundations. This empire collapsed into savagery, and when humanity arrived, goblins were driven from their ancestral lands or enslaved. Galifar ended the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguun Capital: Rhukaan Draal Hallmarks: Dungeons, goblinoid mercenaries, ruins Goblins and their kin have always been part of Khorvaire. Their ancient empire spread across the lands now held by
other nations, and goblin foundations still stand underneath many human cities. This empire collapsed into savagery, and when humans arrived from Sarlona, they drove the goblins from their ancestral
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
ruins of an ancient city. All that remains are worn flagstones covered in moss and lichen, toppled blocks of weathered stone, and a former tower fallen and now lying stretched across a fifty-foot-wide
of the chasm, the base of the fallen tower can be seen, reduced to a broken section of its former ground floor.
Ruins This city once housed the Infernal Machine before Lum the Mad conquered those
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
3. East Caves After a few unfortunate run-ins with the monster in area 3a, the goblins avoid this tunnel. The goblins refer to the monster as the Blob. 3a. The Blob Stalactites and stalagmites crowd
down into a hollow central cavity. Lying near the base of the stalagmite are the badly corroded remains of two goblin scimitars. A black pudding has taken residence inside the stalagmite’s hollow core
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dexterity (Athletics) check. The room is empty except for a pair of latched wooden gates in the north wall. Beyond the gates are two wolf pens strewn with gnawed bones. Opening or closing a gate requires an action. Two vicious, hungry wolves are locked in each pen. The goblins use them as mounts.