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Returning 13 results for 'contingency convert whether'.
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Spells
Player’s Handbook
effect immediately after the trigger occurs for the first time, whether or not you want it to, and then Contingency ends.
The contingent spell takes effect only on you, even if it can normally target
Contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain trigger occurs. You describe that trigger when you cast the
Contingency
Legacy
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Spells
Basic Rules (2014)
immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends.
The contingent spell takes effect only on you, even if it can normally target
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent spell--as part of casting contingency
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
occurs for the first time, whether or not you want it to, and then Contingency ends. The contingent spell takes effect only on you, even if it can normally target others. You can use only one Contingency
Contingency Level 6 Abjuration (Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (a gem-encrusted statuette of yourself worth 1,500+ GP)
Duration: 10 days
Choose a spell of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
occurs for the first time, whether or not you want it to, and then Contingency ends. The contingent spell takes effect only on you, even if it can normally target others. You can use only one Contingency
Contingency Level 6 Abjuration (Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (a gem-encrusted statuette of yourself worth 1,500+ GP)
Duration: 10 days
Choose a spell of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends. The contingent spell takes effect only on you, even if it can normally target
Contingency 6th-level evocation Casting Time: 10 minutes Range: Self Components: V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp) Duration: 10 days
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends. The contingent spell takes effect only on you, even if it can normally target
Contingency 6th-level evocation Casting Time: 10 minutes Range: Self Components: V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp) Duration: 10 days
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
already cast. Objects. Your ability to handle objects is determined by the form’s limbs rather than your own. In addition, you choose whether your equipment falls in your space, merges into your new
form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it’s practical for the new form to wear a piece of equipment based on the creature’s size and shape. Your equipment
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Gambler All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you’re a good gambler or a bad one rarely matters
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
already cast. Objects. Your ability to handle objects is determined by the form’s limbs rather than your own. In addition, you choose whether your equipment falls in your space, merges into your new form
, or is worn by it. Worn equipment functions as normal, but the DM decides whether it’s practical for the new form to wear a piece of equipment based on the creature’s size and shape. Your equipment
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, asking whether they hunt for sport or sustenance. The titan alone decides who may enter—and who must meet a gruesome end. Wrath disdains sport hunters and their ilk, vowing never to let them pass
warlord attempts to capture Camp Greenbriar and convert it into a logging camp. 3 A musteval guardinal (see Morte’s Planar Parade) explorer hires the characters to join an expedition to recover a lost
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Menzoberranzan and Blingdenstone, sabotaging supply caravans and generally causing mayhem. They usually kill or convert victims who survive their initial attacks, although Makubli recently turned over
accidentally insulted the yochlol in area W12. The powerful Fiend had Sril thrown into jail, and the cultists are considering feeding him to Ker-arach to appease Lolth. Recruiting Sril. Whether the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
convert a great deal of wealth into portable form, ready for secure retrieval. Unfortunately for her — and unknown to Omin Dran — Oppal was recently arrested for murder in a case of mistaken identity. She’s
, they know they need to work fast, but are still weighing whether trying to get to her in the dungeons of Castle Never is worth the risk. Moguhl notices the characters asking about Oppal. She tries to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
others, it’s a tumbled mess.
Lyzzie Calderos (see area E29) decided to convert a storage room for her hell hounds, so she ordered her minions to toss all the junk found in that room into these two
, hence the disheveled nature of some piles. A thorough search of each room requires 6 hours. Whether the characters find anything of value is up to you. E22. Display Hall Two Eternal Flame guardians






