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Returning 35 results for 'contains wind recent'.
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Magic Items
Dungeon Masterâs Guide
the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using
Blessing
Bless
7â12
Bead of Curing
Cure Wounds (level 2 version)
13â16
Bead of Favor
Greater Restoration
17â18
Bead of Smiting
Shining Smite
19
Bead of Summons
Guardian of Faith
20
Bead of Wind Walking
Wind Walk
Magic Items
Princes of the Apocalypse
This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.
If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath
Magic Items
Tashaâs Cauldron of Everything
This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: contingency, fireball, gust of
wind, Leomund's tiny hut, magic missile, thunderwave, and wall of force. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard
Monsters
Icewind Dale: Rime of the Frostmaiden
Lantomir was an apprentice of Zelenn the White, one of five archmages who oversee the Arcane Brotherhood. Nass and Zelennâs relationship started off well, but in recent years it has become
. Nassâs personal sigil is inscribed on the spine, which also bears the title Lantomirâs Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Magic Items
Princes of the Apocalypse
diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no outward sign of how much time
that lasts for 1 hour. Whenever a creature ends its turn exposed to the wind, the creature must succeed on a DC 18 Constitution saving throw or take 1d4 bludgeoning damage, as the wind and debris
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafasâs palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, WishNafas can take up to three reactions per round but only one per turn.
Blowback. Immediately after a creature
Necklace of Prayer Beads
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is
) or lesser restoration
13-16
Favor
Greater restoration
17-18
Smiting
Branding smite
19
Summons
Planar ally
20
Wind walking
Wind walk
Backgrounds
Guildmastersâ Guide to Ravnica
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
.
4
The laboratory where I did my research contains everything that is precious to me.
5
I will get revenge on the shortsighted fool who killed my precious krasis creation.
6
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Spelljammer: Adventures in Space This document contains official updates to Spelljammer: Adventures in Space. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T8: Living Quarters Six bedchambers open off the dining hall (area T7). Each contains two plain wooden cots with straw-stuffed mattresses and woolen blankets. Next to each bed are wall hooks for hanging apparel. Only three of the chambers show any sign of recent use.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Atop each one are two statues of armored knights on horseback with lances, charging toward one another. The wind bites and howls like wolves as it passes through the gorge. The western arch contains
empty guard posts, one on each side of the bridge. These 10-foot-wide chambers provide some protection against the howling wind.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
, of course, so even people who live in a village along the Sword Coast might get wind of happenings in distant lands.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Gargenhaleâs Fleet Whether the characters head for Gargenhaleâs fleet or immediately set sail for Doomspace, their course takes them toward the wreckage of a recent battle: Dead ahead, you see a
, and two star moths.â
Kruxâs count is accurate. If Topolah is aboard the Second Wind, she recognizes the flying fish ships, lamprey ships, and squid shipsâthey account for roughly half of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chamber adjoining the stream just inside the caveâs entrance is the dragonâs dining hall; it contains the horrid remnants of recent meals. Rocky Grotto. Past the topmost cascade is the grotto floor
are typical of the places white dragons seek out to make their homes. White dragons enjoy the mournful sound of the wind and frequently choose lairs with long, winding tunnels down which icy gusts can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
giff, reporting on his activities and contacts. When word of the recent altercation between the characters and the astral elves gets back to Hastain, the reigar decides to punish the characters for
their insolence. Hastain pursues them in an esthetic (see Booâs Astral Menagerie), which trails the Second Wind at a safe distance. Once it becomes obvious that the party is heading to meet Topolah, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
favorite, is the present occupant. The areaâs former occupant, Jorlan Duskryn, has been displaced to the elite barracks after his recent injuries. The chamber contains cushions laid out across floor
quarters. Treasure The table holds a pewter pitcher and a pair of matched goblets, worth a total of 1 gp. The chest contains Shoorâs personal items and clothing, as well as a small purse containing 20 gp, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Douganâs Hole Douganâs Hole is the smallest and most insular of the ten towns. Its residents arenât fond of visitors, and inbreeding has caused the population to dwindle in recent years. It also has
holes in the ice to catch knucklehead trout, which they depend on for survival. Visitors to Douganâs Hole are often struck by the eeriness of dark, humanoid shapes out on the ice, remaining silent and still as the wind howls around them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic beadâs spell is cast, that bead canât be used again until the next dawn. d20
Bead of ⊠Spell 1â6 Blessing Bless 7â12 Curing Cure wounds (2nd level) or lesser restoration 13â16 Favor Greater restoration 17â18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic beadâs spell is cast, that bead canât be used again until the next dawn. d20
Bead of⊠Spell 1â6 Blessing Bless 7â12 Curing Cure wounds (2nd level) or lesser restoration 13â16 Favor Greater restoration 17â18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic beadâs spell is cast, that bead canât be used
again until the next dawn. 1d20 Bead Spell 1â6 Bead of Blessing Bless 7â12 Bead of Curing Cure Wounds (level 2 version) 13â16 Bead of Favor Greater Restoration 17â18 Bead of Smiting Shining Smite 19 Bead of Summons Guardian of Faith 20 Bead of Wind Walking Wind Walk
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
leading into area 8. This chamber serves as the office and apartment of Andras, the templeâs torturer and rival of the warden. It holds a bed, a desk, and mundane gear. The desk contains notes on
locked strongbox can be found under Andrasâs bed. It can be opened with a successful DC 15 Dexterity check using thievesâ tools, but contains an easily noticed poison needle trap. A failed check
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
decorated cover. Its beautifully rendered interior abounds with images of Alkazaarâs handsome, mustachioed face under his wide-brimmed hat. Alkazaar is often shown with the wind whipping at his flowing
barely half an inch thick but otherwise has the dimensions of its companion. When it is opened, a few grains of sand fall from between its crisp, dry pages. It contains the story of the lost golem as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
include a wooden chest and a freestanding mirror in a wooden frame. Davian Martikov One of the wardrobes contains Stefaniaâs clothes, and the other contains Dagâs. The desk holds manifests recording
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-running campaign, this tome contains page after page of inspiration. Itâs your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
red leather pouch containing 75 gp, and a spellbook stolen from Yarekâs room (area 8d). The book contains these spells: cloud of daggers, conjure elemental, darkvision, fog cloud, grease, gust of wind
8. Student Dormitories Each room contains identical furnishings: Pneumatic Tubes. A row of five pneumatic tubes is attached to one wall. These tubes are labeled with their destinations and connect to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32c. Any battle here brings reinforcements from those areas, as well as from area 20. 32c. Captainsâ Quarters Two hobgoblin captains converse quietly in this room, which contains three beds. Other
furnishings include a stone table surrounded by six wooden stools, with an unlit iron chandelier suspended above it. The captains are worried about the recent abnormal behavior of their warlord commander
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Giant Spider Den Giant spiders make their home here despite countless attempts by adventurers to get rid of them. 19a. Arachnid Down Clutter. Narrow paths wind between scattered piles of broken
.
Armoire. Standing against the south wall is a wooden armoire draped in cobwebs.
Treasure. The armoire contains the skeletal remains of a halfling adventurer who was trapped inside by giant spiders and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
eyes widen, then narrow. âWhatâs this foul treachery?â he hisses.
Unbeknownst to anyone aboard the Second Wind, Agony the ghost has taken possession of Flinch. Before the players roll initiative for
disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with âShipless Pursuitâ below. Otherwise, skip ahead to âAboard the Second Wind.â Shipless Pursuit Without the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleportation into the bunker fails. The door has AC 22, 75 hit points, and immunity to poison and psychic damage. The bunker contains a narrow set of stairs descending 200 feet into Kasâs chamber (area
this unfavorable posting due to his recent failed assault at Carapace Ridge. Heâs determined to follow Miskaâs order that no one enter Kasâs redoubt. Kalzak engages in delaying conversation to give the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Masterâs Guide contains rules for maritime vessels and a
transports the party to repay her debt. Spells such as wind walk or polymorph can grant flight for a limited duration. Finding the ship isnât easy. Characters must use divination magic to locate it, lure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
slime off rocks to fill their bellies, prompting them to attack smaller creatures on sight. Treasure. At the back of the fomoriansâ cave are two sacks made of gas spore hide. One sack contains 2,100 cp
, 1,590 sp, 480 gp, and the broken pieces of a wooden rocking chair. The other contains thirteen misshapen chunks of yellow quartz (50 gp each) and a rusty iron rowboat anchor that weighs 30 pounds
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
found, the book contains the following spells: contingency, fireball, gust of wind, Leomundâs tiny hut, magic missile, thunderwave, and wall of force. It functions as a spellbook for you. Fulminating
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
unless it has some other magical means of traveling from one world to another. (See âMaterial Planeâ in this chapter.) Spelljammer: Adventures in Space contains extensive information about Wildspace and
Astral travel. Bruce Brenneise A spelljamming wasp ship approaches the githyanki city of TuâNarath Psychic Wind A psychic wind is a storm of thought that batters travelersâ minds rather than their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Magic of Wyllowwood In addition to dark caverns, this level contains forests of trees like those that grow on the surface. These temperate forests were magically created by Halaster, and the sky high
, the moon, the stars, and clouds, though there is no wind or breeze to speak of. During the day, the warmth of the sun can be felt, and at night the temperature drops as one would expect. Despite
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wyvern lies on the skybridge, its body scorched by lightning. 4 A curious and friendly cloud giant is surprised to see travelers on the skybridge and asks them at length about recent happenings in the
Lambakluha. The bonesinger has not yet heard of the attack in Kalapang and is horrified if the characters share the news with her. If asked about recent bakunawa activity, Ina says sheâs heard a






