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                                                    Halfling
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
                                                
                                            
                                                
                                                     avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    As a member of the Boros Legion, your life is devoted to the service of angels and consecrated to the work of establishing justice and peace on the streets of Ravnica. You might be a true believer
                                                
                                            
                                                
                                                     the more warfare-oriented aspects of the legionâs work.
Personality Traits
d8
Personality Trait
1
I approach every task with the same high degree of military precision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Types of Inquisitive Work Much of the work done by inquisitives is relatively mundane: collecting evidence of marital infidelity, investigating insurance fraud, or finding runaways. Sometimes these
                                                
                                            
                                                
                                                     relatively innocent investigations can lead into the shadowy underbelly of society and become more dangerous, but most adventurers prefer the more dangerous kinds of inquisitive work. Your group might
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
                                                
                                            
                                                
                                                     the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see âPracticing a Professionâ under âDowntime Activitiesâ in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
                                                
                                            
                                                
                                                     themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , and Westcote Manorânumber among the most notable landmarks in the domain. The tenant farmers who work the land pay a portion of their crops to the landowners as rent. A small but relatively well-off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Hard Labor The drow divide their prisoners into three roughly equal-sized groups and put them to work for a third of the day, supervised by the quaggoths. Their menial tasks include filling and
                                                
                                            
                                                
                                                     forced to redo work that doesnât meet the drowâs arbitrary standards. Characters might or might not work together, depending on how the drow split them up. Prisoners known to be friendly to each other
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
                                                
                                            
                                                
                                                    , they use local settlementsâand any competent visitorsâas pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Trained for Danger Not every member of the city watch, the village militia, or the queenâs army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
                                                
                                            
                                                
                                                     delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Trained for Danger Not every member of the city watch, the village militia, or the queenâs army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
                                                
                                            
                                                
                                                     delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the koboldsâ version of
                                                
                                            
                                                
                                                     races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Clifftop Adventurerâs Guild is the physical and social heart of the district. You donât have to be a member of the CAG to get work in Clifftop, but it certainly helps. The current leader of the guild
                                                
                                            
                                                
                                                     is a dwarf named Sumara Korranor, but she goes by Summer. If youâre part of the CAG, the DM and the players should work together to add additional details about Summer: what are her traits and quirks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Order of the Gauntlet  The Order of the Gauntlet is a relatively new organization dedicated to smiting evil wherever it lurks and without hesitation. The Order understands that evil wears many guises
                                                
                                            
                                                
                                                     of inspiring and enlightening others. The Order holds that faith in oneâs god, oneâs friends, and oneâs self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     wider exposure. Gnomes gladly socialize and work with humans, elves, and dwarves, but they always keep in mind that, as a small and relatively insignificant race, their interests can become secondary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Tiger District The Tiger District is a relatively new part of the city and is still undergoing construction, particularly along the forested stretch being cleared to the northwest. Even though the
                                                
                                            
                                                
                                                     locals donât recollect the fog and beast attacks that Wan-Haâs gwishin uses to impede their work, theyâre aware that accidents, vandalism, and missing workers delay construction. When the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     from morning till night, while peddlers, delivery carriers, and servants move in equally swift streams through the inner gates. Toll collectors work quickly but methodically to inspect incoming and
                                                
                                            
                                                
                                                     relatively little fear, but beyond its well-lit streets and tightly watched gates, the other districts become much more dangerous after dark.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
                                                
                                            
                                                
                                                     would not be easy, but if it cut 700 miles of wagon transport out of the picture, it would be worth the difficulty â especially if bullywugs and lizardfolk did all the hard work. Rezmir laid claim to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     from morning till night, while peddlers, delivery carriers, and servants move in equally swift streams through the inner gates. Toll collectors work quickly but methodically to inspect incoming and
                                                
                                            
                                                
                                                     relatively little fear, but beyond its well-lit streets and tightly watched gates, the other districts become much more dangerous after dark.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
                                                
                                            
                                                
                                                     would not be easy, but if it cut 700 miles of wagon transport out of the picture, it would be worth the difficultyâespecially if bullywugs and lizardfolk did all the hard work. Rezmir laid claim to both
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     poorly to changing circumstances. They canât read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively
                                                
                                            
                                                
                                                     way through an iron door, a skeleton tries the handle first. If that doesnât work, it searches for another way through or around the obstacle.
 
   Skeleton
 Medium undead, lawful evil
 Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     diplomacy between its members, who work to align their separate settlements toward a mutual purpose. This cooperation is easier during times of crisis, making the Lordsâ Alliance a powerful force when
                                                
                                            
                                                
                                                     threats require a united front. The agents of the Lordsâ Alliance work to maintain the delicate network of information and diplomacy that sustains their order, alert for anything that might threaten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.
                                                
                                            
                                                
                                                     for all of us. I assure you that House Vadalis will conduct a full investigation of this incident and work to regain the trust of the good people of Fairhaven.â
 The Cults of the Dragon Below are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , the duergar have a culture as rich and complex as any other, and nowhere is this so evident as in Gracklstugh. Work never stops in the City of Blades, and the gray dwarves take pride in efficiency
                                                
                                            
                                                
                                                    . Rather, they roll up their sleeves and work harder to increase their prestige through the fruits of their labor. All the honor and honesty the duergar apply among themselves doesnât apply to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     conviction that they must slay the bakunawa as vengeance for wrongs done to their clan. All five dragon hunters are lawful neutral humans. They use the veteran stat block with the following adjustments
                                                
                                            
                                                
                                                     to carrying out his work. Now that Pangil ng Buwan has returned, his duty to the memory of his clanâs founder and ancestors is clear. Heâs willing to engage in underhanded behavior to ensure he and his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , skimming from the coffers of either temple, running illegal gambling at the Sleeping Giant â any of these activities could net a nice profit with relatively limited risk. Staying on the Good Side If
                                                
                                            
                                                
                                                     way toward shoring up the partyâs reputation. A franchise could work to support the existing charity efforts of either of the local temples, or the characters could create their own fund for out-of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
                                                
                                            
                                                
                                                     (coincidentally echoing the dwarven â-barâ naming convention used for citadels throughout the North). It was only when dwarves returned to work the mines below that Mirabar began to see its fortunes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of Earth avoid the dao, which are always seeking more laborers to mine the mazeworks of their floating earth islands. Proud Overseers. Dao force those they enslave to work in dangerous subterranean
                                                
                                            
                                                
                                                     confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service. Dao
 Large elemental, neutral evil
 Armor Class 18 (natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    , most of them astral elves. The few non-elves are diplomatic envoys to the court, traders, and skilled crafters whose work is esteemed by the emperor. The imperial guard, which provides security within
                                                
                                            
                                                
                                                     servants have dwellings in the low quarter. Here, too, are relatively cheap lodgings for visitors. Military Quarter Members of the imperial navy and the imperial guard maintain residences in the military
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     armorsmith, tailor, leatherworker, or similar expert to make the item wearable. The cost for such work varies from 10 to 40 percent of the market price of the item. The DM can either roll 1d4 x 10 or
                                                
                                            
                                                
                                                     with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearerâs vital organs while leaving the wearer relatively unencumbered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     trait to a tight pantheon is that its worshipers embrace a single ethos or dogma that includes all the deities. The gods of the tight pantheon work as one to protect and guide their followers. You can
                                                
                                            
                                                
                                                     that the outcome of that battle isnât predetermined and work to promote their deityâs victory. Deities in a dualistic system maintain large portfolios. All aspects of existence reflect the dualistic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     they play in a campaign: a ready source of sudden violence. Low-level characters might work with the Sharn Watch or the Boromar Clan to curtail Daask muggings and raid dreamlily houses. This crusade
                                                
                                            
                                                
                                                     powers in Sharn, or pursue ancient artifacts in the ruins below the city to keep them out of othersâ hands. Dreamlily is relatively safe; dragonâs blood is not. Its effects are intentionally unpredictable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
                                                
                                            
                                                
                                                     the intended piece of improvised equipment is clearly impossible, you should allow such equipment to work as intended, even if not perfectly. For added drama, allow the characters to get most of the way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     territories of the great human poleis to the dizzying peaks of the Oraniad Mountains. The line between legend and location often blurs in Theros, though. While the residents of a polis can be relatively
                                                
                                            
                                                
                                                     certain their homes will remain where they left them when they venture off to work, the specific locations of legendary sites prove more nebulous. Even well-known locations are typically noted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     groups, and their fear and despair in the face of a mind flayer incursion make their brains tasty to the illithid palate. They are also relatively easy for larger, stronger humanoid thralls to control
                                                
                                            
                                                
                                                    . Small humanoids are only rarely transformed into thralls or otherwise kept under firm control. Almost any humanoid creature can end up as a thrall, and mind flayers sometimes work with whatever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     evil in your heart, or if there is the whiff of something otherworldly about you, ride on. Youâll find no sanctuary there. Places and People of the Hold Helmâs Hold is still a relatively small
                                                
                                            
                                                
                                                     Wanderfoot, an older halfling matron who was an adventurer in her day. The Speakers work closely with the Holy Watcher to see to the proper governance of the hold. A short distance from the town hall
                                                
                                            
                                        






