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Returning 35 results for 'continue raise get to have remote'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse to get along, and competition between
them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace between them is remote, because goliaths like to hold grudges.Cold
Monsters
Icewind Dale: Rime of the Frostmaiden
to get along, and competition between them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace between them is remote, because goliaths like to hold grudges.Cold
Monsters
Bigby Presents: Glory of the Giants
, inquisitive, and power-hungry fomorians felt they had already learned all they could from the Material Plane, and they departed to the Inner Planes, where they could continue their journeys of knowledge
unopposed.
In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane
Monsters
Ghosts of Saltmarsh
. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the matriarch is incapacitated.
While charmed by the matriarch, a
direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the
Monsters
Mythic Odysseys of Theros
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
performed dark rituals, robbing the power of ancient, slumbering giants and using it to transform their servants. This primal energy granted the archons' agents numerous limbs—the better to raise the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with terror, so folk never venture out at night, strangers are met with suspicion and anger, and parents warn their children: “Be good, or the annis will get you.”
When an annis feels
especially cruel, the hag adopts the appearance of a kindly elder, approaches a child in a remote place, and gives them an iron token (described below), through which the child can magically confide in the
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
Species
Eberron: Rising from the Last War
Welcome, welcome! So good to see you again. Let me get your drink—blackroot tal with honey, yes? And then you have to listen to this story I’ve heard about the strange things going on
reach of any government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Monsters
Fizban's Treasury of Dragons
deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of other dragons
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
Monsters
Fizban's Treasury of Dragons
.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Species
Eberron: Rising from the Last War
We get things where they need to go. It doesn’t matter if it’s a letter, a person, or a hundred tons of steel. Whether we have to cross mountains, rivers, or the Mournland itself, Orien
difficulty securing funds to rebuild the lightning rail line across the blasted landscape. Indeed, he spends most of his time away from his headquarters in Aundair, trying to raise funds for the
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can
Backgrounds
Baldur’s Gate: Descent into Avernus
work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and they’re liable to get you
arrested or killed with their idiocy.
FEATURE: CRIMINAL CONTACT
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages
Backgrounds
Sword Coast Adventurer's Guide
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden
in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Monsters
Fizban's Treasury of Dragons
. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
terrible or seek something incredibly important.
Zakhara. As the saying goes among those in Faerûn who know of the place, “To get to Zakhara, go south. Then go south some more.” Of
Harpy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a
route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
CONTACT
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances
always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a
races
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
;Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
’ feelings if doing so could adversely affect the yuan-ti’s plans, but they understand humanoid psychology well enough to know that they can get away with this casual disregard for life
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Hooks You can use this adventure at any point in your campaign when the characters are traveling on a remote coastal road. You might have them drawn into the mystery by chance, trusting the
players to want to explore the devastated hermitage, rescue the survivors, and learn what happened. Alternatively, consider either of the following hooks to get the characters to the hermitage.
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
rather than perform the work or confront the foe. Even when subsumed into a goblinoid host and drawn into war, bugbears must often be roused from naps and bribed to get them to do their duties.
This
instead of killing them, he showed mercy and even honored them in a way by setting them free — under his control — so that bugbears could continue to employ their talents against his enemies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Hooks You can use this adventure at any point in your campaign when the characters are traveling on a remote coastal road. You might have them drawn into the mystery by chance, trusting the
players to want to explore the devastated hermitage, rescue the survivors, and learn what happened. Alternatively, consider either of the following hooks to get the characters to the hermitage.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
There’s More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
need to play heroic characters caught up in an ancient war among dragons as they explore the secrets of Stormwreck Isle. Get ready for hours of epic adventure! Find additional tips, tools, and video walk-throughs to help you get started at playdnd.com.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
There’s More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
need to play heroic characters caught up in an ancient war among dragons as they explore the secrets of Stormwreck Isle. Get ready for hours of epic adventure! Find additional tips, tools, and video walk-throughs to help you get started at playdnd.com.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Incorporated helps your franchise gain even greater benefits! See the following Franchise Advancement table for a summary of what you get at each rank.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Something Old This event can occur if the characters don’t or can’t raise the burgomaster’s son, Ilya, from the dead. If alive, the Abbot learns that Ilya died recently and, in his human guise
wants to raise their son from the dead. He claims that the “gods of light” want the Krezkov bloodline restored. The characters can try to interfere in the raising of Ilya Krezkov. Otherwise, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Something Old This event can occur if the characters don’t or can’t raise the burgomaster’s son, Ilya, from the dead. If alive, the Abbot learns that Ilya died recently and, in his human guise
wants to raise their son from the dead. He claims that the “gods of light” want the Krezkov bloodline restored. The characters can try to interfere in the raising of Ilya Krezkov. Otherwise, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
holdfasts, vilifying the primeval wyrms. Giants and dragons continue to harbor grudges against one another, and it is seldom that they will meet or occupy the same area without a fight. “Boulders
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
holdfasts, vilifying the primeval wyrms. Giants and dragons continue to harbor grudges against one another, and it is seldom that they will meet or occupy the same area without a fight. “Boulders
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
ravages of time. 2 A new settlement in a remote region seeks to hire adventurers to get rid of a giant lairing nearby. The giant just wants to be left alone and is tired of having to move every few
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Incorporated helps your franchise gain even greater benefits! See the following Franchise Advancement table for a summary of what you get at each rank.