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Returning 35 results for 'consisting race grave to have return'.
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Monsters
Monster Manual
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
checks.Multiattack (Vampire Form Only). The vampire makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hound in the Border Ethereal can return to the Material Plane as an action.
Telepathic Bond. While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses
hunting dogs. They race in pursuit of their prey, running it down until it’s too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
Monsters
Bigby Presents: Glory of the Giants
causes mighty storms or fierce maelstroms. A scion’s slumber is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from
sleep is troubled by nightmares. When roused, the cradle takes on a vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus
Monsters
Bigby Presents: Glory of the Giants
is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment
vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the
Backgrounds
Baldur’s Gate: Descent into Avernus
that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew
dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave
Backgrounds
Tomb of Annihilation
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
.
2
Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring.
3
Years ago, tragedy struck the members of an isolated society I befriended, and
Backgrounds
Tomb of Annihilation
original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a
exploring is part of a plan to find the secret of everlasting life. (Any)
6
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
d6
Bond
Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Variant Sailor: Pirate
more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
can't use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you
hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Scarlet Sash take the time to fill in Sylphene’s grave, holding no hope of the characters’ return. In a darkly humorous turn of events, characters who use the shadow crossing to try to get back to Chalet
Back to the Material Plane Characters can use the shadow crossing to return to Chalet Brantifax’s graveyard, but only in the gloomy hours of the morning. Given the chance, however, members of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Axe from the Grave An Adventure for 6th-Level Characters Famed bard Froderic Dartwild is dead, and his beautiful mandolin, called Golden Axe, has been stolen from his grave. Even worse, Froderic has
risen as a zombie, terrifying the hamlet of Toadhop. In this heist, the characters must track down Golden Axe from the music school owner who stole it and return it to Froderic so the bard can rest
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Buried Again If Golden Axe is returned to Frody Dartwild, read: Froderic Dartwild plucks the strings of the mandolin and plays a happy tune. Meanwhile, the news of your return spreads through Toadhop
returning to his grave. His words bring tears as well as cheers.
A local carpenter named Lewth Fulchre (the father of local rabblerouser Ebbin Fulchre) offers to repair Frody’s coffin, which shouldn’t
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Murkmire Malevolence An Adventure for 1st-Level Characters Unbeknownst to anyone but a disgraced academic, the Varkenbluff Museum of Natural History is in grave danger. Archaeologists at a nearby
return it to Dr. Cassee Dannell to be neutralized before it releases an eldritch horror.
Adventurers navigate around one of the more fearsome
exhibits in the Varkenbluff Museum of Natural History
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. The two halflings had local accents. Someone in Toadhop might know where to find them. Frody agrees to return peacefully to his grave if the characters find and retrieve his stolen mandolin. If the
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Frody’s restless spirit heard the halflings refer to each other by name before they inadvertently animated his corpse. Frody refuses to return to his grave until the mandolin is returned to him. If the
students, Wylie van Timmel, shows great promise. Sythian hatched a plan to snatch Golden Axe from Frody’s grave and give it to Wylie as a present, hoping to earn the favor and long-term financial support
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
an open coffin. The coffins are jumbled near each other in a large, 10-foot-deep grave pit. Twelve ghouls prowl the area around the party’s grave pit. Characters in the grave pit hear the hungry shouts
of the grave pit is difficult terrain. The muddy, sloping sides require a successful DC 10 Strength (Athletics) check to ascend, but moving down them doesn’t require a check. Eldon’s Latest
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
escape. In return, she taught me the rudiments of rune carving.
—Bigby
Intended for the Dungeon Master, this chapter explores key aspects of giants’ life and society. The ideas and tables included
. “The Ordning” explores the relationships among and within different giant kinds, with a focus on the ordning’s role in driving adventures. “Gods and Religion” describes a pantheon of gods consisting of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
she intends to make a name for herself. She is absent when the characters arrive and won’t return for a couple days. Should their statistics become necessary, the students are unarmed and unarmored
procured the instrument legally and are unaware that it was stolen from a grave. Should they learn about the grave robbery, the three students instruct the housekeeper to pack up their belongings, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Strahd regards the Ulmist inquisitor with grave respect and allows her to leave the house. “I will permit you to flee this place,” he intones. “But only if you do so immediately, and you never return
the characters don’t intend to return to the main hall, Strahd and his minions wait for the characters in another room of the house, such as the dining room (area D5) or the den of wolves (area D3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove If the characters return to Neverlight Grove, myconids loyal to Sovereign Basidia (including Stool and Rumpadump if they remained behind) try to intercept them before their arrival
and warn them off. The myconids say that matters have become grave, and that the characters should avoid the grove at all costs. If the adventurers don’t leave immediately, six myconid adults, four
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
abandon its shrine, run the “Race to Destruction” encounter. Parties that stay in the dungeon and choose not to return to town might be oblivious to the villains’ retaliations. If the characters never
temple complexes. A temple is overcome when its prophet is defeated or the monsters in its shrine are eliminated.
After the characters defeat the first prophet, run “Dire Tidings” when they return to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
best suits the story, depending on where they go and what they are doing following their return to the surface world. It can be in the form of a messenger carrying a handwritten letter bearing the
audience with King Bruenor Battlehammer, to discuss matters of grave importance concerning your experiences in the Underdark.
Characters belonging to any of the factions involved in the meeting at
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
depths of the Ironroot Mountains. The orcs of Eberron weren’t formed by Gruumsh, and they aren’t inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a forgotten grave, yet exude the feeling of an unvoiced scream. If the characters are traveling in Vistani wagons, they can continue on to the village of Barovia (area E) without incident. If the
, Dalvan Olensky, was trying to escape from Barovia with a letter from his master when he was killed on the road by Strahd’s dire wolves. Wanting to return at once to Strahd, the wolves left the body in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellriders, as they were came to be known, would wear in secret until the grave. After years of anguish, Jander chose to face the sun and throw himself on Lathander’s mercy. The prayer fell on deaf
ears, and his soul was condemned to the Nine Hells to suffer for his sins. When she beholds Jander impaled on the iron tree, Lulu’s memories of him return. She remembers his betrayal of Zariel and gives
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spells when you cast them with this trait (choose when you select this race). Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack
manner with Beasts, Plants, and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters announce that they’re heading to Vermeillon, he asks them to place flowers on his wife’s grave for him, and to find her old necklace in a hollow of the tree in the center of the village and return
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
They’ve Gone Berserk! After the race ends, the four frogs start belching strangely, and their eyes turn red. As the characters and the other students look on, the frogs suddenly grow into four giant
grown attached to a frog, any frog reduced to 0 hit points becomes docile, and its eyes return to normal. Alternatively, a character can use an action to coax a frog into shaking off the malady
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coastlines of Argonnessen; these include members of almost every humanoid race, perhaps collected by dragons in ages past. The Seren barbarians worship the dragons and protect the coasts from invaders. To
filled with the treasures of fallen civilizations, of prisons holding bound demons, of cities made from adamantine. To those of Khorvaire, Argonnessen is a mystery space on the map. Only the most powerful characters might visit Argonnessen and return to tell the tale.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the staircase ahead is covered in shadowy webbing. The hazard is the Iron Shadow manifesting as a memory web (see appendix B). 15–21 Three aarakocra return to the Censer of Dreams (detailed later in
lost unit of the Great Modron March consisting of 1d8 duodrones and 1d6 tridrones proceeds down the staircase, cataloging its every door. 71–77 The staircase ahead disappears into a 60-foot sphere of