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Returning 35 results for 'constructs risking good to her rewards'.
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Monsters
The Wild Beyond the Witchlight
, Strongheart can use his reaction to impose disadvantage on the attack roll, provided he is carrying a shield.Strongheart is a fearless seeker of justice, risking his life to ensure that good triumphs over
Special Equipment. Strongheart wields Steel, a sentient, lawful good longsword (see appendix A).Multiattack. Strongheart makes three Steel attacks.
Steel. Melee Weapon Attack: +6;{"diceNotation
Magic Items
Tasha’s Cauldron of Everything
, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with
Backgrounds
Ghosts of Saltmarsh
means I turn a profit. (Evil)
4
Peace and Prosperity. I smuggle only to achieve a greater goal that benefits my community. (Good)
5
People. For all my many lies, I place a high
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water, dispel magic, protection from evil and good, sendingThe dragon can take 3 legendary
. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
Monsters
Quests from the Infinite Staircase
ability (spell save DC 21):
At will: Detect Evil and Good, Detect Magic, Thaumaturgy
3/day each: Create Food and Water (the food is always tasty), Dispel Magic, Invisibility, Legend Lore (as an action
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Backgrounds
Sword Coast Adventurer's Guide
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
. (Good)
3
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4
Might. The strongest are meant to rule. (Evil)
5
Nature. The natural world is more important than all the
Narzugon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Diabolical Sense. The narzugon has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow
original body can restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can't be charmed or frightened until the end of the
Nagpa
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect
, protection from evil and good, witch bolt
2nd level (3 slots): hold person, ray of enfeeblement, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): confusion, hallucinatory
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
Orc
Legacy
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
festooned with garish trinkets and grisly trophies that hang from hooks and spikes. A war wagon makes a good shield against arrows when orcs besiege an elven fortress, and a heavily modified wagon could
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mercenary Veteran As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and
reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Rewards If the characters retrieve the security key and shut down Tockworth’s automatons, Mayor Broadfoot promises to award the characters the following treasure: Ruby ring worth 5,000 gp Boots of
striding and springing Driftglobe Stone of good luck If the characters make the case that one or more of the magic items might help them accomplish their mission, Mayor Broadfoot agrees to give them one
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Necromancer Necromancers are specialist wizards who study the interaction of life, death, and undeath. Some like to dig up corpses to create undead thralls. A few use their powers for good, becoming
hunters of the undead and risking their lives to save others. Necromancer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover
from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Why Use Riddles? Riddles are a staple of the fantasy adventure genre. Used judiciously, riddles neatly illustrate the wondrous, whimsical, and often dangerous nature of a fantasy world. A good riddle
area, or an object seem more interesting or mysterious However, using too many riddles can slow gameplay. Use them thoughtfully and sparingly. Especially tricky riddles should entail worthwhile rewards
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to prevent the villagers from learning her true nature. Personality Trait. “I’m the greatest parent in the world. I just need children worthy of my love.” Ideal. “Good children get rewards. Bad
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 3: Creating Adventures Creating adventures is one of the greatest rewards of being a Dungeon Master. It’s a way to express yourself, designing fantastic locations and encounters with monsters
features of a novel, a movie, an issue of a comic, or an episode of a TV show. Comic series and serialized TV dramas are particularly good comparisons, because of the way individual adventures are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lamordia Domain of Snow and Stitched Flesh Darklord: Viktra Mordenheim Genres: Body horror and gothic horror Hallmarks: Amoral science, bizarre constructs, frigid wilderness, mutagenic radiation Mist
Lamordia a crucible of desperate innovations. Claiming to work for the greater good, innovators and scholars push beyond the limits of morality. Their scalpels turn scientific pursuits into butchery
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who seek him out. Fraz-Urb’luu makes use of their talents, and rewards these supplicants appropriately, as long as they follow his example in the campaign to bring about the downfall of all that is lawful and good.
influence. He especially enjoys using the arrogance and vanity of good folk against them, helping to bring about their downfall. A few of his followers are illusionists, deceivers, and con artists
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Wake-up Call After making introductions, Haldryck tells the characters they look light on their feet and in possession of good manners. He could use their help. Read the following boxed text
sleeper in the process, rousing them from their slumber. The characters must make this check three times, one for each early riser. Checking In with Haldryck For waking the early risers, Haldryck rewards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make an ability check to do so. This approach rewards creativity by encouraging players to look to the situation you’ve described for an answer, rather than looking to their character sheet or their
character’s special abilities. A downside is that no DM is completely neutral. A DM might come to favor certain players or approaches, or even work against good ideas if they send the game in a direction
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, or a single critical hit. After that happens, Lennithon leaves for good. Rewards Characters earn 50 XP each for driving away Lennithon, but reduce that award to 25 XP if 10 or more defenders were
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
instructions for how to challenge the player characters with adversaries that are a good test of their abilities, plus dozens of ready-to-use monster descriptions. It also provides a sampling of magic items that
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spirituality and thought, the spheres where Celestials, Fiends, and deities dwell. The plane of Elysium, for example, isn’t merely a home for good creatures or where spirits of good creatures go when they
planes with an element of good in their nature are called the Upper Planes, while those with an element of evil are the Lower Planes. A plane’s alignment (as shown in the Outer Planes table) is its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoarding knowledge is no fun. It’s best when you can trade knowledge away for treasure.
6 I’m fascinated by intelligence with no brain—talking swords, sapient Constructs, and the like.
7 I
d6 Ideal
1 Curiosity. The best way to show you value others is to learn as much as you can about them. (Good)
2 Perspective. Everyone sees things differently, so if you want to know
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
Paladins Some people are warriors of superior virtue. They exemplify a host of traits that folk consider honorable, just, and good. These warriors aspire to be the best people they can. When such a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that they contact Urlam Stockspool in Triboar. Urlam is always looking for adventurers to help further the Black Network’s cause, and Halia vouches that “his rewards for good service are lavish.” She
grasslands and foothills. You can simply declare that the party makes the uneventful journey, or you can offer some reason why they would want to visit Triboar. The town is a good place for them to resupply
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, or a single critical hit. After that happens, Lennithon leaves for good. Rewards Characters earn 50 XP each for driving away Lennithon, but reduce that award to 25 XP if 10 or more defenders were
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it. We depend on the forest for our survival. I wouldn’t be a very good town speaker if I let a dumb moose get the better of us. Will you help?”
If the characters demand more than tasty treats as an
property, to do with what they will. “Of course,” she adds with a smile, “if our hunters get the moose first, the rewards will be theirs!”