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Returning 35 results for 'constructs resting gain to her repelling'.
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Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Shadow Escape. If the vampire drops to 0 Hit Points outside its resting place
, it teleports into its resting place unless it is in running water or sunlight. If it can’t teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour
Monsters
Monster Manual
.
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren’t Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
Monsters
Monster Manual
. Creatures in that area with an Intelligence score of 2 or higher that aren’t Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
Monsters
Monster Manual
Intelligence score of 2 or higher that aren’t Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
Magic Items
Dungeon Master’s Guide
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with
this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs
Spells
Player’s Handbook
the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Monsters
Waterdeep: Dragon Heist
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points.
Mechanical. The swarm is made up of Tiny constructs and doesn't require air, food, drink, or sleep.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
gingerbrute is destroyed, a creature can use its action to eat all the remains and gain 5 temporary hit points. The remains crumble away after 24 hours if not eaten.Multiattack. The gingerbrute makes two
gingerbrutes, these cookie Constructs are notoriously difficult to pin down.
When an unfortunate baker accidentally creates a gingerbrute, the cookie causes mayhem throughout the kitchen before running back to
Monsters
Spelljammer: Adventures in Space
charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts
avoid or overcome a perilous obstacle or accomplish a difficult task. A starlight apparition comes into being when the soul of a deceased individual, from its resting place in the afterlife, projects a
Monsters
The Wild Beyond the Witchlight
swarm can move through any opening large enough to accommodate an individual campestri. The swarm can’t regain hit points or gain temporary hit points.Head Butts. Melee Weapon Attack: +0
fewer.
Spores (1/Day). A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature
Monsters
Bigby Presents: Glory of the Giants
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
almost nonexistent within 6 miles of the scion, parching the land and withering most plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage
Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
constructs or undead. You also can’t be charmed or frightened.
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 13: Trobriand’s Graveyard Known as the Metal Mage, Trobriand specializes in the manufacture of metal constructs. This level serves as his workshop, testing ground, and junkyard. Trobriand
himself is an infrequent visitor, preferring instead to remain close to his master, Halaster, on level 23. Trobriand’s Graveyard is designed for four 12th-level characters. Those who overcome this level’s challenges should gain enough XP to reach 13th level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored
enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored
enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Nine Lives Stealer Weapon (Any Simple or Martial), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8
or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
itself. Creatures in that area with an Intelligence score of 2 or higher that aren’t Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
provoking opportunity attacks. Heart of the Storm At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Nine Lives Stealer Weapon (Any Simple or Martial), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8
or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. Heart of the Storm At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start
Compendium
- Sources->Dungeons & Dragons->Monster Manual
succeeds automatically.
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren’t Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Detention drones are Constructs that follow their ancient programming mindlessly and unerringly. A detention drone is hostile to creatures without key cards (see the “Doors and Key Cards” section) but
shafts (see the “Maintenance Shaft” section). After 2d4 days of service, a detention drone must spend 24 hours resting in a rewinding station (such as those in area 7) before it can resume service
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Resting The incursion into the Doomvault is intended to be a fast-paced assault in which the characters have little time for typical rests. A few areas of the dungeon offer access to special magic
that allows characters to gain the benefit of a rest. The adventure assumes the characters stay in or close to the dungeon for the duration of their exploration. If you want the characters to be able to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
—have a habit of developing a life of their own. Known as gingerbrutes, these cookie Constructs are notoriously difficult to pin down. Vincent Proce When an unfortunate baker accidentally creates a
avoid or end the grappled or the restrained condition on itself.
Sweet Victory. Once the gingerbrute is destroyed, a creature can use its action to eat all the remains and gain 5 temporary hit points
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don’t affect Constructs
sleeping. In this state, you appear inert, but you remain conscious. Specialized Design. You gain two tool proficiencies of your choice, selected from the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the campestri. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a
through any opening large enough to accommodate an individual campestri. The swarm can’t regain hit points or gain temporary hit points.
Actions
Head Butts. Melee Weapon Attack: +0 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
battle. Elder Brain Resting Pool Usually centrally located, the lair’s resting pool is where the elder brain holds court in its brine pool, protected by a nearly impenetrable layer of a glass-like
staffed by heavily armed thralls, constructs, and other watchers. The inhabitants of these rooms attack strangers on sight and sound an alarm. Any entrance to a lair is always hidden by a secret door, an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead. Undead Thralls At 6th level, you add the animate dead spell
Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved. Grim Harvest At 2nd level, you gain the ability
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
routed from the island, the characters might gain unwanted attention from what remains of Netheril.
Mystara. The Minrothad Guilds are always interested in consolidating their power on the sea and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters arrive, four soldiers are on patrol in areas L8 and L12, and the remaining six tin soldiers are inside their domiciles, behind closed doors. Each of these six Constructs is a Small (3-foot-tall
drumbeat can be heard out to a range of 60 feet. All tin soldiers that can hear the beating drum gain a +2 bonus to their damage rolls. If the drum is destroyed, every tin soldier within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
feel the need to rush things, planning to pick up the investigation after resting and further research. If characters have not already reached 2nd level, they gain a level when this séance ends.