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Returning 35 results for 'containment wrapped remains'.
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Imprisonment
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Spells
Basic Rules (2014)
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Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and
other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.
The special
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, underneath one of the sheets, is an unlocked wooden trunk containing the skeletal remains of the family’s nursemaid, wrapped in a tattered bedsheet stained with dry blood. A character inspecting the remains
and succeeding on a DC 14 Wisdom (Medicine) check can verify that the woman was stabbed to death by multiple knife wounds. If the characters disturb the remains, the nursemaid’s specter appears and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, underneath one of the sheets, is an unlocked wooden trunk containing the skeletal remains of the family’s nursemaid, wrapped in a tattered bedsheet stained with dry blood. A character inspecting the remains
and succeeding on a DC 14 Wisdom (Medicine) check can verify that the woman was stabbed to death by multiple knife wounds. If the characters disturb the remains, the nursemaid’s specter appears and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
long metal table fills the center of this meeting room. Skeletal remains of three escaped prisoners are slumped on the table. The remains rise as three skeletons that attack anyone who enters the room
. A secret door is hidden in the northeast corner. 22b: Oily Floor Spilled, flammable oil makes a 10-foot square of this room’s floor difficult terrain. 22c: Glowing Orb A glass orb wrapped in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
long metal table fills the center of this meeting room. Skeletal remains of three escaped prisoners are slumped on the table. The remains rise as three skeletons that attack anyone who enters the room
. A secret door is hidden in the northeast corner. 22b: Oily Floor Spilled, flammable oil makes a 10-foot square of this room’s floor difficult terrain. 22c: Glowing Orb A glass orb wrapped in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
A Minor Issue Darmo Mazlu, a human boy, stands on a box and yells out the latest news to passersby, most of whom ignore him: A boy wrapped in heavy winter clothes shouts the news of the day as people
, or they can go to the tavern to see the speaker. If the characters decide to ignore the quest, the mine remains closed for several weeks before the kobolds mysteriously vanish, enabling the miners
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
break in. The crypt holds the remains of a minor lord and lady, buried here centuries ago. The orb sits in a wooden containment cask in plain sight on the floor. See chapter 7 for more information on devastation orbs.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
break in. The crypt holds the remains of a minor lord and lady, buried here centuries ago. The orb sits in a wooden containment cask in plain sight on the floor. See chapter 7 for more information on devastation orbs.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
A Minor Issue Darmo Mazlu, a human boy, stands on a box and yells out the latest news to passersby, most of whom ignore him: A boy wrapped in heavy winter clothes shouts the news of the day as people
, or they can go to the tavern to see the speaker. If the characters decide to ignore the quest, the mine remains closed for several weeks before the kobolds mysteriously vanish, enabling the miners
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lived in these caverns many years ago until adventurers got the better of her. The crumbled statue is all that remains of one of her victims. 11b. Cocoon Forest Drider Spellcaster. A drider lurks in
Monster Manual.
Statues. The main cave has a 40-foot-high ceiling filled with the petrified victims of a medusa that once lived here. The drider has wrapped these statues in thick webs, creating an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lived in these caverns many years ago until adventurers got the better of her. The crumbled statue is all that remains of one of her victims. 11b. Cocoon Forest Drider Spellcaster. A drider lurks in
Monster Manual.
Statues. The main cave has a 40-foot-high ceiling filled with the petrified victims of a medusa that once lived here. The drider has wrapped these statues in thick webs, creating an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
teleportation or planar travel. The gemstone can’t be cut or broken while the spell remains in effect. The special component for this version of the spell is a large, transparent gemstone, such as a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
teleportation or planar travel. The gemstone can’t be cut or broken while the spell remains in effect. The special component for this version of the spell is a large, transparent gemstone, such as a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
teleportation or planar travel. The gemstone can’t be cut or broken while the spell remains in effect. The special component for this version of the spell is a large, transparent gemstone, such as a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned
teleportation or planar travel. The gemstone can’t be cut or broken while the spell remains in effect. The special component for this version of the spell is a large, transparent gemstone, such as a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
one farthest from shore, nestled in a hole and lodged against a coral reef. It’s mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crow’s
sarcophagus requires a knock spell or a successful DC 28 Strength (Athletics) check. It contains the mummified corpse of an archmage who perished after failing to become a lich. The corpse is wrapped in a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
one farthest from shore, nestled in a hole and lodged against a coral reef. It’s mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crow’s
sarcophagus requires a knock spell or a successful DC 28 Strength (Athletics) check. It contains the mummified corpse of an archmage who perished after failing to become a lich. The corpse is wrapped in a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
all of a wardrobe’s monsters die, the wardrobe disappears and one of the red crystals above the portcullis lights up. When all five crystals are lit, the portcullis rises and remains up for 24 hours
and attack. When a mezzoloth dies, its body transforms into wisps of oily smoke, though its trident remains. Mechanus Wardrobe This door is carved to depict the face of an ornate clock. When the door
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
all of a wardrobe’s monsters die, the wardrobe disappears and one of the red crystals above the portcullis lights up. When all five crystals are lit, the portcullis rises and remains up for 24 hours
and attack. When a mezzoloth dies, its body transforms into wisps of oily smoke, though its trident remains. Mechanus Wardrobe This door is carved to depict the face of an ornate clock. When the door
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(the language of the gods).
3 The item looks like it’s been at the bottom of the sea for a hundred years but functions perfectly.
4 The item is wrapped in handwritten scrolls, suggesting
3). The wood regularly sprouts fresh leaves, or its whorls suggest humanoid features.
8 The item rests among the remains of its former owner, who thanks (or curses) those who take it.
9
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Corpse Market include ghoulish remains intended for consumption, such as fingers pickled in brine, jars of blood, and wrapped organs. Shops sell bouquets of dead flowers, frayed burial finery, jewelry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(the language of the gods).
3 The item looks like it’s been at the bottom of the sea for a hundred years but functions perfectly.
4 The item is wrapped in handwritten scrolls, suggesting
3). The wood regularly sprouts fresh leaves, or its whorls suggest humanoid features.
8 The item rests among the remains of its former owner, who thanks (or curses) those who take it.
9
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Corpse Market include ghoulish remains intended for consumption, such as fingers pickled in brine, jars of blood, and wrapped organs. Shops sell bouquets of dead flowers, frayed burial finery, jewelry
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Dory, whose presence at the asylum struck the physician as both unsettling and odd. Jarme’s body was cremated and the ashes were dumped into the receding tide, so nothing remains to be questioned with
details: The tentacled creature is shown devouring a coastal city whose skyline suggests the Styes. The creature is shown trapped in a deep chasm or underwater pit, its tentacles wrapped around humanoids
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are
contained in the crypts (detailed below). Containment Crypts. Eight cylindrical glass crypts span the height of the vault. A permanent magic circle spell (save DC 15) in each tube prevents the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
threat of corruption. Murgaxor’s Journal. If you’re running all four adventures in this book as a campaign, a character spots a small, oilskin-wrapped journal sitting atop a small stump. Water damage
has rendered much of the journal unreadable, but what remains reveals sinister thoughts. It’s clear that some nefarious personality has been experimenting with life-draining magic in the marsh and has
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are
contained in the crypts (detailed below). Containment Crypts. Eight cylindrical glass crypts span the height of the vault. A permanent magic circle spell (save DC 15) in each tube prevents the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
except for four sheet-wrapped bodies lying side by side on the floor.
The bodies are the remains of four cultists (three humans and a halfling) who were killed by the speaker’s guards during the
was set on fire years ago and never repaired. Evidence remains of floor-to-ceiling shelves along the walls. A draft issues from a darkened fireplace, stirring the cobwebs around it.
Caer-Dineval’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Dory, whose presence at the asylum struck the physician as both unsettling and odd. Jarme’s body was cremated and the ashes were dumped into the receding tide, so nothing remains to be questioned with
details: The tentacled creature is shown devouring a coastal city whose skyline suggests the Styes. The creature is shown trapped in a deep chasm or underwater pit, its tentacles wrapped around humanoids
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
threat of corruption. Murgaxor’s Journal. If you’re running all four adventures in this book as a campaign, a character spots a small, oilskin-wrapped journal sitting atop a small stump. Water damage
has rendered much of the journal unreadable, but what remains reveals sinister thoughts. It’s clear that some nefarious personality has been experimenting with life-draining magic in the marsh and has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
except for four sheet-wrapped bodies lying side by side on the floor.
The bodies are the remains of four cultists (three humans and a halfling) who were killed by the speaker’s guards during the
was set on fire years ago and never repaired. Evidence remains of floor-to-ceiling shelves along the walls. A draft issues from a darkened fireplace, stirring the cobwebs around it.
Caer-Dineval’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
return or until hunger forces them to abandon their post. H2. Crashed Skycoach You come to a thirty-foot-high cavern. In its center, the remains of a wooden ship hull rest on the floor.
If Professor
ship is all that remains of a Netherese skycoach, an airship that was used to ferry people to and from the floating city of Ythryn. Any loud disturbances in this cave cause the four flameskulls in area
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mostly broken statues are the remains of a band of adventurers who sought shade in this cave and ran afoul of the basilisks in the promenade (area H3). All six were transformed into lightning crystal
“Haskasori Features”) can be found among this chamber’s sparse stone furnishings. H7b: Dormitory. No obvious treasure remains in this crumbling chamber. Characters looking for relics of Haskasori to claim