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                        Returning 35 results for 'constantly fall'.
                    
                
                        
                            
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                                        constant fall
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on
                                                
                                            
                                                
                                                     can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     reversed within that room. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the
                                                
                                            
                                                
                                                     become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If a humanoid spends at least 1 hour within 1 mile
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who canât
                                                
                                            
                                                
                                                     feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if heâs in the room, although he likes to use this
                                                
                                            
                                                
                                                     frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If Baphomet dies, these effects fade over the course of
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the thessalkraken. If the thessalkraken dies, a swallowed creature is no longer restrained by it and
                                                
                                            
                                                
                                                    . Among the largest was the thessalkrakenâa slightly smaller variant of the legendary kraken, resembling that great tentacled titan but with a jagged-toothed maw that drips constantly with
                                                
                                            
                                        
                                                    Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
                                                
                                            
                                                
                                                     who fall short of their high expectationsâwhich is most non-elves. Still, they can find good in just about anyone.
Dwarves. âDwarves are dull, clumsy oafs. But what they lack in humor
                                                
                                            
                                        
                                                    Halfling
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
                                                
                                            
                                                
                                                     despite the rise and fall of empires.
Many halflings live among other races, where the halflingsâ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
                                                
                                            
                                                
                                                    
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If youâd like to determine your characterâs height or weight
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
                                                
                                            
                                                
                                                     you move, a magical voice calls out your direction and how far youâve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or
                                                
                                            
                                                
                                                    
 Although they can be haughty, elves are generally gracious even to those who fall short of their high expectationsâwhich is most non-elves. Still, they can find good in just about anyone.
 Dwarves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or
                                                
                                            
                                                
                                                    
 Although they can be haughty, elves are generally gracious even to those who fall short of their high expectationsâwhich is most non-elves. Still, they can find good in just about anyone.
 Dwarves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if
                                                
                                            
                                                
                                                     though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby. If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if heâs in
                                                
                                            
                                                
                                                     constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby. If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Xenâdrik  In Xenâdrik, you could... Seek to destroy ancient mystical weapons before they fall into the hands of villains. Battle savage giants in the ruins of their ancient cities. Match wits with
                                                
                                            
                                                
                                                     items are constantly being introduced in new sourcebooks and online content. One option is for a DM to limit access to some or all of this new material. If a player wants to use a spell from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     
     1  Rotates head from side to side when listening or speaking 
   2  Tail writhes constantly in a snakelike fashion 
   3  Slowly and constantly fans wings 
   4  Lowers head to speak eye-to
                                                
                                            
                                                
                                                     conversation with extensive historical context, whether or not itâs relevant 
   11  Constantly twitches tailâand occasionally pounces on it 
   12  Speaks an archaic form of Common (equivalent to
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ;Kurtulmak: God of Koboldsâ sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures â or, when they live on their own, they are constantly fearful of
                                                
                                            
                                                
                                                     were in their presence. Kobolds fall all over themselves to obey orders from a dragon, even if they are dangerous orders. Although kobolds usually donât worship Tiamat directly, they recognize her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes. Opportunity Attacks In a fight, everyone is constantly watching for a chance to
                                                
                                            
                                                
                                                    . For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy. Two-Weapon Fighting When you take the Attack action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     punished as an example to all who might follow. Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
                                                
                                            
                                                
                                                     7th level, you constantly emanate a menacing aura while youâre not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. If a creature is frightened of you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
                                                
                                            
                                                
                                                    . Some violent crime and theft occur, but for the most part, Outer City residents are too poor to draw the attention of the Guild. Travelers and visitors do fall victim to pickpocketing, muggings, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the legendary kraken, resembling that great tentacled titan but with a jagged-toothed maw that drips constantly with acid. Thessalkraken
 Gargantuan monstrosity (titan), chaotic evil
 Armor Class 16
                                                
                                            
                                                
                                                     23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the thessalkraken. If the thessalkraken dies, a swallowed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    , calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
                                                
                                            
                                                
                                                    . Some violent crime and theft occur, but for the most part, Outer City residents are too poor to draw the attention of the Guild. Travelers and visitors do fall victim to pickpocketing, muggings, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items to drain. A
                                                
                                            
                                                
                                                     turn. Sleep Ray. The target must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on Constructs and Undead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Prideâ section). Maze Features The mazeâs passageways constantly move, making the maze impossible to map. All areas of the maze have the following features: Ceilings. Ceilings are solid but appear to be
                                                
                                            
                                                
                                                     the roomâs entrance and exit. A creature crossing the plank must succeed on a DC 17 Dexterity (Acrobatics) check or fall into the water. The first time a creature touches the water, three water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
 Consider their ideals. Tika Waylan is innocent, almost childlike
                                                
                                            
                                                
                                                    , and he constantly challenges himself to improve his skills. His lawful evil alignment gives him ideals of impartiality and a lust for power.
 Tika Waylanâs bond is to the Inn of the Last Home. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes. Opportunity Attacks In a fight, everyone is constantly watching for a chance to
                                                
                                            
                                                
                                                    . For example, you donât provoke an opportunity attack if an explosion hurls you out of a foeâs reach or if gravity causes you to fall past an enemy. Two-Weapon Fighting When you take the Attack action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     innermost court â the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy.  Imagine you lack any concept of family. Youâre constantly told that
                                                
                                            
                                                
                                                     arcane magic, only to fall victim to a bizarre curse that transforms them into the formless creatures known as allips. All attempts to learn about Gith through divine magic return utter silence. Those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Lords No one knows the full number of demon lords that rage in the Abyss. Given the infinite depths of that plane, powerful demons constantly rise to become demon lords, then fall almost as quickly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if heâs in the room
                                                
                                            
                                                
                                                     of the lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby. If Baphomet dies, these effects fade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Each web anchor has AC 12; 60 hit points; and immunity to bludgeoning, fire, poison, and psychic damage. The tower creaks ominously if these four anchors are cut, but it doesnât fall unless the two
                                                
                                            
                                                
                                                     troop movements on the table when the characters arrive. Hundreds of tiny spiders constantly scuttle over and around the demon. Camlash doesnât consider intruders much of a threat and gloats about how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchise might engage all kinds of hirelings and agents over the course of a campaign, but specialized franchise staff fall into four different categories. An employee is like a friend you pay
                                                
                                            
                                                
                                                    , who slowly applies those features to the headquarters. A majordomo of a franchise modeling itself after a spy organization might constantly invent devices for the franchise, making continuing progress
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Theyâre written in Deep Speech and change constantly. A creature who reads them realizes they recount terrifying ends for Atagua and Chimagua, and that creature must make a DC 20 Wisdom saving throw. On a
                                                
                                            
                                                
                                                     a DC 20 Wisdom saving throw or fall unconscious for 1d4 minutes as the creatureâs mind is overwhelmed by visions. An unconscious creature begins drifting away from the Drought Elder. Once the stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     17 Constitution saving throw or fall unconscious, lulled into that state by a soothing psionic vibration that the ulitharid produces. A creature that succeeds on the saving throw must repeat it at the
                                                
                                            
                                                
                                                     constantly being refined for greater authenticity. Within âAlterdeep,â the ulitharid takes on various personas and quietly observes how creatures that are projected into the setting by the psipods interact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     boastfulness and has a fear of heights resulting from a bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
 Consider their
                                                
                                            
                                                
                                                    . Artemis Entreri never allows his emotions to master him, and he constantly challenges himself to improve his skills. His lawful evil alignment gives him ideals of impartiality and a lust for power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     down the river and tumbles down the mountainside, taking 70 (20d6) bludgeoning damage from the fall. On a successful save, the character manages to hang onto the wheel or the axle and avoid a fall
                                                
                                            
                                                
                                                     from the fall. The breaking of the wheel puts the yakfolk village on alert. Meanwhile, Zalto orders one of the fire giants in area 34 to go to area 9, find out what has caused the elevator to stop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     doesnât change size or shape to match the new form, and any equipment that the new form canât wear must either fall to the ground or merge with the form. Equipment that merges with the form has no
                                                
                                            
                                                
                                                     of nature constantly blooms within you, granting you the following benefits. Evergreen Wild Shape. Whenever you roll Initiative and have no uses of Wild Shape left, you regain one expended use of it
                                                
                                            
                                        






