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Returning 35 results for 'cosmos run ground to her revered'.
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Monsters
Keys from the Golden Vault
"} slashing damage.The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.Poison, Psychic
Classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Magic Items
Storm King's Thunder
This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following
properties, which work only while it’s on your person.
Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
people forced to live and toil on the ground.
Avian Mannerisms
The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as
Backgrounds
Sword Coast Adventurer's Guide
, and thieves’ toolsEquipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
FEATURE: EAR TO THE GROUND
You are in frequent contact with people in the segment
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Monsters
Curse of Strahd
reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
Allosaurus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
"} slashing damage.The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Appendix D: The Planes of Existence The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the planes of existence. It encompasses every world where DMs
run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw elemental matter and energy, realms of pure thought and ethos, the homes of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Evil Inchoate I will be the last creature when I am done. The cosmos will then be perfect, free of the braying abominations that are all other living things.
— Orcus
As beings of utter chaos and
demon sees itself as the rightful inheritor of the cosmos. It is driven to destroy all other living creatures, or at least command their absolute loyalty. In due time, the laws of the universe will
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular — the gnome inventor Vi — has run a multiverse-spanning
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Appendix C: The Planes of Existence Incredibly vast is the cosmos of the Dungeons & Dragons game, which teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the
planes of existence. It encompasses every world where Dungeon Masters run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Fungus Forest Fungi. Mossy paths run between patches of stout trillimac and a forest of towering zurkhwood whose caps scrape the 40-foot-high ceiling.
Clearings. Throughout the cavern are small
clearings where the fungi have been torn out of the mossy ground.
Characters who search for tracks and succeed on a DC 10 Wisdom (Survival) check find several large, bare footprints made by the ettin who regularly feeds on the mushrooms in this cavern.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Ahh, the Sly Fox. Soft beds, warm turnip pie — such pleasant memories. Alas, the tavern’s no more. Goblinoids plundered her stores and burnt her to the ground. Those heathens have no
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
longsword of some legendary being was cast unceremoniously onto the ground here, creating an improvised crossing over the valley.
Three eye mongers (see appendix A) swallowed by Arekanz lurk below the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rooftop Chase: Autumn The characters are chasing two drow gunslingers (see appendix B) across windy rooftops in the Dock Ward. The drow stick together as they run, but each one acts on his own
other. Next Encounter The drow keep running across the rooftops until they get to the run-down dockside neighborhood known as Mistshore. Characters who remain in pursuit can follow them all the way
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of a raven in 1282 DR, the Year of the Many Mists. The raven bore the book in its talons, set it on the ground within Candlekeep’s walls, and pecked at its covers until an Avowed acolyte, witnessing
years later and hid a treasure map inside it. The treasure map is a prop around which you can create your own adventure, if you choose not to run the adventure described here.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular—the gnome inventor Vi—has run a multiverse-spanning business
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
, duergar, and other killers. To make matters worse, the renegade’s former house offers a bounty that entices drow assassins to take up the chase. Of those who run, only a small fraction get to the surface
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
for details on moving through the region, but play the trek briskly; reporting to Kalaman about the flying citadel should feel like a race against time. If you wish, run one or more random encounters
from chapter 5 during the journey. Shortly before the characters reach the cove, run the following encounter. Dragonnel Down When the characters are about a day from reaching the Kalaman ships at the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
under a dense canopy above. The ground is littered with fallen nuts. Tree trunks are coated in thick patches of fungus, and a musty smell fills the air. Yet despite the rising gloom, vivid sunbeams
characters’ progress. If the check is 14 or higher, or if any character with a passive Wisdom (Perception) score of 14 studies the fey after they’ve been spotted, the fey appear mean and grubby. The fey run off if they are noticed, shouting with barely disguised menace to “enjoy our sunny woods.”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
demonic ichor appear where demons are slaughtered in great numbers. Malformed trees grow on their shorelines, their branches laden with fleshy sacs. These eventually flop to the ground and wetly break
help them run faster, and they taste like fatty chicken. With your permission, a character who casts the find familiar spell can henceforth choose to conjure an abyssal chicken instead of a raven.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
children run away and the onlookers rapidly lose interest. Master Refrum (LG male human priest) introduces himself, thanks the characters for saving him from a humiliating fate, and asks them to escort
himself by casting sanctuary, then using thaumaturgy to frighten away the children and any onlookers with terrifying roars and ground tremors. He still speaks to the characters afterward, recognizing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
burning cottages, fields, and trees. A broken sign on the ground reveals the settlement’s name: Idyllglen. Shrieking townsfolk run from cackling, snarling demons and gnolls.
The characters are transported into Lulu’s memory of Idyllglen near the west edge of Idyll Road (area I1 on map 4.2).
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Allosaurus The allosaurus is a predator possessing great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws. Allosaurus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ground counts as 10 feet of difficult terrain. 3 You run through a swarm of insects (see the Monster Manual for game statistics, with the DM choosing whichever kind of insects makes the most sense). The
check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. 5 The ground beneath your feet is slippery with rain, spilled oil, or some other liquid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
You can use the adventures in this section to get a new campaign off the ground. These adventures are linked to locations near the Free City of Greyhawk, as described in chapter 5. You can run the
Adventure Examples This section contains example adventures that demonstrate the principles described throughout the chapter. Each provides enough information for you to run a one-session adventure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
insurmountable odds, and Karametra’s taming of nature all run the risk of inspiring ambitious mortals who lust for ever more power and strain to break away from their proper place in the cosmos. Klothys
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. If the characters show no signs of going after the Redbrands, a gang of the ruffians seeks them out and picks a fight in the town streets. Run this encounter as the characters are leaving one of the
ground. “Well, well,” he says. “Here’s a whole pack of little puppies. What do you want here, puppies? Come down here to bark at us?”
If the Redbrands confront the characters in the street, read: As
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
women and children, followed by a man yelling, “Giants! Run!” Perplexed residents and shopkeepers emerge from their domiciles in time to see a large rock fall from the sky and crash onto an old cart
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
moment, then lets it drop to the ground amid even more cheers.
A character who understands Draconic can hear the lizardfolk shouting support and cheering the lifter’s “new personal best.” The focus
physical prowess widely revered by lizardfolk. The lizardfolk are tired from their years-long jog and would appreciate a lift to Semuanya’s Bog. The lizardfolk can’t offer much, but they’re certain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
...” It’s based on the idea that an actor takes whatever the other actors give and builds on that. A similar principle applies as you run sessions for your players. As often as possible, weave what the
) Campaign Journal (described in chapter 5) Maps (see appendix B) Calder Moore When a flying fortress crashes to the ground, unfortunate
adventurers in its path might take 18d10 damage or more!
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disappear from sight, shrieking for help.
A distraught woman runs out of a nearby house and sprints to the edge of the hole, which crumbles away, spilling her in as well. More people run from other
homes. Calls of “A rope, a rope!” and “Get a ladder!” fill the air.
Any creature that moves to the sinkhole’s edge without taking precautions, such as lying flat on the ground and crawling forward or