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Returning 35 results for 'correct read growing to have requires'.
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Magic Items
Dungeon Master’s Guide
When you take a Magic action to read this scroll, a particular titan named in the scroll appears in an unoccupied space on the ground or in water that you can see within 1 mile of yourself. The DM
Animal Lord
16-30
Blob of Annihilation
31-45
Colossus
46-60
Elemental Cataclysm
61-75
Empyrean (Celestial);Empyrean
76-90
Kraken (a kraken requires
Magic Items
Dungeon Master’s Guide
This Spell Scroll bears the words of the Fireball spell, written in a mystical cipher. If Fireball is on your spell list, you can read the scroll and cast it without Material components. Otherwise
, the scroll is unintelligible. Casting Fireball by reading the scroll requires it’s normal casting time. Once cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn&rsquo
Magic Items
Dungeon Master’s Guide
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted
Monsters
Acquisitions Incorporated
focuses on trying to discover her own identity and to work through the ongoing complications arising from her ordeal.
When Auspicia emerged from the Wandering Crypt, she carried within her a growing level
of psionic power. She can't help but read others' minds, but finds that wearing a diamond earring helps tamp that unwitting ability down. This magic has also left her connected to the crypt in a way
Monsters
Guildmasters’ Guide to Ravnica
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
Intelligence (spell save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It requires no material components to cast its spells. The
Magic Items
Eberron: Rising from the Last War
can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank “pages” in the shard requires
concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section in the shard
Monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is immune to any effect that would sense its emotions or read its
","rollAction":"Slasher's Knife","rollDamageType":"necrotic"}. The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15 Wisdom
Magic Items
Acquisitions Incorporated
Head office grants you the use of a unique item known as an occultant abacus (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
Read the Kill
Also at rank 1, your
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
Species
Spelljammer: Adventures in Space
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Belashyrra’s thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The
transmutation, growing eyes or eyestalks that Belashyrra can see through.
A humanoid who spends at least 1 hour within 1 mile of the passage must succeed on a DC 21 Wisdom saving throw or descend into a type of
Gynosphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
(spell save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the
Monsters
Lost Laboratory of Kwalish
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
(spell save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the
Androsphinx
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
(spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted
races
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Belt of Dwarvenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage
on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you’re capable of
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus
user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow Orcus.
Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Belt of Dwarvenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage
on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you’re capable of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successful DC 13 Intelligence (Nature) check. Specimen Identification. Recalling the correct names of flora with arcane uses based on sight, smell, and texture requires a successful DC 20 Wisdom (Survival
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Flora’s Arcane Properties. Correctly selecting the properties of samples requires a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
34. Peephole If one or more characters approach this area from the south, read: The corridor turns sharply to the left. At the corner just before the turn, a peephole is carved into the stone wall at
the peephole, a character can identify the correct sequence of floor tiles to step on in area 35B and communicate that information to everyone in I’jin’s tomb.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W15. Brown Mold If the characters open the secret door, read: It takes some effort to push open the secret door, and you are greeted by a blast of cold air. A dark tunnel stretches for fifteen feet
, ending at an archway beyond which lies a shallow cave. Characters who have a light source can see brown mold covering the walls, floor, and ceiling around the archway and the cave beyond. Growing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
on a table to make their guesses. Give the players a copy of Unseen Order Handouts 1 and 2, then read the following boxed text aloud: A long table fills the center of this chamber. On the table is a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
damage and spells. If the characters approach the block from the east, read: The corridor ends at a block of stone on which is painted a seven-foot-tall jackal-headed humanoid with a circular gold
serpent. One hieroglyph at a time, the dial reveals the correct sequence of floor tiles to stand on: vulture, serpent, door, reed, scarab, scepter, foot, and urn. Stepping on a floor tile that matches the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Color Pools Gateways leading from the Astral Plane to other planes appear as two-dimensional pools of rippling colors, 1d6 × 10 feet in diameter. Traveling to another plane requires locating a color
the correct one takes 1d4 × 10 hours of travel. Astral Color Pools d20 Plane Pool Color 1 Ysgard Indigo 2 Limbo Jet black 3 Pandemonium Magenta 4 The Abyss Amethyst 5 Carceri Olive 6 Hades Rust 7
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Starting the Adventure Read or paraphrase the following text to begin the adventure: You are a member of a group of adventurers, united in weeks past by your pursuit of a common prize: the treasures
cleft in the mountainside. Stalactites and stalagmites growing at the entrance give the cave mouth the impression of fangs waiting to snap together. The opening is forty feet wide, twenty feet high, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Belt of Dwarvenkind Wondrous Item, Rare (Requires Attunement) While wearing this belt, you gain the following benefits: Dwarvish. You know Dwarvish. Friend of Dwarvenkind. You have Advantage on
each day at dawn of growing a full beard if you can grow one, or a thicker beard if you already have one. If you aren’t a dwarf or duergar, you gain the following additional benefits while wearing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following features: Building Doors. The doors to the research sheds (areas S4 and S5) are unlocked. Swamp Water. The watery areas on the map are shallow along the shore, growing deeper off the map
slippery and unstable surfaces mean that climbing onto a stump without falling requires a successful DC 15 Strength (Athletics) check as part of the move.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Belt of Dwarvenkind Wondrous Item, Rare (Requires Attunement) While wearing this belt, you gain the following benefits: Dwarvish. You know Dwarvish. Friend of Dwarvenkind. You have Advantage on
each day at dawn of growing a full beard if you can grow one, or a thicker beard if you already have one. If you aren’t a dwarf or duergar, you gain the following additional benefits while wearing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, does it require concentration? A potion’s effect requires concentration only if its description says so or if it duplicates a spell that requires concentration. For the hat of disguise, how do I set
set it (see the rule in the DMG , under “Spells”). Which is correct in the Dungeon Master’s Guide, the rule for scrolls or the rule for a spell scroll? They’re both correct. The rule for scrolls (DMG
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
25 Strength (Athletics) check. When the characters peer inside, read: Gleaming scimitars, serpent helms, and suits of scale armor cram the racks of this vault. Large bones and horned skulls litter
creatures who fail to speak the correct passphrase. The current passphrase is “black mask.” Characters are given three chances to utter the correct phrase before Ukurlahmu attacks. Before it attacks, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Running the Adventure The following adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read an entire adventure before
attempting to run it. If you’d prefer to play this adventure, you shouldn’t read any further or you risk spoiling it. The Monster Manual contains statistics for many of the creatures found in this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
to run it. If you’d prefer to play, you shouldn’t read any farther. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shelves at random, you might have Sarah appear because her story is being read for the first time since her diary came to the library. Sarah of Yellowcrest Manor is a nondescript general text, so it fits
best in some forgotten corner of the library where tomes of no particular interest are stored. Read or paraphrase the following when you’re ready to begin the adventure: The air around you grows
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
to run it. If you’d prefer to play, you shouldn’t read any farther. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a