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                        Returning 35 results for 'constructs water real'.
                    
                
                        
                            
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                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
                                                
                                            
                                                
                                                    ":"Club","rollDamageType":"bludgeoning"} bludgeoning damage.To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers. Magic
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     at any time. When it is slain, its misty form condenses into a torrent of water.
A mist hulkâs mood is always gloomy, and when threatened, it often howls in infectious misery. All who hear this wail are magically reminded of past regrets, real or imagined.PoisonThunder
                                                
                                            
                                                
                                                     a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     a body. These constructs are another achievement of the Heuristic Arcane Research and Development (HARD) department of Acquisitions Incorporated. These devices have a number of practical purposes
                                                
                                            
                                                
                                                     kinds of liquid in its body cavity, from water and other potables to alchemical substances and lamp oil. Its individual storage compartments can leak, providing drinkable liquids with a unique but
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist canât manipulate objects in any way that requires fingers or manual dexterity.
Sunlight
                                                
                                            
                                                
                                                     doesnât require air or sleep.Life Drain. The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed
                                                
                                            
                                        
                                                    Vampiric Mist
                                                    
    
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                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist canât manipulate objects in any way that requires fingers or manual dexterity.
Sunlight
                                                
                                            
                                                
                                                     touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3 slots
                                                
                                            
                                                
                                                     in her seventies, but she is, in fact, much older.
Royal Blood. Madam Eva is Strahdâs half-sister, though Strahd is unaware of this fact. Her real name is Katarina, and she is the daughter of a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome
                                                
                                            
                                                
                                                    
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     clockwork with alchemical concoctions that can paralyze creatures and cloud the mind.
Clockworks
Gnomesâ tinkering with magic and mechanical devices has produced many failed Constructs but
                                                
                                            
                                                
                                                    . The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     traps or melee-oriented clockworksâand at shorter ranges, burst with explosive force.
Clockworks
Gnomesâ tinkering with magic and mechanical devices has produced many failed Constructs
                                                
                                            
                                                
                                                    . The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations
                                                
                                            
                                                
                                                     number of Hit Dice.
8
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
                                                
                                            
                                                
                                                    .
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
                                                
                                            
                                                
                                                     edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.
Hoard
                                                
                                            
                                        
                                                     Spells
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren
                                                
                                            
                                                
                                                    ât affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one
                                                
                                            
                                        
                                                    Phantasmal Force
                                                    
    
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                                                     Spells
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    , creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs
                                                
                                            
                                                
                                                     were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it
                                                
                                            
                                        
                                                    Adult Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ;s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.
Images of Large or smaller monsters haunt the
                                                
                                            
                                                
                                                     desert sands within 1 mile of the dragonâs lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell itâs an
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     burning river.
 
Skill Proficiencies: Athletics, Deception
Tool Proficiencies: Vehicles (water)
Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a
                                                
                                            
                                                
                                                    .
D8
PERSONALITY TRAIT
1
I love being on the water but hate fishing.
2
I think of everything in terms of monetary value.
3
I never stop smiling.
4
Nothing
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     appear in the sand within 6 miles of the dragonâs lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed
                                                
                                            
                                                
                                                    .
Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragonâs lair. These illusions move and appear real, although they can do no harm. A creature that examines an
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     only your tribeâs territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as
                                                
                                            
                                                
                                                     constructs of civilization. (Neutral)
6
Glory. I must earn glory in battle, for myself and my clan. (Any)
d6
Bond
1
My family, clan, or tribe is the most important thing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annamâs Cradle Magic The Radiant Sun imbues Annamâs Cradle with the following properties: Abundance of Life. Creatures other than Constructs or Undead who finish a long rest within Annamâs Cradle
                                                
                                            
                                                
                                                     regain all expended Hit Dice and remove 2 levels of exhaustion. Infused Water. Water taken from the waterfall retains the imbued positive energy for 24 hours, during which time the water sheds dim light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    -foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead arenât affected, and plants and water elementals make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    -foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead arenât affected, and plants and water elementals make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
                                                
                                            
                                                
                                                    Constructed Commoners To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers (see the accompanying stat block). Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     real River Styx is a route to the afterlife, Quentin Togglepocket named his establishment the Afterlife Casino. After passing through the casino, the river pours over a waterfall into a larger body of
                                                
                                            
                                                
                                                     water (which could be a lake or an ocean, depending on where you set the adventure). The waterfall isnât a safe way to enter or leave the casino.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     bronze dragon spouting water into an ornate stone basin.
 The fountains are fed by an underground spring and flow with clean, cool water. The living inhabitants of Vanrakdoom depend on this water for
                                                
                                            
                                                
                                                     object that weighs 500 pounds. Arch Gate The arch is one of Halasterâs gates (see âGatesâ). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                      Hoarding knowledge is no fun. Itâs best when you can trade knowledge away for treasure. 
   6  Iâm fascinated by intelligence with no brainâtalking swords, sapient Constructs, and the like. 
   7  I
                                                
                                            
                                                
                                                        Age Spell Save DC Spells Known 
     Young  13  create or destroy water, speak with animals 
   Adult  16  create or destroy water, speak with animals, suggestion 
   Ancient  18  create or destroy water, locate creature, speak with animals, suggestion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs. The phantasm includes sound, temperature, and
                                                
                                            
                                                
                                                     target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    31. Reflected Hall A curtain of water separates two hallways that are basically mirror images of one another. When characters enter the first hall, read: Still puddles of water cover the floor of
                                                
                                            
                                                
                                                     this fifteen-foot-wide hallway. The walls are slick with moisture and set with murals showing animal-headed humanoids in armor, most of which appear to brandish real weapons hanging on the walls. A three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     octopus has remained in the area, lurking in the water a hundred feet below. (The creature is fixated on bringing down the Emperor and pays no heed to Soul of Winter or the rowboat that waits for the
                                                
                                            
                                                
                                                     should time the octopusâs reappearance to coincide with the charactersâ discovery of Aubreckâs box.) The octopus represents a real threat to the characters. As the creature attacks, emphasize the chaos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (commoners) and a captain (scout) aboard. They donât believe the lake monster is real and try to badger the characters into fishing elsewhere. They use trawling nets to fish in the vicinity for the
                                                
                                            
                                                
                                                     lake, makes a tail attack against one random character in the boat, and dives back into the frigid water. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes. Constructs are
                                                
                                            
                                                
                                                     Planes, such as efreet and water elementals. Fey are creatures tied to the Feywild or the forces of nature, such as dryads, goblins, and pixies. Fiends are creatures tied to terrifying Lower Planes, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Stat Blocks by Creature Type  Aberrations Balhannoth
 Berbalang
 Choker
 Star spawn grue
 Star spawn hulk
 Star spawn larva mage
 Star spawn mangler
 Star spawn seer
 Constructs Bronze scout
                                                
                                            
                                                
                                                     elemental myrmidon
 Elder tempest
 Fire elemental myrmidon
 Frost salamander
 Leviathan
 Phoenix
 Water elemental myrmidon
 Zaratan
 Fey Autumn eladrin
 Spring eladrin
 Summer eladrin
 Winter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the abolethâs phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
                                                
                                            
                                                
                                                     creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked prone. The aboleth canât use this lair action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Type A creatureâs type speaks to its fundamental nature. The following types of creatures appear in this adventure. Beasts. Nonhumanoid creatures that, like real-world animals, are a normal part of
                                                
                                            
                                                
                                                     water. Giants. Humanoid-like creatures that tower over humans and their kin. Humanoids. Bipedal peoples of the civilized and savage world, including humans, dwarves, elves, and halflings. Monstrosities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     party is actively involved, not merely abducted in their sleep. Consider using any of the following events that might lead to plots involving Dr. Mordenheim. Overwhelmed. Constructs created by Dr
                                                
                                            
                                                
                                                    . Self-Sacrifice. A massive sea beast attacks the charactersâ ship. The characters save the other passengers but fall into the icy water. They awake to discover that Dr. Mordenheim has âsavedâ them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
                                                
                                            
                                                
                                                     dragons and wyverns. Elementals are beings from the Elemental Planes, such as efreet and water elementals. Fey are creatures tied to the Feywild or the forces of nature, such as dryads, goblins, and
                                                
                                            
                                        






