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                        Returning 35 results for 'constructs water reveals'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Found in a small container, this powder resembles Dust of Disappearance, and Identify reveals it to be such. There is enough of it for one use.
As a Utilize action, you can throw the dust into the
                                                
                                            
                                                
                                                     air, forcing yourself and every creature in a 30- foot Emanation originating from you to make a DC 15 Constitution saving throw. Constructs, Elementals, Oozes, Plants, and Undead succeed on the save
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell canât return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
                                                
                                            
                                                
                                                     until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPCâs hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     attack, a catoblepas reveals the extent of its horrific nature. The creatureâs serpentine neck has trouble lifting its head, but one glare from its bloodshot eyes can rot flesh. At the end of its
                                                
                                            
                                                
                                                     environment, such as healing herbs and clean water, become degraded, and swamp gases take on a hint of the catoblepasâs foulness. Animals in the area are more aggressive and liable to be diseased
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     a body. These constructs are another achievement of the Heuristic Arcane Research and Development (HARD) department of Acquisitions Incorporated. These devices have a number of practical purposes
                                                
                                            
                                                
                                                     kinds of liquid in its body cavity, from water and other potables to alchemical substances and lamp oil. Its individual storage compartments can leak, providing drinkable liquids with a unique but
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist canât manipulate objects in any way that requires fingers or manual dexterity.
Sunlight
                                                
                                            
                                                
                                                     doesnât require air or sleep.Life Drain. The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed
                                                
                                            
                                        
                                                    Vampiric Mist
                                                    
    
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                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist canât manipulate objects in any way that requires fingers or manual dexterity.
Sunlight
                                                
                                            
                                                
                                                     touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome
                                                
                                            
                                                
                                                    
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     clockwork with alchemical concoctions that can paralyze creatures and cloud the mind.
Clockworks
Gnomesâ tinkering with magic and mechanical devices has produced many failed Constructs but
                                                
                                            
                                                
                                                    . The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     traps or melee-oriented clockworksâand at shorter ranges, burst with explosive force.
Clockworks
Gnomesâ tinkering with magic and mechanical devices has produced many failed Constructs
                                                
                                            
                                                
                                                    . The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations
                                                
                                            
                                                
                                                     number of Hit Dice.
8
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water
                                                
                                            
                                        
                                                     Spells
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren
                                                
                                            
                                                
                                                    ât affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one
                                                
                                            
                                        
                                                    Adult Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ;s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.
Images of Large or smaller monsters haunt the
                                                
                                            
                                                
                                                     illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.
Whenever a creature with an
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     appear in the sand within 6 miles of the dragonâs lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed
                                                
                                            
                                                
                                                     image from a distance can tell itâs an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     only your tribeâs territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as
                                                
                                            
                                                
                                                     constructs of civilization. (Neutral)
6
Glory. I must earn glory in battle, for myself and my clan. (Any)
d6
Bond
1
My family, clan, or tribe is the most important thing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annamâs Cradle Magic The Radiant Sun imbues Annamâs Cradle with the following properties: Abundance of Life. Creatures other than Constructs or Undead who finish a long rest within Annamâs Cradle
                                                
                                            
                                                
                                                     regain all expended Hit Dice and remove 2 levels of exhaustion. Infused Water. Water taken from the waterfall retains the imbued positive energy for 24 hours, during which time the water sheds dim light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Dust of Sneezing and Choking Wondrous Item, Uncommon Found in a small container, this powder resembles Dust of Disappearance, and Identify reveals it to be such. There is enough of it for one use. As
                                                
                                            
                                                
                                                     a Utilize action, you can throw the dust into the air, forcing yourself and every creature in a 30-foot Emanation originating from you to make a DC 15 Constitution saving throw. Constructs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Dust of Sneezing and Choking Wondrous Item, Uncommon Found in a small container, this powder resembles Dust of Disappearance, and Identify reveals it to be such. There is enough of it for one use. As
                                                
                                            
                                                
                                                     a Utilize action, you can throw the dust into the air, forcing yourself and every creature in a 30-foot Emanation originating from you to make a DC 15 Constitution saving throw. Constructs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    -foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead arenât affected, and plants and water elementals make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    -foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead arenât affected, and plants and water elementals make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     statueâs base.
 Close inspection reveals that the statue is hollow and filled with swirling water. The statue has AC 10, 10 hit points, and immunity to poison and psychic damage. If the statue is
                                                
                                            
                                                
                                                     shattered, the water spills out and takes the form of a water elemental under the command of the one who released it. The elemental understands Aquan only and does not heed commands it canât understand. It disappears 1 hour after being set free.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     holes in the basinâs rim prevent overflow. Treasure A detect magic spell cast on the fountain reveals an aura of conjuration around the aboleth statue, contained within which is the source of the water
                                                
                                            
                                                
                                                    15. Fountain A low-walled marble fountain with a statue of an aboleth as its centerpiece dominates the room. Water spills from the abolethâs mouth and splashes noisily into the stone basin. Drain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     duplicates use the shadow statistics, with these changes: The duplicates are unaligned constructs similar in size to the creature that spawned them. (Each duplicateâs hit points stay the same regardless
                                                
                                            
                                                
                                                     shelves that are carved into the walls behind them. Casting dispel magic on one of these mirrors ends the illusion and reveals the hidden shelf beyond. Treasure Two of the shelves are bare. The third holds a bronze mask molded to resemble Halasterâs visage (50 gp).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     wooden chest contains cookware, spices, old fishbones, and a mummified toad. A detect magic spell reveals an aura of evocation magic around the toad, and an identify spell or similar magic reveals what
                                                
                                            
                                                
                                                     it does. If the mummified toad is tossed into a pot or kettle of water, it disappears and produces a darkness spell that emanates from the container and lasts for 10 minutes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     prone and soaked through by the sudden outflow of water. Topographic Map Close inspection of the map on the table reveals that it is set with tiny figurines representing troops. The figurines magically
                                                
                                            
                                                
                                                     is restored to full hit points. Waterbed Mirtâs leathery bed shifts and rocks, and close inspection reveals that itâs filled with water. If the waterbed is damaged (it has AC 5, 3 hit points, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     similar effect reveals an aura of divination over the water. When any character gazes into the font, read: As the water begins to swirl, eerie light emanates from within the basin. Slowly, an image resolves
                                                
                                            
                                                
                                                    25. Scrying Pool Behind the secret door, water fills a carved stone font.
 Withers uses this font to speak to creatures outside the tomb and contact his tomb guardian. A detect magic spell or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     hanging near the northwest opening to area 9. The chamber is empty. Only the sound of dripping water comes from the direction of areas 3 and 9. Steps to the northwest descend 5 feet to area 9. Steps to the
                                                
                                            
                                                
                                                     southeast ascend 5 feet to a passage that descends again 5 feet to area 3. A search for muddy footprints accompanied by a successful DC 10 Wisdom (Perception) check reveals that only bullywugs use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    6. Frog Lake Pharblex and the bullywugs raise giant frogs in this water-filled cavern. The ceiling arches 30 feet overhead. The floor of the pool drops off suddenly from the shore, with the water
                                                
                                            
                                                
                                                     characters stick to the shore between the east and north entrances, the frog doesnât react. If someone enters the water or walks out onto the promontory, the frog croaks loudly and splashes into the water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     hanging near the northwest opening to area 9. The chamber is empty. Only the sound of dripping water comes from the direction of areas 3 and area 9. Steps to the northwest descend 5 feet to area 9. Steps
                                                
                                            
                                                
                                                     to the southeast ascend 5 feet to a passage that descends again 5 feet to area 3. A search for muddy footprints accompanied by a successful DC 10 Wisdom (Perception) check reveals that only bullywugs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the water is the putrid, rotting corpse of a human wizard in green and purple robes. This is what remains of Salamanth, one of Halasterâs more foolish apprentices. Treasure. A search of the room reveals
                                                
                                            
                                                
                                                    10. Ooze Temple These four rooms comprise a temple devoted to water and oozes. All doors leading to these rooms are decorated with symbols of water, and each door forms an airtight seal when shut
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
                                                
                                            
                                                
                                                     (Investigation) check reveals that a dragontooth dagger (see appendix C) was the killing weapon. This was the unlucky cultist the duplicitous Varram sacrificed when he used the pool. Pool The pool is currently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    6. Frog Lake Pharblex and the bullywugs raise giant frogs in this water-filled cavern. The ceiling arches 30 feet overhead. The floor of the pool drops off suddenly from the shore, with the water
                                                
                                            
                                                
                                                     characters stick to the shore between the east and north entrances, the frog doesnât react. If someone enters the water or walks out onto the promontory, the frog croaks loudly and splashes into the water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
                                                
                                            
                                                
                                                     (Investigation) check reveals that a dragontooth dagger (See appendix C) was the killing weapon. This was the unlucky cultist the duplicitous Varram sacrificed when he used the pool. Pool The pool is currently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                      Hoarding knowledge is no fun. Itâs best when you can trade knowledge away for treasure. 
   6  Iâm fascinated by intelligence with no brainâtalking swords, sapient Constructs, and the like. 
   7  I
                                                
                                            
                                                
                                                        Age Spell Save DC Spells Known 
     Young  13  create or destroy water, speak with animals 
   Adult  16  create or destroy water, speak with animals, suggestion 
   Ancient  18  create or destroy water, locate creature, speak with animals, suggestion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Mythals Mythals are some of the most powerful magic in the world of Toril, constructs that bind and shape the Weave in a particular location, sometimes so powerfully that the rules of magic or even
                                                
                                            
                                                
                                                     reveals threads of the Weave woven together through spellcasting, or the âknotsâ of the Weave in a magic item. A magic item appears enmeshed in the silvery-blue threads of the Weave, and the way the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     rests now against the west wall, concealed beneath the dark water. The statueâs head is hollow, with holes for eyes and a larger hole for its fanged mouth. Further inspection reveals that the head has
                                                
                                            
                                                
                                                     that smells like a sewer. The room contains the following features: Flood. The floor of the room tilts â its west end is 6 feet lower than its east end. Foul sewer water covers the floor, barely
                                                
                                            
                                        






