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Returning 35 results for 'continual readily guide to have rebuke'.
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Magic Items
Mythic Odysseys of Theros
chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Erebos’s Claim. While carrying the whip, you can use an action to cast either circle of
dusk.
Destroying the Whip. To destroy the whip, it must be taken to the heights of Mount Hiastos in Nyx, unraveled by a Returned, and left to bask in continual daylight for one month.
Magic Items
Baldur’s Gate: Descent into Avernus
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
continual magical effects are rare, with protections against magic being the exception. Some localities might prohibit specific spells. It could be a crime to cast any spells used to steal or swindle
, such as those that bestow invisibility or produce illusions. Enchantments that charm or dominate others are readily outlawed, since they rob their subjects of free will. Destructive spells are likewise
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Everyday Magic Items Thanks to dragonshards, common magic items — including the ones in Xanathar’s Guide to Everything — are readily available in Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3). Xanathar’s Guide to Everything
also offers more spells. 1st Level
Protection from evil and good
2nd Level
Augury (ritual)
Continual flame
Enlarge/reduce
Summon beast *
3rd Level
Aura of vitality
Elemental weapon
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
library bid me guide you to the gates, and I’ve waited too long for you already.”
After his initial greeting, Veldyskar speaks only if spoken to, and his answers are brief. With the basilisk as their
guide, it takes the characters another eight hours to reach the gates of Gravenhollow. Untold years ago, a visiting stone giant druid presented the librarians with a gift: Veldyskar, an intelligent
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
peruse the contents within, with an Avowed adjutant (a commoner) serving as their guide. Visitors are required to stay with their guide, since those unfamiliar with the library might become lost in
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters win the gnomes’ trust, they are welcomed into Inner Blingdenstone, and to what food and comfort the locals can readily provide. ROLEPLAYING THE SVIRFNEBLIN
Deep gnomes are a dour lot
characters help the svirfneblin openly (see “Social Interaction” in chapter 8 of the Dungeon Master’s Guide). Some deeds in Blingdenstone reward the characters with an automatic attitude shift, while others
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the best known of which is Van Richten’s Guide to Vampires. In fairer days, Rudolph lived with his wife, Ingrid, and son, Erasmus, in their family home outside Rivalis in the domain of Darkon. Brash
from my enemies.” Flaw. “I am cursed. I will never find peace.” Adventures with Rudolph van Richten Van Richten readily provides mentorship to characters devoted to fighting the creatures of the night
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
glass lanterns with continual flame spells cast on them.
Wounded Githyanki. Four githyanki warriors are recovering from wounds inflicted on them by the mind flayers’ thralls. Each has 30 hit points
out through small holes inside. The water is cool and clean, and serves the githyanki as a source of fresh water. 7c. Knights’ Quarters Light. Resting on the floor is a glass lantern with a continual
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
!”
Gargenhale has used his Ship Invisibility action to conceal the Second Wind, although the effect is not readily apparent to anyone aboard the vessel. To pursue the fleeing mutineers, the Second Wind must
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
already established as members of the Redcloaks (see “Starting at Higher Level” in chapter 1 of the Dungeon Master’s Guide). In this case, you might also begin with magic items and other gear
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Nightspider Dead Ahead The neogi ship bearing down on the Moondancer at the end of chapter 3 is a nightspider called the Ebonsnare. See chapter 2 of the Astral Adventurer’s Guide for more information
—an offer Sartell readily accepts in the wake of the nightspider’s ambush. If the Moondancer appears to be under the control of someone other than Captain Sartell (such as Traevus, the astral elves, or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
readily converses with the characters even if their initial appearance is suspicious, asking them friendly questions with the aim of discovering if Moghadam sent them. If asked about his unusual appearance
pp, ten small rubies (worth 25 gp each), a ring of water walking, and a vial of blood of the lycanthrope antidote (see appendix C). Manipulating Time Having a mechanical guide spend 1 charge in this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contempt.
Thessalar The imperturbable artificer Thessalar readily converses with the characters, albeit with a domineering attitude. His starting assumption is that they’ve been sent by Moghadam, and
, the characters’ mechanical guide can use its teleportation ability to take them to the tomb. If the characters have already caused trouble in the temple, or if Thessalar suspects they will, he might
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
centaurs, minotaurs, and satyrs more readily than unpredictable humans and alien tritons. Leonin Communities Leonin prides typically occupy dens or mobile tent cities, or possibly both at different
animal migrations, and make their place in the natural cycle. Sun Guide prides might be found throughout Oreskos, but most orbit the lake known as Sun’s Mirror. While these prides sometimes seek their dens
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suspicion. Those who play the factions against one another might earn the favor of both—but for how long? Using the renown system from the Dungeon Master’s Guide, track the characters’ standing with
favor with that faction’s leader or leaders and influence over their plots. Use the examples of these benefits in the following sections to guide you in creating further rewards and concessions
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
adventurers and other individuals who deal with large sums of wealth. They exchange coin for gemstones as readily as they find buyers for historical relics and recovered art. 5 Philosophical Faction
locate exotic materials for crafting, spell components, or magic items, or buyers for them (a downtime activity in the Dungeon Master’s Guide and Xanathar’s Guide to Everything). You can locate or sell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
instead from Xanathar’s Guide to Everything. Cantrips (0 Level) acid splash
create bonfire *
dancing lights
fire bolt
frostbite *
guidance
light
mage hand
magic stone *
mending
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
crossroads who take advantage of this fact to offer their services as city guides. Though some reputable members of this cadre will guide you true for a fair fee, plenty of citizens with nothing to lose
or gain by doing so will also readily set you on the right course if you’re simply polite.
Undercliff This area of rolling grassland and small wooded areas east of the city is a rural community
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stone columns. Continual flame spells cast on stone lampposts reflect off crystals embedded in the walls and ceiling, illuminating myriad fountains, waterfalls, streams, and pools. Water drips from
. If the characters delay his departure, he gets angry at them and claims to be an expert Underdark guide, promising to lead them wherever they wish to go. If they accept his offer, he leads them to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fieldstones. The ceilings are corbeled fieldstone 10 feet high and supported by carved stone pillars. Motes of continual flame light the passage and chambers. The flames produce no heat. They’re Wiggan’s
beside it. Cold. The burial hall is cold due to the presence of the chieftain’s restless spirit. This cold is extreme, as described in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
asterisk, the spell is instead from Xanathar’s Guide to Everything. Cantrips (0 Level) acid splash
create bonfire *
dancing lights
fire bolt
frostbite *
guidance
light
mage hand
magic stone
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
woods block the view upslope, making it difficult to ascertain the origin of the smoke (a natural chimney). Have the party’s guide make a DC 10 Wisdom (Survival) check when the group first enters the
hillside. On a successful check, the characters travel in the general direction of the chimney. Otherwise, they lose their way (see “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide). (A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
“Wilderness Survival” section in chapter 5 of the Dungeon Master’s Guide).
Doors. Svardborg’s doors are 25 feet tall and made of thick wood, with handles positioned 11 feet above the floor. A Huge
unlatched, a creature must use an action to push or pull on the heavy door, opening it with a successful DC 13 Strength (Athletics) check.
Illumination. Continual flame spells cast on torch sconces cast
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell in chapter 3) or two asterisks (a spell in Xanathar’s Guide to Everything). Cantrips (0 Level) Acid splash
Booming blade *
Create bonfire **
Dancing lights
Fire bolt
Frostbite
Arcane lock
Blur
Continual flame
Darkvision
Enhance ability
Enlarge/reduce
Heat metal
Invisibility
Lesser restoration
Levitate
Magic mouth (ritual)
Magic weapon
Protection from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
70 degrees Fahrenheit. Light. Sconces lit by continual flame spells or sourceless overhead illumination fill each area with bright light. Realms Beyond. Each of the Platinum Rooms is on a different
plane. The features here affect the areas on map 14.1 and 50 feet beyond that area. Beyond that, the plane functions as detailed in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1H). 1A. Feast Hall The frost giants have tracked snow into this great hall, which is illuminated by continual flame spells cast on torches that are mounted to the walls and wooden pillars. These cold
Icicles hang from the rafters of this ice-glazed hall, which is illuminated by bluish continual flame spells. An ivory drinking horn rests atop a frozen table in the middle of the room. South of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
need only grab hold of the rope and say “up” or “down” to be hoisted or lowered one floor as desired. Illumination. Continual flame spells bathe the interior in bright light. Topolah can suppress or
prepared plus the following: air bubble (appears in the Astral Adventurer’s Guide), grease, haste, and Rary’s telepathic bond. Third Floor Two mechanical gnomes are using rags to polish a ten-foot-long
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the assault draws to a close. On Alert Prepared for attack, the sahuagin forces readily charge into battle once they know the assault has begun. The fortress rings with the sounds of sahuagin
possible that the party could be overwhelmed by foes. Consult the “Handling Mobs” section in chapter 8 of the Dungeon Master’s Guide to help deal with large numbers of enemies. Concluding the Assault
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, narrowing to 2 feet wide on the outside of the wall. Wooden ballistae (see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide) are positioned behind several of the arrow slits
(created by continual flame spells) that blaze in golden sconces along the walls. A golden sconce is worth 250 gp and weighs 25 pounds. Outdoor areas have natural lighting.
Oversized Furnishings
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of
fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast Adventurer’s Guide.) Use one of the