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Returning 35 results for 'could way reveal'.
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Magic Items
Dungeon Masterâs Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any Divination magic, but a Wish spell can reveal the location
of your prison. You draw no more cards.
Euryale. The cardâs medusa-like visage curses you. You take a â2 penalty to saving throws while cursed in this way. Only a god or the magic of the
Magic Items
Dungeon Masterâs Guide
lore about demons. When you do so, you have Advantage on that check.
At the DMâs discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
Magic Items
Vecna: Eve of Ruin
spells that target the creature you are disguised as actually target you. The only way to reveal your true nature while transformed by the crown is with a Wish spell.
While wearing this crown in
form. Interactions with you while you are transformed by the crown reveal no illusory magic, nor do they reveal anything other than details about the creature youâre disguised as. You count as
Monsters
The Wild Beyond the Witchlight
â veil. The outermost layers of her dress open to reveal a marionette theatre, and she manipulates her puppets using an arrangement of artificial hands that nestles in the folds of fabric. She
travels about Yon on her ornithopter of flying (see appendix A).
Endelynâs Weakness
The only way to dispose of Endelyn for good is to slay her during an actual solar eclipse or in the presence
Monsters
Vecna: Eve of Ruin
points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the
well-muscled, raven-haired, human man in his thirties, though he is far older. His fangs reveal his vampiric nature.
Personality
Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance
Monsters
Fizban's Treasury of Dragons
dragonsâ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement
Monsters
Fizban's Treasury of Dragons
into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
assist the spellcasterâs nefarious schemes.
8
A moonstone dragon that accidentally stumbled through a portal to the Material Plane canât find a way back home to the Feywild
Monsters
Fizban's Treasury of Dragons
.
Emerald dragonsâ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Arcanist's Magic Aura
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or
days, placing the same effect on it each time, the illusion lasts until it is dispelled.
False Aura. You change the way the target appears to spells and magical effects, such as detect magic, that
Nystul's Magic Aura
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Playerâs Handbook (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isnât being
for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled. False Aura. You change the way the target appears to spells and magical effects, such as detect
Equipment
determines that person has a hidden secret. If you reveal you know the secret to the figure, you gain a +5 bonus on Charisma checks to influence them for 24 hours. After the book reveals ten secrets in this way, it holds no more secrets of use.
Species
Van Richtenâs Guide to Ravenloft
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they ageâparticularly if a hag influenced them early in life or even
.
Heir of Hags
One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
-like visage curses you. You take a â2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. While poisoned this way, the target is paralyzed. The target can repeat the saving throw at the end
headfirst into wildfires often reveal an infestation of assassin bugs, as they immolate themselves in an instinctive effort to rid themselves of this scourge.
Monstrous Interactions. Few creatures are
Species
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shapeâone created
Backgrounds
Guildmastersâ Guide to Ravnica
donât share it.
3
I like to sound mysterious, because wisdom hidden grows deeper with time.
4
I have no patience with people who get in my way.
5
I love hearing about other
reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
Backgrounds
Baldurâs Gate: Descent into Avernus
. In any case, characters with this background have a plan to hit the big time; all they need is audacity and a little time.
You have always had a way with people. You know what makes them tick, you
. You might be able to bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your deception
Kobold
Legacy
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Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often donât know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
abandon this careful approach. First, because of their hatred of gnomes, city kobolds often go out of their way to target gnomesâ houses and shops. Even in such cases, the koboldsâ fear of
Backgrounds
Guildmastersâ Guide to Ravnica
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combineâs defenses
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
Backgrounds
Guildmastersâ Guide to Ravnica
solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
;ll make something happen.
3
Nothing is ever simple, and if it seems simple, Iâll find a way to make it complicated.
4
I tend to ignore sleep for days when Iâm conducting
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
pursue enemies or thwart their foesâ designs there. Accident might also send a nest of aarakocra tumbling into a world on that plane. A few find their way to such a world through portals on
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
feature lost spells or other lore the party has no way of knowing. Only by consulting experts, undertaking research, or further adventuring might the party reveal the connections between the two lists.
expertise, consider adding art to the roomâs walls or on decorative book covers that reveal connections between the listed spells and components. These images might give away a few connections
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
open to reveal the den (area 3) above. Development Once the trapdoor has been found and opened, it remains available to characters as a way into and out of the dungeon level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell is the fastest way to reveal an itemâs properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
What Secrets Remain Allow time at the end of the adventure for players to reveal any character secrets that have not come to light. Some players will want to keep their charactersâ secrets buried
. For the others, work with them to figure out the best way for the charactersâ secrets to bear fruit. For example, a character who has the Ring Hunter secret might still be searching for the signet ring
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. Such traps provide a way to theme the dangers and monsters of a haunted place to reveal a grim history or frightening tale. When creating haunted traps, consider what events brought them into being and how the trapâs effects suggest those origins.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave of Shattered Reflection Once the characters have dismantled all three demiplanes connected to Vecnaâs Grasp, the large crystals in area E1 shatter to dust, opening the way to Vecnaâs ritual
chamber: a mythic cavern called the Cave of Shattered Reflection. In existence since the earliest days of the multiverse, the cavern has the ability to harness beingsâ life force and reveal fundamental
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
fastest way to reveal an itemâs properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character
the properties of a magic item during a short rest, and require the identify spell, experimentation, or both to reveal what a magic item does.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Thither When the adventurers first arrive in Thither, read: The mists part to reveal a primeval forest. A fragrant breeze wafts between the enormous trees, sending motes of pollen dancing
of Thither. Along the way, the characters might have a random encounter, at your discretion (see âRandom Encounters in Thitherâ below).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Secret Room This unlit chamber connects areas 30a and 38c by way of secret doors. The secret doors are readily identifiable and easily opened from inside the room. Xunderbrok If the word
is 4 feet tall and 2 feet wide at the base. Close examination reveals that the top of the cone unscrews to reveal a hollow compartment under the cap. Treasure. The coneâs compartment contains a potion of giant strength (cloud) in a stoppered, J-shaped crystal flask worth 25 gp.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
so that divination spells reveal false information about it. The target can be a willing creature or an object that isnât being carried or worn by another creature. When you cast the spell, choose one
lasts until it is dispelled. False Aura. You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Encounters on the Way The characters have the following encounters as they ascend to the tower. Cowardly Soldiers As the characters begin their ascent, they encounter four soldiers arguing on the
the haunted tower. If questioned, they reveal the following information: The soldiers were working on the towerâs reconstruction, but they fled last night after seeing a ghost. Before seeing the ghost
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesnât reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another






