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Returning 29 results for 'constantly wandering reports'.
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Tabaxi
Legacy
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Species
Volo's Guide to Monsters
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters If Muiral survives his first encounter with the adventurers, he begins patrolling areas 1 through 5 and areas 7 through 12, looking for signs of other intrusion. The characters
+ 2 drow elite warriors wearing the insignia of House Auvryndar. The leader of such a patrol is always a female drow who reports directly to Zress Orlezziir. Most drow patrols are spoiling for a fight; if a battle turns against them, however, they withdraw to a more defensible location.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Carnival Wandering Domain of Wonders Darklord: Nepenthe Genres: Body horror and dark fantasy Hallmarks: Entertainment, fey bargains, misfits, wandering exiles Mist Talismans: Carnival flier
constantly, lest the troupers endanger the lands they visit. Deceitful fey lure the unwary from the Carnival’s midway
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
traversing roads that might be menaced by bandits or wandering monsters, they hire guards to keep their goods safe. They also carry news from town to town, including reports of situations that cry out for the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
Magic Items
Infernal Machine Rebuild
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
separated from their memories, which become wandering eidolons (see chapter 6). They retain their personalities and skills, but each Returned tends to be a very different being from who they once were
them joy. Palamnites burn villages, slaughter innocents, and steal wealth only to discard it later. Most stories of vengeful Returned stem from reports of these tortured souls. Pseudammas Pseudammas
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
blossoms and others boasting succulent fruit. The trees shed a sweet, otherworldly fragrance. Wandering around the terrace’s edge is an enormous tree with a humanlike face and a fanged, humanoid skull
leads to the Elemental Plane of Water. The portals are big enough for only a Tiny creature to pass through, and Duban is bound to remain here until Ozzadraz dies. The portals allow in clean, fresh water to keep the pools constantly filled, thus refreshing the canals that irrigate the gardens.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Unless the characters intervene, the bearded devils reach the innocent humans within a few rounds, then quickly capture them. Once captured, all three will be sold into slavery at the Wandering
Emporium (see "Wandering Emporium"), in exchange for favors or goods that can help the devils advance in power. As the characters take in this scene, everyone rolls for initiative. On their turns, Lulu and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
headed north. He doesn’t know their destination, but he suspects they’re not just wandering. He suggests that perhaps the Dragon Army, the elves, and the characters have similar interests in this
Wastes he has already identified as being related to or of a similar age to the City of Lost Names. With the characters’ insights and reports about whatever magic remains at those sites, he should be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
criminal charges are resolved here. The Diabolical Court is an independent institution, answering only to Asmodeus. That fact doesn’t discourage devils from constantly plotting to introduce new laws or
. Her prodigious intellect allows her to glean the best information from the mountains of reports generated by her agents on the Material Plane. Fierna sometimes personally takes a role in bending a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
villagers will have to weigh their fear of White Plume Mountain against their certain belief that the party will never be seen again.) The cave is easily barricaded to keep out unintelligent wandering
everything that was grown, made, or sold in the valleys, including the newborn young of livestock. Around this time, numerous reports arose in the land concerning sudden delirium, demonic possessions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
. Library Hobgoblins know the value of improving one’s base of knowledge, and so they value any documentation about the world around them — maps, accounting records, battle reports, and other important
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the right of the den is a small chamber open to the sky that the dragon uses as a private entrance to the lair. A secret door prevents unwitting creatures from wandering directly into the den. Treasury
) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain. Sandstorm. A sandstorm blows constantly within 1 mile of the dragon’s lair
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
arrangement of eight ancient menhirs looms over a silent clearing. Worn by time, the standing stones’ inscriptions are inscrutable to wandering partygoers. Some believe the monument was once a cage for
illuminated by glowing fungi. To keep each celebration fresh, the Seven Spiritors maintain a constantly evolving list of special guests, renowned and infamous entities from across the multiverse. Many gods
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the nearest longhouse, loses his balance, and falls. You have never seen such a clumsy, disheveled halfling.
Not long after the initial attack on Goldenfields, the abbot received reports of
giant sightings throughout the Dessarin Valley. He shared these reports with Strog Thunderblade, his Captain of the Guard. Unfortunately, Strog did nothing to prepare for another giant attack. In fact, he
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the characters. She spends most of her time managing the security of her stronghold, going over field reports, and sifting through reports from her spies in Port Nyanzaru. She admires adventurers, and
as long as the characters do nothing to antagonize her, she can provide them with useful advice and material aid against the myriad threats lurking in the jungle. Liara is puzzled by reports coming
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from the Iceshield tribe, Ront fled from the slaughter of a band of orcs at the hands of the dwarves, falling down a shaft and wandering in the Underdark before being captured by the drow. He’s ashamed
bald head. Topsy is by far the more social of the two. Turvy constantly mumbles and mutters darkly, with Topsy repeating or translating what her brother says. Topsy and Turvy hide the fact that they are
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
customers weep. For more information about this establishment, see chapter 1. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sometimes called the Ghostwood for two reasons. First, its proximity to the Ice Mountains leaves it constantly shrouded in cold mists. Second, undead are known to haunt the Vordrorn Forest, particularly
shield dwarf knight armed with a greataxe instead of a greatsword), who reports to the marchion of Mirabar. Narbeck has a sending stone that allows him to speak to the marchion directly, ensuring that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Stone Monastery, and Lady Deseyna was captured by air cult raiders. He also reports that the moon elf Teresiel was handed over to the fire cult a couple of tendays ago. Mud Pool. A creature that enters
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
working, and report back. Unless it encounters trouble along the way, the giant arrives in area 9 roughly 20 minutes after the elevator stops working. If the giant finds evidence of foul play, it reports
-foot-diameter, circular platform made from oak beams held together by iron bands and rivets. The platform ascends and descends the shaft constantly, powered by a wooden water wheel located behind an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovia, Strahd has many spies, from swarms of bats to wandering Vistani, who report to him at dawn and dusk each day. These agents constantly patrol the land of Barovia and report everything they see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and constantly keeps his ears open for rumors and opportunities
, which he happily passes along to paying customers. At the moment, he’s obsessed with reports of a group of smugglers who recently went missing in the Riverveins tunnels along with a chest full of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hunters wandering the hills around Triboar recently, and she warns adventurers leaving town to be wary of them. T17. Uldinath’s Arms This hilltop smithy across the road from Foehammer’s Forge (area
orcs and giants. During the War of the Silver Marches, he obtained reports of orcs and giants attacking dwarfholds throughout the North. Many times he wanted to take up arms and travel north to join the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
constantly keeps his ears open for rumors and opportunities, which he happily passes along to paying customers. At the moment, he’s obsessed with reports of a group of smugglers who recently went missing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rise from the Tower of the Heavens. Six members of the Griswill Garrison (lawful neutral, gnome guards) are stationed at each watchtower, for a total of thirty-six guards. The guards constantly watch for
takes 10 (3d6) psychic damage, gains 1 level of exhaustion, and finds the exit after 10 minutes of wandering. On a successful check, the creature takes half as much damage only and finds the exit after 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
have received reports of giant marauders in the region. Trained to deal with demonic threats, the order is less keen to face giants in battle. Zara Dalkor (LG female Illuskan knight of Helm) and her
except the Gilded Eye’s gratitude. If the characters decline to help, Zara apologizes for taking up their time and reports back to her superiors. If the characters express any interest in helping the






