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Spells
Player’s Handbook
space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater
wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater
Classes
Player’s Handbook
Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any
Class Features
Cantrips
Prepared Spells
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3
4
5
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7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
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4
2
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Backgrounds
Planescape: Adventures in the Multiverse
Prerequisite: Planescape Campaign
You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from your conviction and
. Deities are frauds and merely channel the might of a true, higher power.
Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning.
Doomguard. Nothing lasts
Monsters
Curse of Strahd
Special Equipment. In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.
Spellcasting. Ezmerelda is a 7th-level
): darkvision, knock, mirror image
3rd level (3 slots): clairvoyance, lightning bolt, magic circle
4th level (1 slot): greater invisibilityMultiattack. Ezmerelda makes three attacks: two with her +1 rapier
Monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
Monsters
Fizban's Treasury of Dragons
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
You grant up
. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The basic services provided by Jorasco involve use of the Medicine skill and herbal remedies. The next tier of treatment is lesser restoration, offering immediate recovery from disease for those
willing to pay the price. Greater restoration is possible if the house has an heir with the Greater Mark of Healing, though this gift can only be used once per day. House Jorasco is also the primary
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The basic services provided by Jorasco involve use of the Medicine skill and herbal remedies. The next tier of treatment is lesser restoration, offering immediate recovery from disease for those
willing to pay the price. Greater restoration is possible if the house has an heir with the Greater Mark of Healing, though this gift can only be used once per day. House Jorasco is also the primary
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains the following: Desk. A plain desk is situated against the west wall. If Violence is here, she’s seated in the chair, facing the wall, reading a scorched spellbook.
Door Plaque. The northeast door
greater punishment. If the characters approach her in a friendly manner, Violence tells them to leave before the headmaster returns, and recommends that they speak to Turbulence, her sister, who’s in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains the following: Desk. A plain desk is situated against the west wall. If Violence is here, she’s seated in the chair, facing the wall, reading a scorched spellbook.
Door Plaque. The northeast door
greater punishment. If the characters approach her in a friendly manner, Violence tells them to leave before the headmaster returns, and recommends that they speak to Turbulence, her sister, who’s in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
classes
Basic Rules (2014)
in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
—
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—
—
—
&mdash
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
behind the western brazier is a +1 greataxe. Its owner left it there while attending a ceremony in the greater temple, but the oni slew the dwarf and overlooked the axe in the aftermath. The axe has
Dethek runes on it, reading, “A beacon in the dark depths.” The axe’s wielder always knows the way to the nearest passage leading from underground toward the surface, as well as the approximate depth the axe is underground.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
near, their grayish rotting flesh becomes apparent. A pair of red-faced women in heavy armor run behind the undead crying, “Stop those zombies!”
Greater zombies (see appendix A) that escaped from
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
near, their grayish rotting flesh becomes apparent. A pair of red-faced women in heavy armor run behind the undead crying, “Stop those zombies!”
Greater zombies (see appendix A) that escaped from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed. Waterdeep: Dragon Heist is a Dungeons & Dragons
adventure designed for characters starting at 1st level. By the end of the story, the characters will be at least 5th level. If you’re planning to run through the adventure as a player, stop reading now! If
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
serve a greater force. Once Humanoids—such as humans, dwarves, and elves—the cultists embraced the power of the Far Realm and transformed into Humanoid mutates (see appendix A). They believe the
Henlifel. Ontharyx abandoned his family to follow the malign whispers that led him to the obelisk. Ontharyx’s sons have come with a few retainers to see whether they can talk some sense into their father. These drow are in Talhundereth’s reading room (area T14) and might parlay with the characters.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
behind the western brazier is a +1 greataxe. Its owner left it there while attending a ceremony in the greater temple, but the oni slew the dwarf and overlooked the axe in the aftermath. The axe has
Dethek runes on it, reading, “A beacon in the dark depths.” The axe’s wielder always knows the way to the nearest passage leading from underground toward the surface, as well as the approximate depth the axe is underground.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed. Waterdeep: Dragon Heist is a Dungeons & Dragons
adventure designed for characters starting at 1st level. By the end of the story, the characters will be at least 5th level. If you’re planning to run through the adventure as a player, stop reading now! If
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
serve a greater force. Once Humanoids—such as humans, dwarves, and elves—the cultists embraced the power of the Far Realm and transformed into Humanoid mutates (see appendix A). They believe the
Henlifel. Ontharyx abandoned his family to follow the malign whispers that led him to the obelisk. Ontharyx’s sons have come with a few retainers to see whether they can talk some sense into their father. These drow are in Talhundereth’s reading room (area T14) and might parlay with the characters.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unlocked wooden coffer with four compartments, each one containing a potion of greater healing. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying atop the coins on
the ground floor inside the tower. If your card reading indicates an encounter with Strahd in this area, he is perched atop the tower.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unlocked wooden coffer with four compartments, each one containing a potion of greater healing. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying atop the coins on
the ground floor inside the tower. If your card reading indicates an encounter with Strahd in this area, he is perched atop the tower.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Markovia. Its waters defy corruption, and anyone who drinks from it for the first time gains the benefit of a lesser restoration spell. (The water once had even greater magic but has weakened over
Shrine of the White Sun, though they have no idea why their ancestors named it so. Fortunes of Ravenloft If your card reading reveals that a treasure is here, the item is hidden under the gazebo. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Myrkul Patrol Set the scene by reading the following boxed text aloud: Through dense vines and foliage ahead, you can see a dancing flame surrounding a floating skull. Shadows move in the greenery
, the flameskull does not know the greater purpose of its mission, only that it has orders from Viantha Cruelhex to attack the lair. LAIR FEATURES
Claugiyliamatar’s Lair is a natural cave system
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Markovia. Its waters defy corruption, and anyone who drinks from it for the first time gains the benefit of a lesser restoration spell. (The water once had even greater magic but has weakened over
Shrine of the White Sun, though they have no idea why their ancestors named it so. Fortunes of Ravenloft If your card reading reveals that a treasure is here, the item is hidden under the gazebo. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Myrkul Patrol Set the scene by reading the following boxed text aloud: Through dense vines and foliage ahead, you can see a dancing flame surrounding a floating skull. Shadows move in the greenery
, the flameskull does not know the greater purpose of its mission, only that it has orders from Viantha Cruelhex to attack the lair. LAIR FEATURES
Claugiyliamatar’s Lair is a natural cave system