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Returning 35 results for 'conviction remaining great to have recovery'.
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Spells
Player’s Handbook
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater
Monsters
Quests from the Infinite Staircase
incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day). The pech casts Stone
Earth to shape stone to its will, but pechs are stronger together than alone. When in groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth.
Magic Items
Curse of Strahd
one.
Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia
;s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Baphomet
Legacy
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Monsters
Out of the Abyss
minotaur—considered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
. Although filled with bestial bloodlust, there lies within a cruel and cunning intellect devoted to subverting all of civilization.
Baphomet wields a great glaive called Heartcleaver. He sometimes
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
temporary hit points per level of the slot.Halaster, the Mad Mage of Undermountain, is the deranged individual behind most of the traps and horrors found in the great dungeon under Waterdeep
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
medusa’s lair.
3
Maintain a planar crossing from which great power flows while also curtailing the effects of that power as it infuses the world.
4
Seek out a new generation of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
civilization.
Baphomet wields a great glaive called Heartcleaver. He also charges his enemies and gores them with his horns, trampling his foes into the earth and rending them with his teeth like a
fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in the room, although he likes to use this
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Monsters
Fizban's Treasury of Dragons
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
Monsters
Fizban's Treasury of Dragons
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
had subsided, the dragon moved in.
The lair has the following features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
survivors. These aarakocra and their descendants have sworn vengeance against the dragon and may be seen scouring the lands of the North and Cormyr for signs of their foe.
Their only remaining settlement
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
monsters
Even Death May Die. When Great Cthulhu drops to 0 hit points or would be killed outright, it instead transforms into a cloud of green mist that fills its space. At the start of each of Great Cthulhu
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
Wish
Legacy
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Spells
Basic Rules (2014)
to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
normal if they have been reduced and it regains all lost hit points. It reforms its physical body in a space of its choice within 10 miles of its location. It then loses all recovery points.
If Shub
monsters
is one of Urevian’s strengths, and he uses it to great advantage.
Urevian wants the soul of Carman Rajani. With Belcorra’s return, he can finally escape his agreement with her, but he
needs a Rajani soul to do so. Only one such soul remains: the blacksmith and scoundrel who is Vol’s sole remaining descendant. Ideally, Urevian convinces the party to fetch it for him. The contract
Orc
Legacy
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Species
Volo's Guide to Monsters
great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of Nishrek
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire The Tayyib Empire recently emerged from a brutal civil war, but its peace is fragile. Monsters roam the hinterland, and people vie for power to stave off desperation during the recovery
territories, people rebuild marble domes and sparkling minarets to raise a new empire that serves its citizens as past rulers failed to do. It is a precarious time, but also one of great opportunity.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire The Tayyib Empire recently emerged from a brutal civil war, but its peace is fragile. Monsters roam the hinterland, and people vie for power to stave off desperation during the recovery
territories, people rebuild marble domes and sparkling minarets to raise a new empire that serves its citizens as past rulers failed to do. It is a precarious time, but also one of great opportunity.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
dragonfly wings for neutrality. Unearthly Recovery At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
dragonfly wings for neutrality. Unearthly Recovery At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Epic Boon Boon of Fortitude Epic Boon Boon of Irresistible Offense Epic Boon Boon of Recovery Epic Boon Boon of Skill Epic Boon Boon of Speed Epic Boon Boon of Spell Recall Epic Boon Boon of the Night
Dueling Fighting Style Durable General Elemental Adept* General Fey Touched General Grappler General Great Weapon Fighting Fighting Style Great Weapon Master General Healer Origin Heavily Armored General
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Epic Boon Boon of Fortitude Epic Boon Boon of Irresistible Offense Epic Boon Boon of Recovery Epic Boon Boon of Skill Epic Boon Boon of Speed Epic Boon Boon of Spell Recall Epic Boon Boon of the Night
Dueling Fighting Style Durable General Elemental Adept* General Fey Touched General Grappler General Great Weapon Fighting Fighting Style Great Weapon Master General Healer Origin Heavily Armored General
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
forges a
portal key in the Great Foundry in
Sigil, headquarters of the Mind’s Eye Factions of Sigil Twelve factions have risen to prominence in the City of Doors, though many more exist. Your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
forges a
portal key in the Great Foundry in
Sigil, headquarters of the Mind’s Eye Factions of Sigil Twelve factions have risen to prominence in the City of Doors, though many more exist. Your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Recovering from Defeat If the characters fail to prevent a Prince of Elemental Evil from remaining in the world, all is not lost. The triumphant prince remains near the node for several weeks
active role in thwarting Elemental Evil. Reports from characters who survived the first battle carry great weight with them, and it’s possible that a faction was scrying near the node at just the right
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ilvaash, see chapter 8.) The mind flayer fanatics have discovered pieces of a shattered obelisk of great magical power, left over from the mysterious Netherese empire that once occupied part of this
region. After retrieving the remaining fragments, the fanatics plan to infuse the reconstructed obelisk with Ilvaash’s unholy energy and turn Phandalin’s population into mind flayers loyal to their evil
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Recovering from Defeat If the characters fail to prevent a Prince of Elemental Evil from remaining in the world, all is not lost. The triumphant prince remains near the node for several weeks
active role in thwarting Elemental Evil. Reports from characters who survived the first battle carry great weight with them, and it’s possible that a faction was scrying near the node at just the right
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.