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Returning 35 results for 'continues way ranges'.
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Monsters
Strixhaven: A Curriculum of Chaos
target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, the target takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Wither
studies. Their magic ranges from necrotic shadows and withering bursts of poison to flourishing bursts of plant life.
Witherbloom Scholars
Witherbloom College studies the magic inherent in the natural
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
"} radiant damage, and the target must succeed on a DC 14 Wisdom saving throw or be charmed by the veil keeper until the start of the veil keeper’s next turn. While charmed in this way, a creature
;ogres, and other giant folk, irda have shimmering skin that ranges through shades of indigo and sea green. Their innate magic provides them with limited shape-shifting abilities and the power to create illusions.
Monsters
Mythic Odysseys of Theros
each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least
hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in the minds and
Monsters
Strixhaven: A Curriculum of Chaos
another creature it can see within 30 feet of itself. The target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, the target takes 3 (1d6
magical potions and talismans, in addition to their spellcasting studies. Their magic ranges from necrotic shadows and withering bursts of poison to flourishing bursts of plant life.
Witherbloom Scholars
Monsters
The Book of Many Things
the first Deck of Many Things. She doesn’t know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will she. She has no way to prove this hypothesis
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 12). While grappled in this way, a creature’s speed isn&rsquo
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
Monsters
Fizban's Treasury of Dragons
Wisdom saving throw or be charmed until the end of its next turn. While charmed in this way, the target becomes the shard’s puppet, acting and moving in accordance with its telepathic commands
. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
Monsters
Mythic Odysseys of Theros
since its last turn, unless it has taken 40 or more fire damage since its last turn. Polukranos regains 20 hit points for each head regrown in this way.
Reactive Heads. For each head Polukranos has
period of hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in
Monsters
Fizban's Treasury of Dragons
’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest
dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately
Monsters
Divine Contention
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds
object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
Species
Spelljammer: Adventures in Space
consume food by osmosis, the way an amoeba does, and excrete waste through tiny pores. They breathe by absorbing oxygen through another set of pores, and their limbs are strong and flexible enough to
, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
Monsters
Fizban's Treasury of Dragons
amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding
the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down
. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast
Halfling
Legacy
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
races
valleys and foothills of the two oldest mountains on the continent: the Rock-Teeth and the Grey Spine. Beneath these vast ranges ran rich veins of mithral and gold. The dwarves who mined and crafted
outnumbered by the armies of the Bürach Empire. Realizing there was only one way for his people to survive and prosper, the dwarf king struck a deal with the Bürach Empire. The dwarves would
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nursery-oubliette, and the Old Cauldron, a plugged pot where Lorinda’s coven-sisters languish. The Gurgyl ranges across Tepest at Lorinda’s will and might appear anywhere. The villagers of Viktal know the Gurgyl serves their god in some way, but sighting it portends bad luck.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Wrap Up When the characters have dealt with the merrow, one way or another, read this text to wrap up: With a splash, the merrow disappears into the ocean deeps and the ship continues on its way. The
races
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
impartial and balanced canvas of the Outlands: a broad region whose boundless terrain blends to match the extreme forces that shape it. Arid, flame-scarred plains give way to heroic mountain ranges
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
) piercing damage.
Harpoon. Ranged Weapon Attack: +7 to hit, range 50/200 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target is grappled (escape DC 12). While grappled in this way, a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light, the vent is the center and source of the area’s dark hallow effect. This narrow opening continues down for hundreds of feet beneath the ocean bottom, never widening. Sealing this vent is the only
way to lay Syrgaul’s spirit to rest. Doing so also prevents the evil from further corrupting those who drown in the area. One easy method of sealing it is to use the flask of sovereign glue from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Overland Voyage If the characters decline the sea voyage, they can consult a map at Candlekeep that shows the safest and fastest overland route, starting with the Way of the Lion, the road that leads
inland (east) from Candlekeep. That road intersects with the Coast Way, which runs north along the eastern edge of the Cloakwood. About 50 miles north along the Coast Way is a trail that runs west
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has revealed all she knows. The characters can have the book copied at the usual rates to have a way of referencing Sarah’s notes and sketches, but you can also assume that they remember any necessary
information from the book as the adventure continues. To get the characters into the mystery as quickly as possible, their trip to Waterdeep unfolds with no problems or random encounters, unless you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, falling down the steps until it comes to a halt or goes over the edge, at which point it continues “downward” until it collides with the next closest section of the staircase, and so on. Precious items lost in this way sometimes appear on the nearest landing, mysteriously returned to their owners.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for the Ring of Winter. If the characters make their way back to civilization with Artus in tow, they should encounter one or more of these groups along the way. Valindra Shadowmantle and the Red
Wizards of Thay also won’t pass up a chance to take the ring by force. With or without the ring, Artus Cimber continues to await Mezro’s return while searching for the means to reach or summon the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
they wander off course? How do you avoid creating a boring play session of uninterrupted slogging across a rocky wasteland? One solution is to think of an outdoor setting in the same way you think
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Encounter with Bakaris While the characters are making their way to the council chamber, read the following text: As you cross Castle Kalaman’s paved courtyard, a familiar figure intercepts you with
people in need. He and his father are putting their own ambitions before the needs of the people of Vogler—a trend that continues for the rest of this adventure. A character can make Bakaris the Younger
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
feel the icy claws and teeth of the cold wind sweeping down from the north, shearing through their layers of clothing. Termalaine was built in the path of this dreadful gale, which continues well past
low hill north and east of the settlement. Their efforts are hampered by creatures from the Underdark that occasionally find their way up into the mine. Whenever such creatures are discovered, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
point where his expedition was lost, despite its members’ formidable knowledge and skill. Working their own way into the Barrier Peaks, the characters eventually arrive at Kwalish’s first laboratory
land explored in Tomb of Annihilation. The mysterious and poorly mapped peninsula contains several suitable mountain ranges, including the Mistcliffs and the Kobold Mountains. Elsewhere in Faerûn, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remaining citizens of Elturel. Even so, random demons, devils, and other creatures have infiltrated the city. The characters have time to learn about Elturel’s situation and enact a way to save the city
River Styx, to be met by the ordered forces of Avernus attempting to drive them back. This battle continues for the entirety of the characters’ stay in Elturel.