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                        Returning 35 results for 'continue working reflected'.
                    
                
                        
                            
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                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     as a priest in the service of Moloch, where he rose through the ranks before eventually taking over the temple as a working laboratory. Most of his experiments have involved the pursuit of new forms
                                                
                                            
                                                
                                                    , his research and experiments can continue indefinitely.
Over time, Thessalar has subjected himself to so many of his own experiments that his blood has taken on alchemical and magical properties. He regularly uses it as the basis for many of the reagents used throughout his labs.Acid, Poison
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     prosperity of the house, so they can continue to help future generations.
While the public face of Jorasco is that of the healer, there are rumors that the house engaged in disturbing experiments
                                                
                                            
                                                
                                                     during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
                                                
                                            
                                                
                                                     pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     many criticize Jorascoâs demands for payment, the leaders of the house maintain that itâs not about greed; itâs about ensuring the survival and prosperity of the house, so they can continue to help
                                                
                                            
                                                
                                                     future generations. While the public face of Jorasco is that of the healer, there are rumors that the house engaged in disturbing experiments during the Last War, working with House Vadalis to develop biological weapons and strange new creatures âŠ
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     footprints youâve been following continue through these caves. In the center of the floor in the first cave is a human-sized boot.
 The ceiling is 15 feet high, but the webs cover the top five feet of
                                                
                                            
                                                
                                                     Disadvantage
 Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
 Advantage means that instead of rolling the d20 once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     greed; itâs about ensuring the prosperity of the house, so they can continue to help future generations. While the public face of Jorasco is that of the healer, there are rumors that the house engaged
                                                
                                            
                                                
                                                     in disturbing experiments during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Tuning the Rod Regardless of which side, if any, the characters take in this conflict, the characters must pair the second piece of the Rod of Seven Parts to the working Docent in Ialos to continue
                                                
                                            
                                                
                                                     the adventure. (A character need not be attuned to the Docent to pair the Docent to the rod piece.) When a character touches the rod pieceto the working Docent, the piece emits a loud, metallic ping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
                                                
                                            
                                                
                                                     Tharashk operations. As an orc, you could be a Ghaashâkala paladin seeking to protect the innocent from evil. You might be a Gatekeeper druid or ranger hunting aberrations working to prevent the return of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Many Things. This chapter also includes suggestions for other ways adventurers might end up in the Donjon Sphere, as well as advice for how to continue a campaign or keep it on track if the party gets
                                                
                                            
                                                
                                                     it. After devouring the nightmares of everyone left inside the sphere, the feyrs moved on. Since then, the Donjon Sphere has drifted through the Astral Sea. Automated systems keep the vessel working
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     characterâs focus on one aspect of an ability. Among all the things a characterâs Dexterity score describes, the character might be particularly skilled at sneaking around, reflected in proficiency in the
                                                
                                            
                                                
                                                     wooden flute, an Intelligence check to craft a wooden secret door, or a Strength check to build a working trebuchet. However, the proficiency bonus wouldnât apply to an ability check made to identify
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     be quite suddenâor to give them a way to continue engaging in the quest while their companions attempt to bring them back to life. These interludes can be played as brief scenes where the player of
                                                
                                            
                                                
                                                     moments from the characterâs story and how they can be reflected in the events of their final descent. Maybe they see the souls of friends, allies, or loved ones who perished, whether their fates are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     ranks before eventually taking over the temple as a working laboratory. Most of his experiments have involved the pursuit of new forms of life, resulting in such creatures as the thessalhydra and the
                                                
                                            
                                                
                                                     owlbear. In recent years, he has also researched the prolonging of lifeânamely his own. Thessalar hopes that by becoming a lich, his research and experiments can continue indefinitely. Over time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Halasterâs voice, âTerrible and painful magical death! Fireballs and lightning bolts! Begone!â It speaks and understands Common, but voices nothing but empty threats and a desire to continue its âwork
                                                
                                            
                                                
                                                    â undisturbed. If asked what itâs working on, it shouts, âMagic!â and chuckles. A character who watches the puppet work and succeeds on a DC 10 Intelligence (Arcana) check ascertains that the puppet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ). DEATH HOUSEâS FEATURES
 Death House is aware of its surroundings and all creatures within it. Its goal is to continue the work of the cult by luring visitors to their doom. Various important features
                                                
                                            
                                                
                                                     working oil lamps or fireplaces. 
 Characters can burn the house to the ground if they want, but any destruction to the house is temporary. After 1d10 days, the house begins to repair itself. Ashes sweep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     lesser option not working? 
   12  Iâm easily startled, but Iâm not a coward. 
   Horror Character Ideals    d12 Ideal 
     1  Adrenaline. Iâve experienced such strangeness that now I feel alive
                                                
                                            
                                                
                                                    , faith, family, or teacher to continue a vaunted legacy. 
   9  Promise. My life is no longer my own. I must fulfill the dream of someone whoâs gone. 
   10  Revelation. I need to know what lies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the rubble in 4 hours, and multiple characters working together can reduce the time proportionately. The cellar is a 30-foot-square room with mortared stone walls, a 10-foot-high ceiling supported by
                                                
                                            
                                                
                                                     pen. If the characters try to set the goats free by dismantling or damaging part of the fence, the skulls atop the fence posts begin howling and continue to howl for 1 minute. The racket attracts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     Astral Menagerie), a soldier who believes his glory days are behind him. Krux has spent the last few years working as a mercenary on and around the Rock of Bral, but lately the giff has been spending more
                                                
                                            
                                                
                                                     their ships be fired upon. The elves undoubtedly left spies behind to make sure their warnings were heeded. Best we continue this chat aboard my ship.â
 On the way to Kruxâs ship, the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     checking out the drawbridge?
 In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working together
                                                
                                            
                                                
                                                     capabilities. This increase in power is reflected by an adventurerâs level. Thereâs no winning and losing in the Dungeons & Dragons gameâat least, not the way those terms are usually understood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     is checking out the drawbridge?
  In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working
                                                
                                            
                                                
                                                     new capabilities. This increase in power is reflected by an adventurerâs level. Thereâs no winning and losing in the Dungeons & Dragons gameâat least, not the way those terms are usually understood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Campaign Characters The characters are the focus of every D&D adventure, and their players are your partners in developing their charactersâ epic journeys. By working with your players to understand
                                                
                                            
                                                
                                                     from a characterâs backstory. As characters continue to adventure, theyâll find different goals to pursue, such as finding a lost relic, honoring an ancestor, avenging a fallen mentor, or defeating a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Contact The easiest approach is to have Kwalish in area O7 when the characters arrive â an elderly gnome arcane inventor (use the evoker stat block from Voloâs Guide to Monsters) working on his latest
                                                
                                            
                                                
                                                     bit of special material to fuel his experiments and continue his work â a piece of the charactersâ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the Brightguard canât. Artavazda offers each character 800 gp for their aid, plus the potential for additional work. If the characters balk at working with the Brightguard, Artavazda doubles his payment
                                                
                                            
                                                
                                                     offer. Should the characters still refuse, the pari understands but requests they visit the Ruz Bazaar to see the pain the Ashen Heirs are causing. Continue with âAfsounâs Arrestâ but then skip the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     long before being sent here, and he believes something of magical value might be hidden in the region. He wants to find it swiftly, return to his people, and continue working toward joining the Mages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
                                                
                                            
                                                
                                                     characters working together to make a successful DC 25 Strength (Athletics) check. On the second and any successive raids upon the place, there is a 50 percent likelihood that the gates will be ajar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     dangersâunknown to the characters, some more sinister force is at work. For every two hours the characters spend working in Kollema Hall, roll on the Kollema Hall Accidents table to determine whether an
                                                
                                            
                                                
                                                     event occurs, then run the corresponding event, which is described below the table. Events can occur more than once. At the end of this time, continue with the âWaking Nightmaresâ section. Kollema Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     stairs.
 If the sahuagin in this area have not been alerted when the party enters, continue with: Ten slaves, working by torchlight, smooth and dress the unfinished exterior walls of the hall. Each
                                                
                                            
                                                
                                                     arranged around the walls of the room, though there are none near the north wall west of the archway.
 Propped against the center of the north wall are dozens of stone-working tools.
 This barracks area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the area, and House Eagleshields has holdings near Amphail that it uses to continue its long tradition of caring for unhealthy animals from nearby farms, and offers fine tack and other gear for sale
                                                
                                            
                                                
                                                    . They consider themselves good landlords to the folk that farm their lands, and are sure to bring any threats to honest, hard-working commoners to the attention of both the Lord Warder and the Lords of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
                                                
                                            
                                                
                                                     working in the temple recently, she witnessed a ship change course and crash into the rocks to the north (see âCloister Questsâ). Varnoth is indifferent to visitors, but a character can shift her attitude
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
                                                
                                            
                                                
                                                     the survival of their legion than they do for others of their own kind. Two legions might battle over territory, resources, or power, or out of simple pride. Such a feud can continue over generations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
                                                
                                            
                                                
                                                     intent will be reflected in future printings of the Playerâs Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space thatâs less than 40 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     working behind the black curtain, but she peeks out in response to the wightsâ challenge. She whispers to order the lead wight to attack. A character who succeeds on a DC 20 Wisdom (Perception) check
                                                
                                            
                                                
                                                     notices Sarkalla while she does so. Quite mad, Sarkalla cares only for her experiments and her âprecious childrenâ â the oozes that she is working to imbue with intelligence in order to create âthe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     working or training in other parts of the monastery. When they arenât working, theyâre resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
                                                
                                            
                                                
                                                    . Kitchen The door leading outside is locked after nightfall. During the day, monks working in the kitchen frequently go in and out, gathering herbs or dumping refuse. Hot coals smolder in two big brick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     as though her face was being reflected in a broken mirror. Looking into his former friendâs activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
                                                
                                            
                                                
                                                    , or other valuable items left in the charactersâ rooms. Working Late. If the characters take rooms and spend one or more nights at the temple, the character who has the highest passive Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     frost giants continue hunting for Sirac. If the characters allow Sirac to accompany them, assume that any frost giants that appear in a random encounter are searching for him. If they travel to
                                                
                                            
                                                
                                                     armor, and Naeremos is missing his left arm (which was torn off by a troll). Although they claim to work for the government of Mirabar, Sorelisa and Naeremos are actually working for the Zhentarim. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     job. He has no tolerance for unrepentant criminals and often votes no on commutations. R8: Kitchen and Side Rooms Six cooks (neutral, human commoners) take shifts here, working in pairs to produce
                                                
                                            
                                                
                                                     necessities to continue operations for six months. R14: Privy This room contains a dozen wooden waste buckets. Once per day, usually in the morning, manacled prisoners carry the buckets outside the prison
                                                
                                            
                                        






