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Returning 11 results for 'contacted and takes'.
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Monsters
Keys from the Golden Vault
;t be contacted telepathically unless she allows such contact.Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
Dream
Legacy
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Spells
Basic Rules (2014)
, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't
target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.
If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that plane, she will rapidly age and die after 24 hours. She risked this when she contacted the characters earlier only because of the dire circumstances to Chimagua. Yarana’s Hope Yarana thanks the
characters for undertaking her mission. She shares the rest of the story she began when she first contacted the characters, along with any information in the “Background” section: The Sleeping Stone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions
any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage. If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions
any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage. If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
contacted by agents of the gods or that realm’s other legendary inhabitants. The Ordeal Assuming the god deems the hero worthy, the ordeal gets under way. The hero falls into a trance and steps alone into a
, or other activities. It takes place in a dream state, so it’s not essential that you give this encounter anything more than a narrative framing. The point is that the ordeal should test whether the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
advantage on attempts to escape a grapple. 12 Oily Boils. Each time the demon takes bludgeoning, piercing, or slashing damage, the area within 5 feet of it becomes difficult terrain until the end of the
demon’s next turn. 13 Thick Lead Skull. The demon can’t use telepathy or be contacted by telepathy. It can’t be charmed, frightened, or stunned. 14 Worm Tongue. The demon can’t speak any language. 15
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
… she’s here … the Lady of Decay … Zuggtmoy …”
The drow is Xinaya, a young acolyte of Lolth. She was leading a routine scouting patrol out of Velkynvelve before Ilvara contacted her with a sending
gone to be saved, and any amount of damage kills her. After the characters speak with Xinaya, Yestabrod appears (see appendix C). The master of the foul garden takes delight in toying with trespassers
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can’t be contacted telepathically unless she allows such
must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8) fire damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
thing to come to Silverymoon seeking knowledge of one subject, and find oneself so enraptured by the study that it takes a lifetime to accomplish — or to realize that it was the study, rather than
ago, rumors have recently reached the city that High Lady Alustriel is in fact alive and active in southern lands. Seemingly, she has contacted neither her son nor her former comrade, Taern Hornblade
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can’t be contacted telepathically unless she allows such
must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8) fire damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone






