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Returning 35 results for 'construct reality gaining to have released'.
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construct really giving to have related
Monsters
Monster Manual
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
Wisdom saving throw or gain no benefit from that rest.
Warping Terrain. Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test
Monsters
Van Richten’s Guide to Ravenloft
feet of that creature. The gibbering mouther;gibbering mouthers act right after the emissary on the same initiative count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are
that area.An emissary’s greater form sheds all pretense of being part of a plane’s reality and openly mocks it. A destructive titan, this form rises in a 25-foot-tall pillar of violent flesh
Monsters
The Book of Many Things
point maximum to 0.
Drink Breath. The breath drinker targets a creature that has the incapacitated condition or that the breath drinker is grappling and that isn’t a Construct or an Undead. The
multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victim’s personality
Backgrounds
Sword Coast Adventurer's Guide
. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the
classes
. This tradition believes that a spell’s formula holds more than the gathering and shaping magical energy, that the underlying properties of reality itself are illustrated through a spell. By unlocking the mechanisms that construct spells, these Wizards can slowly unlock the riddle of the universe.
classes
. This tradition believes that a spell’s formula holds more than the gathering and shaping magical energy, that the underlying properties of reality itself are illustrated through a spell. By unlocking the mechanisms that construct spells, these Wizards can slowly unlock the riddle of the universe.
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
reality and avoiding doom at the hands, claws, fangs, tentacles, proboscises, ovipositors, and other appendages of the multiverse’s countless predatory and lethally grumpy inhabitants. Chris Seaman
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Construct, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 0 ft., fly 60 ft. (hover)
STR
1 (−5)
DEX
13 (+1)
CON
16 (+3
a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s grip on reality. It has become deranged and believes that the mine is still in use, ignoring all evidence to the contrary.
The wraith (area 14) wants to drive off or kill the
the spectator’s employment. If the deception succeeds, the spectator believes it is released from its obligations, and it disappears and returns to its home plane. Brazier of Green Flame. A successful
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets
. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their
malleable forms, emissaries work to undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity-shattering revelations and cascading apocalypses. Only when truly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discovery that could tip the scales in his favor might be enough to entice him to act against his fellow Lords of the Nine. Given his reclusive nature, gaining an audience with Dispater is difficult at
reality is a contest played out under secret rules. If he can discover the principles that define the true nature of the cosmos, he can learn how to ascend to the top of the Nine Hells’ hierarchy and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reality can be bent or rewritten. A mythal is a permanent field of overlapping magical wards and effects tied to a specific location. In its original usage, this term applied to the works of High Magic
twist and reknit themselves depending on the magic involved.
Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
Antimagic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
finishes a Short Rest while within 1 mile of the lair must succeed on a DC 13 Wisdom saving throw or gain no benefit from that rest. Warping Terrain. Minor warps in reality occur near the lair; any
is a Construct or an Undead). Failure: The target has the Unconscious condition for 1 minute. The condition ends if the target takes damage or a creature within 5 feet of it takes an action to wake
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
, frightened, poisoned
Senses truesight 120 ft., passive Perception 13
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)
Entropic Aura. Each creature that is not a construct or undead that ends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
against their enemies while urging them to acts of brutality, all the while concealing his identity. Duergar Hammerer The hammerer is a bipedal construct with a duergar strapped inside it. One of its arms
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Perception) check to notice the swarms hiding in the webs. One swarm drops on the first character to come into the room, gaining surprise if the character is unaware of it. The other swarm lurks on the
door’s five slots, the door automatically opens into this area and activates the creatures in the next room. 4. Mechachimera This chamber holds a construct chimera, Screve’s crowning achievement before he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
purveyors of madcap mayhem. Despite losing body parts or gaining scars from various accidents, nothing stops the tinker gnomes’ insatiable quest to experiment and discover.
Go Big or Go Home. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but it’s a convenient theoretical construct based on the philosophical shading among
eternal city, or by four cities that each represent a different aspect of reality. The Celtic cosmology has an otherworld, called Tír na nÓg, and the cosmologies of some religions inspired by Asian
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Xaos Gate Destination: Ever-Changing Chaos of Limbo Primary Citizens: Githzerai Ruler: Varies Chaos reigns supreme in Xaos, a gate-town tethered to the ever-turbulent plane of Limbo, where reality is
alive—a hovering, sapient Construct that feeds on Xaos’s disorderly residents. Periodically, Automata deploys modrons to recover the lost unit, but they are swallowed just the same, absorbed into the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
law and custom among those they conquer, as an aid to maintaining order by pacifying the population. Some surviving civilian leaders are allowed to retain their positions, often gaining more privilege
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clockwork components spinning rapidly, glowing with power. Behind Splugoth is a rift in reality — a purple wound in the world, beyond which you can see goblins with purple eyes, extra limbs, and other
Rift. The rift tearing reality apart hovers a few feet above the mesa and pulses with eldritch power. A character who reaches the top can see more details behind the Far Realm friends and the army of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) check. If released, the giant lizards attack any creature they don’t recognize. As an action, a character can calm a lizard with a successful DC 10 Wisdom (Animal Handling) check, changing its attitude
last gift. Each creature who helped bring the star to the dome (including each of the characters) tingles with resilience, gaining 5 temporary hit points and resistance to fire damage until the next
Magic Items
Infernal Machine Rebuild
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
holds a giant owl. Jarl Storvald uses the owl to deliver messages to his fleet. A wooden latch keeps the cage shut. If the owl is released, it flies off, locates the Krigvind, and reports to Storvald
statistics of a mule, with the following changes. It is a construct. It follows the orders of its assembler. It is immune to poison and psychic damage; the charmed, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smashed through a wall, then pour out through hatches once the colossus was in position. Docent Network. Controlling a construct of such size proved to be a great challenge for the Cannith artificers
upon a reality the world isn’t ready to face: an operational colossus (see the stat block in chapter 6). Entering a Colossus Map 4.8 shows a fallen colossus. The mostly hollow interior of a colossus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) radiant damage, gaining no benefit from cover.
V3. Foyer If the
help the Vanthampurs conquer Baldur’s Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
Equipment
end of each of their turns to end the effect, shaking off the terror and returning to reality.
89–90
Reminiscent of the flames which consumed Drakkenheim in the meteor’s wake, a
time and space, gaining unbound knowledge of all that has been, and all that will be. The creature immediately takes 36 (8d8) Psychic damage. If this damage reduces the creature to 0 Hit Points, it