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Returning 35 results for 'continuing returns gods to have ranger'.
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continuing return gods to have ranges
Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Force Dagger", "rollDamageType":"force"} force damage. Hit or Miss: The dagger magically returns to the null’s hand immediately after a
of gods, believing the so-called deities are merely powerful spellcasters. To combat false gods, Athar nulls train to negate the powers of those with magic. Nulls work in the shadows, serving as
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
invisible for the duration of the Invisibility Cloak.Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the
innards of one of these dead gods, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question
Monsters
Bigby Presents: Glory of the Giants
condition until the end of its next turn. Hit or Miss: The boomerang magically returns to the giant’s hand immediately after the attack.
Spellcasting. The giant casts one of the following spells
link to elemental air, cloud giants who turn from the gods of the Ordning often gravitate to the service of Yan-C-Bin, Prince of Evil Air. These giants’ cunning, charisma, and sheer physical and
Monsters
Fizban's Treasury of Dragons
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
; are attracted to the area within 6 miles of the lair and settle there in large numbers.
If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays one’s cards right, they can be controlled through that fear and made to
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Aggressive Expansion Thanks to the company’s continuing success and robust internship program, Acquisitions Incorporated has long since outgrown garden-variety slaughter and disregard for public well
-being. Môrgæn, an elf ranger from the Elsewynn, joined the team as a troubleshooter some time ago, and quickly showed that her propensity for slaughter and disregard for the public well-being is far
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. MULTICLASSING EXAMPLE
Gary is playing a 4th-level fighter. When his character earns enough experience points to reach 5th level, Gary decides that his character will multiclass instead of continuing to
weapons, martial weapons Ranger Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class’s skill list Rogue Light armor, one skill from the class’s skill list, thieves’ tools Sorcerer - Warlock Light armor, simple weapons Wizard -
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stairways during the Time of Troubles, preventing the gods from ascending them and continuing the chaos of that period, until the Tablets of Fate were found. Although his faith has known dark days, worship of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lightning Arrow Level 3 Transmutation (Ranger) Casting Time: Bonus Action, which you take immediately after hitting or missing a target with a ranged attack using a weapon
Range: Self
Components
on a failed save or half as much damage on a successful one. The weapon or ammunition then returns to its normal form. Using a Higher-Level Spell Slot. The damage for both effects of the spell increases by 1d8 for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
options. Draconic Character Ties d10 Draconic Tie
1 I revere and draw my power from one of the dragon gods—most likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
treasures as you see fit, with an eye towards your home campaign and your particular players. If time permits, the giants organize traps, ambushes, and last-ditch defenses against continuing forays into
from within. The characters have been warned to expect guards at the great doors to the steading, but none are visible. (If the party returns to the stronghold after an initial foray, there will be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Likes... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low
Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animal Messenger Level 2 Enchantment (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a morsel of food)
Duration: 24 hours
A Tiny Beast of your choice
returns to where you cast the spell. Using a Higher-Level Spell Slot. The spell’s duration increases by 48 hours for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
evil and good spell. A trickster god can also be forced out by another trickster god (see “Fighting Over a Host” below). When the spirit of a trickster god is forced out of a host, it returns to the
within the tomb to inhabit. The spirits of the trickster gods can’t be destroyed and can never leave the tomb.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Animal Messenger Level 2 Enchantment (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a morsel of food)
Duration: 24 hours
A Tiny Beast of your choice
returns to where you cast the spell. Using a Higher-Level Spell Slot. The spell’s duration increases by 48 hours for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low Monk Unarmed
combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
or use a musical instrument made for a giant child. Gods of the Giants Your character might worship one of the gods described in chapter 2. If you were reared by giants, they might have taught you
their faith. Perhaps one of those gods called you to fulfill a specific purpose. Alternatively, you could worship one of the so-called “interloper gods” (also described in chapter 2) who often take an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spell Restrictions Many spells have altered effects when cast in the Tomb of the Nine Gods, including spells cast from magic items or artifacts, and class abilities that duplicate the effects of
created by rope trick) are subject to the same restrictions as magic cast in the tomb. Modified Spells Spells Effect Antimagic field This spell does not prevent the spirits of trickster gods from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient rituals into powerful undead dracoliches. Only the most narcissistic dragons choose this path, knowing that by doing so, they sever all ties to their kin and the dragon gods. Beyond Death. A
special gemstone that functions like a lich’s phylactery. As the dragon’s flesh rots away, the spirit inside the gem returns to animate the dragon’s bones. If a dracolich’s physical form is ever
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Athar Null The Athar deny the legitimacy of gods, believing the so-called deities are merely powerful spellcasters. To combat false gods, Athar nulls train to negate the powers of those with magic
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 13 (3d8) force damage. Hit or Miss: The dagger magically returns to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wants to raise their son from the dead. He claims that the “gods of light” want the Krezkov bloodline restored. The characters can try to interfere in the raising of Ilya Krezkov. Otherwise, the
. Development Ilya Krezkov returns to life with a random form of indefinite madness (see “Madness Effects” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide). The Abbot uses the raising of Ilya as leverage to get the burgomaster to undertake an unusual quest (see “Something Borrowed” below).
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Aboleth Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal
realm. Their dominance made them like gods. Then the true gods appeared, smashing the aboleths’ empire. Aboleths have never forgotten. Eternal Memories. Aboleths have flawless memories. They pass on their
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Star Lancer Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the innards of one of these dead gods
realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns to the Great Cavern that forms the hollow heart of the dead god
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arvandor. Instead, when an elven soul returns to Arvandor, it is adopted by the other gods of the Seldarine and given respite from the world for a time, during which it is left alone to contemplate its
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
transforms into an androsphinx and attacks the party. If it is victorious, the sphinx returns to its pedestal and reverts to its inanimate state. It turns to dust if reduced to 0 hit points. Voices of
that these are the voices of evil wizards who are enduring an eternity of punishment for defying the gods and dooming the land to ruin. To the Bedine, the wind is an ill omen.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, shields leap from the walls to protect him (see “Flying Shields” below). During waking hours, Ras Nsi returns here only if he’s in danger. If the characters defeat Ras Nsi and question him, he reveals the
Nsi unlock the gate and bring forth the Night Serpent. In return, Ras Nsi defends the Tomb of the Nine Gods. Nine stone puzzle cubes are needed to enter the Tomb of the Nine Gods. Ras Nsi doesn’t
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
given earlier in the adventure. The legend lore spell returns only the following response: “The shackle that is the key, the prison built by a prisoner.” That cryptic clue refers to the manner in
the adventure and use those names in their inquiries, such magic returns the hoped-for results.
The legend lore spell returns an especially cryptic result for the princess: “Glass omens, dread
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ring turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Obo’laka’s Spirit. The spirit of Obo’laka tries to inhabit any character who touches the ring
(see "Spirits of the Nine Trickster Gods"). When Obo’laka’s spirit manifests, read: As you touch the ring, the dust swirls into the shape of a small, feral, bear-like creature that billows toward you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The staff turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Moa’s Spirit. The spirit of Moa tries to inhabit any character who touches the staff (see
"Spirits of the Nine Trickster Gods"). When Moa’s spirit manifests, read: Green smoke billows from the staff, coiling around you like a serpent. A sibilant voice whispers in your ear: “Let me help you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Empyrean Empyreans are the celestial children of the gods of the Upper Planes. They are universally beautiful, statuesque, and self-assured. Manifest Emotion. An empyrean can experience deity-like
by evil gods. An evil empyrean can’t survive long on the Upper Planes and usually retreats to the Material Plane, where it can rule over a kingdom of mortals as an indomitable tyrant. Immortal Titans
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant of Evil Air Given their inherent link to elemental air, cloud giants who turn from the gods of the Ordning often gravitate to the service of Yan-C-Bin, Prince of Evil Air. These giants
end of its next turn. Hit or Miss: The boomerang magically returns to the giant’s hand immediately after the attack.
Spellcasting. The giant casts one of the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to poison damage. The egg turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Nangnang’s Spirit. The spirit of Nangnang tries to inhabit any character
who touches the egg (see "Spirits of the Nine Trickster Gods"). When Nangnang’s spirit manifests, read: As you touch the egg, a tendril of slime rises from its surface and transforms into a frog-like