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Returning 35 results for 'conviction removing guard to have recent'.
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Spells
Player’s Handbook
the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
Backgrounds
Baldur’s Gate: Descent into Avernus
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village
Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Backgrounds
Guildmasters’ Guide to Ravnica
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
-Boros Contacts table.
Boros Contacts
d8
Contact
1
A former comrade in arms was promoted into the prestigious Sunhome Guard.
2
One of my parents is a ranking Boros officer
Monsters
Mordenkainen's Fiendish Folio Volume 1
collect.
A Mysterious Task. Little has been heard of Kerpatis. Save for the recent theft of three mighty items in the World of Greyhawk, he has remained primarily a figure of myth, rumor, and legend. As
Kerpatis's followers. Brainwashed by his magic and set to guard his many dungeons, these fanatics are among his most dangerous followers. It is telling that the xills rarely kidnap commoners. Instead, they
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
could make yourself and all your companions immune to a lich's life drain attack.
You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn
were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sahuagin and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sahuagin and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armor; their weapons and shields hang from hooks on the corners of their bunks. 32b. Guard Post Four hobgoblins stand guard here — two flanking the door to area 32a, and two flanking the door to area
furnishings include a stone table surrounded by six wooden stools, with an unlit iron chandelier suspended above it. The captains are worried about the recent abnormal behavior of their warlord commander
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armor; their weapons and shields hang from hooks on the corners of their bunks. 32b. Guard Post Four hobgoblins stand guard here — two flanking the door to area 32a, and two flanking the door to area
furnishings include a stone table surrounded by six wooden stools, with an unlit iron chandelier suspended above it. The captains are worried about the recent abnormal behavior of their warlord commander
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
stronghold and simply wait for the dragon and the wyrmspeaker to leave.
Removing Chuth and Neronvain from the stronghold for an initial foray allows the characters to explore and eliminate the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The Melairkyn dwarves forged the horn and placed it here to guard the treasure in this hall (see “Treasure” below). A detect magic spell or similar magic reveals an aura of conjuration magic around
up to the horn or climb above it to read the message in its entirety, which is “If you blind us, shall we not revenge?” Removing one or more gemstones from the pillars causes the horn to magically
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other with their tales of the sea. Fights erupt as rival crews cross paths, and the town guard keeps a high profile in hopes of maintaining the peace. The quantity and quality of the catch in recent
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
stronghold and simply wait for the dragon and the wyrmspeaker to leave.
Removing Chuth and Neronvain from the stronghold for an initial foray allows the characters to explore and eliminate the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The Melairkyn dwarves forged the horn and placed it here to guard the treasure in this hall (see “Treasure” below). A detect magic spell or similar magic reveals an aura of conjuration magic around
up to the horn or climb above it to read the message in its entirety, which is “If you blind us, shall we not revenge?” Removing one or more gemstones from the pillars causes the horn to magically
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
value of the stolen currency plus 500 gp. If they try to flee the city, the City Guard apprehends and imprisons them. If they somehow evade the local authorities, the Harpers and agents of the Lords
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other with their tales of the sea. Fights erupt as rival crews cross paths, and the town guard keeps a high profile in hopes of maintaining the peace. The quantity and quality of the catch in recent
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
value of the stolen currency plus 500 gp. If they try to flee the city, the City Guard apprehends and imprisons them. If they somehow evade the local authorities, the Harpers and agents of the Lords
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
50 percent chance that the knight has a squire — a guard mounted on an unarmored warhorse. Two sample knights (one with a squire, one without) are presented below. Lady Harriana Hawkwinter (LG female
Jordeth Tavilson (LN male Illuskan knight of Tyr), a believer in swift justice, has a gash in his armor and a broken lute strapped to his back. The lute belonged to his squire, who perished in a recent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement from time to time, dragging off screaming prisoners to meet a grisly fate. The recent arrival of the demon lords changed things. A group of minotaurs was on its way to raid Filthriddens when
Yeenoghu and a pack of his frenzied followers tore through this part of the Labyrinth, catching the minotaurs off guard and slaughtering them. The sole witness to this carnage was Grisha, an escaped
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Helm The Watcher, He of the Unsleeping Eyes, the Vigilant One The god of vigilance and protection, Helm is seen as the epitome of the guardian, the watcher, and the guard. He is venerated by those
Helm never truly faded away. Most of his followers believe that the Watcher can never be vanquished utterly, and recent events have borne out that assertion. Helm’s priests teach that one must be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the face of increased Daask attacks against the clan, and some of Ilyra’s influence has eroded as a result. Halak Boromar is the family’s chief enforcer. A recent immigrant from the Talenta Plains
, Halak leads the Clawfoots, the Boromars’ personal guard, and is an accomplished warrior. Ilsa Boromar is the family’s leader in Callestan. She is ruthless in protecting her family’s interests. Castar, a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Important Red Larchers The inhabitants of Red Larch have become so frightened by the recent “dark doings” that rather than showing typical frontier reticence, they helpfully babble about everything
guard commander and judge. He lives and works in area 11. Imdarr Relvaunder is a priest of Tempus in the Allfaiths Shrine (area 1). He is a contact for the Order of the Gauntlet. Kaylessa Irkell is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Helm The Watcher, He of the Unsleeping Eyes, the Vigilant One The god of vigilance and protection, Helm is seen as the epitome of the guardian, the watcher, and the guard. He is venerated by those
Helm never truly faded away. Most of his followers believe that the Watcher can never be vanquished utterly, and recent events have borne out that assertion. Helm’s priests teach that one must be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement from time to time, dragging off screaming prisoners to meet a grisly fate. The recent arrival of the demon lords changed things. A group of minotaurs was on its way to raid Filthriddens when
Yeenoghu and a pack of his frenzied followers tore through this part of the Labyrinth, catching the minotaurs off guard and slaughtering them. The sole witness to this carnage was Grisha, an escaped
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the face of increased Daask attacks against the clan, and some of Ilyra’s influence has eroded as a result. Halak Boromar is the family’s chief enforcer. A recent immigrant from the Talenta Plains
, Halak leads the Clawfoots, the Boromars’ personal guard, and is an accomplished warrior. Ilsa Boromar is the family’s leader in Callestan. She is ruthless in protecting her family’s interests. Castar, a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Important Red Larchers The inhabitants of Red Larch have become so frightened by the recent “dark doings” that rather than showing typical frontier reticence, they helpfully babble about everything
guard commander and judge. He lives and works in area 11. Imdarr Relvaunder is a priest of Tempus in the Allfaiths Shrine (area 1). He is a contact for the Order of the Gauntlet. Kaylessa Irkell is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
50 percent chance that the knight has a squire — a guard mounted on an unarmored warhorse. Two sample knights (one with a squire, one without) are presented below. Lady Harriana Hawkwinter (LG female
Jordeth Tavilson (LN male Illuskan knight of Tyr), a believer in swift justice, has a gash in his armor and a broken lute strapped to his back. The lute belonged to his squire, who perished in a recent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the statue, alert and on guard, while a few others mill about, gazing up at the statue and bowing repeatedly while chanting.
All creatures that come here are expected to make an offering to the
monitors guard the statue at all times, and there are always 2d4 kuo-toa worshipers around it offering prayers. Currently the shrine is tended by Glooglugogg, a kuo-toa whip and son of Ploopploopeen
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the statue, alert and on guard, while a few others mill about, gazing up at the statue and bowing repeatedly while chanting.
All creatures that come here are expected to make an offering to the
monitors guard the statue at all times, and there are always 2d4 kuo-toa worshipers around it offering prayers. Currently the shrine is tended by Glooglugogg, a kuo-toa whip and son of Ploopploopeen
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
protective guard in response to a recent attack against the family member of another King of Coin. But he slipped past his guardians, intent on reveling amid the March of Vice. Last night, Zenia Ruba
directions to an establishment owned by Zenia’s family, a tavern called the Thornapple, where Zenia is under guard. Zenia’s directions avoid several streets closed by festivities and lead through the