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Returning 35 results for 'converse resolve gain to have removing'.
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confers remove gain to have removing
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Spells
Player’s Handbook
the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
Monsters
Curse of Strahd
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
perverted its magic, using it instead to animate her wooden hut.
Removing the gem from the hut renders the hut incapacitated. That task is easier said than done, however. The glowing green gem is
Magic Items
Princes of the Apocalypse
;orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two.
You gain the following benefits while holding this magic weapon
:
You gain a +2 bonus to attack and damage rolls made with it.
When you roll a 20 on an attack roll with this weapon against an orc, that orc must succeed on a DC 17 Constitution saving throw or
classes
Gain Strength Through Suffering
Clad in grime-soaked armor and wielding rusting weapons, Oath of Pestilence Paladins spread corruption, disease, and filth. Bound by an oath that infests their bodies
with all manner of plagues, these heralds of decay lumber forward with unholy toughness and grim resolve.
The Paladins share the following tenets:
Spread plague to foster strength in the survivors.
There is nothing unnatural or immoral about the ending of life.
Might makes right.
Inspiring Leader
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can
see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
feats
Able to whip up a tasty meal from the barest ingredients, your meals fuel the resolve of the most stalwart adventurers.
You gain proficiency with cook’s utensils.
You can replace one type
feats
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits.
Bet Big. If you don't already have it, you gain Heroic
any of these cases, the creature has a CR of 0 or lacks a CR (such as another player character), you don’t gain Heroic Inspiration.
Win Big. As a Bonus Action, you can expend your Heroic Inspiration to gain a number of Temporary Hit Points equal to your level.
feats
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Underdog’s Resolve. When
you are attacked by a creature that has a CR higher than your level, you gain a +2 bonus to your Armor Class for that attack.
Vengeful Strike. You have Advantage on attack rolls against any creature
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Inspiring Leader Prerequisite: Charisma 13 or higher You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which
can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaadi seek to play with, telepathically converse with, or devour the other creatures. These whims change from moment to moment. Red slaadi instinctively avoid harming those bearing slaadi eggs, which
following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed unawares, and a minuscule slaad egg is implanted in it. Removing the curse destroys the egg.
Over 2d4 × 10 days, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Arcadia Creatures influenced by Arcadia gain perfectly symmetrical features and appear eternally youthful or vigorous. A creature influenced by Arcadia also gains one or more of following traits of
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Spelljammer Duels A ship can have more than one spelljamming helm aboard it, but only one spelljamming helm at a time can be used to control the ship. If a spelljammer tries to gain control of a ship
by using a second spelljamming helm, a spelljammer duel ensues. Resolve this conflict by having each spelljammer make a Constitution check; if the dueling spelljammers tie, have them reroll. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
something to gain. Winter wolves often hunt alongside frost giants that indulge them with frequent hunts and reliable meals. Snowdrifts, driving hail, and wind fierce enough to strip the hairless skin
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hags form a coven, which results in heightened power. For higher-level characters, run the hags with their coven benefits to make a hard encounter. For lower-level parties, consider removing the
coven’s Shared Spellcasting. This feature is something the hags gain only after capturing Banrion.
If Banrion joins the fight against the hags, consider providing them a few additional allies to help
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
destroy the Ogre Zombies. If the characters oblige, Melindra becomes Friendly toward them. If they refuse to help, she remains Indifferent. If the characters converse with Melindra while she is
action and makes a successful DC 15 Intelligence (Religion) check discerns the way to lay her spirit to rest: either by removing all the books and scrolls from the library or by destroying them. Melindra
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other than Undercommon, Noolgaloop casts the tongues spell so they can converse. It demands that the characters help it complete the statue by retrieving the following items: The legs and fur of a giant
, any creature not immune to the stench of troglodytes must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. A gust of wind spell or similar magic can clear the air in the cave for 1 minute, while removing the troglodyte carcasses clears the air for good.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Protection. Your body has built-in defensive layers, which can be enhanced with armor: You gain a +1 bonus to Armor Class. You can don only armor with which you have proficiency. To don armor, you must
incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices: yield
Strike, Fighting Spirit (15 temp. hp) 18th Strength before Death Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
participates in an Extracurricular, they gain a positive or negative Relationship Point with its associated student NPC. Job. The player should note their character’s job, if any. Remind the player that
” box whenever they gain a Student Die, and they should erase the check mark when they expend the die. OPTING OUT OF THESE RULES
The rules for Extracurriculars, Jobs, Exams, and Relationships
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
into thin air for no reason, then return in a fury if the characters try to call her back. If the party manages to converse with Ilda, they might learn that yuan-ti dwell in the innermost parts of the
complex. Ilda knows nothing about the cultists, who have not entered this area. If the characters gain her confidence, Ilda can also offer the following information: Diderius’s passion was powerful
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
Dwarvish runes for “orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two. You gain the following benefits while holding this magic weapon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Earth Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite the Plane of Air in the ring of the Elemental Planes reflects its opposition to
casts an artifact of power into this place, removing it from the multiverse for a time. The promise of powerful magic lures adventurers to brave the monstrous insects and hags of the swamp in search of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
? Are you a devout follower of all the gods of Har’Akir, or do you favor a single deity? Do you worship only as you must to gain food and protection from the priests? Do you secretly worship a deity other than the gods of Har’Akir?
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
over the Redbrands herself. A successful DC 15 Wisdom (Insight) check indicates Halia has ulterior motives for removing the Redbrands’ leader. Further, in chapter 4, Halia smuggles Nezznar the Spider
to join the Zhentarim. Even if the party wipes out the entire Redbrand gang, Halia may still extend the offer in an effort to gain powerful friends (and spies) within the party. If a character agrees
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura. Hawk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
Gaerdal Ironhand Gnomish Paladine Dragonlance Rao Greyhawk Domain Spells 1st-level Peace Domain feature You gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Few mortal soldiers gain admission into the presence of the warleaders and other powerful angels, but battleforce angels fight at the forefront of the legion’s ranks, and they form strong friendships
with mortals under such life-and-death circumstances. Boros paladins are the members most likely to converse with the angels and be charged with implementing their plans. The garrison commanders who
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
handle at any moment. She might vanish into thin air for no reason, then return in a fury if the characters try to call her back. If the party manages to converse with Ilda, they might learn that yuan-ti
dwell in the innermost parts of the complex. Ilda knows nothing about the cultists, who have not entered this area. If the characters gain her confidence, Ilda can also offer the following information
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
small one, are lying on the floor next to her. Siren will converse in a friendly fashion, asking how characters are and if they find the going hard in the tomb. Because of the enchantment, she will
wizard spell of 5th level or lower (DM’s choice) 8 4d12 gems (worth 100 gp each) 9 Bracers of defense 10 Ring of feather falling It isn’t possible to gain both the large and the small sacks by any means
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
evil being that calls itself the Scholar. It is curious about the characters and seeks to expose them to its corruptive ideas. Should a character converse with it, the Scholar speaks cryptically while
interact with evil creatures. Additionally, you can cast the spell eyebite as an action. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
party again until the characters gain a level. Vajra Safahr Blackstaff Tower is a fortress and a wizard training academy all in one. From here, Vajra Safahr watches over the city and asserts herself as
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain