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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
                                                
                                            
                                                
                                                    ’s sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists.
Mishap. The spell’s unpredictable magic results in a difficult journey
                                                
                                            
                                        
                                                    Teleport
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If
                                                
                                            
                                                
                                                     results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     considers how to deal with his sister’s treachery. Ralvald is willing to talk to the characters and might cooperate with them to defeat the dragon and recover his ancestor’s corpse. Aerstigga’s Giants
                                                
                                            
                                                
                                                     experiments with the erratic wand away from Challidax’s notice to try to make even more gems. The characters might encounter the strange results in several areas. Aerstigga won’t parley with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     seems to go on to the horizon in every direction. Regular travelers through the area speak of the “whispers of the dead,” the popular term for the sound that results when a breeze rustles the grass. The
                                                
                                            
                                                
                                                     but wary, usually willing to share their wells or cisterns, and part with the goods they store away in return for goods in trade. I have met a few who show greater hospitality, letting strangers make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Teleport 7th-level conjuration Casting Time: 1 action Range: 10 feet Components: V Duration: Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that
                                                
                                            
                                                
                                                     results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Teleport 7th-level conjuration Casting Time: 1 action Range: 10 feet Components: V Duration: Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that
                                                
                                            
                                                
                                                     results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Teleport Level 7 Conjuration (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 10 feet
 Components: V
 Duration: Instantaneous
 This spell instantly transports you and up to eight willing
                                                
                                            
                                                
                                                     enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists. Mishap. The spell’s unpredictable magic results in a difficult journey. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Teleport Level 7 Conjuration (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 10 feet
 Components: V
 Duration: Instantaneous
 This spell instantly transports you and up to eight willing
                                                
                                            
                                                
                                                     enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists. Mishap. The spell’s unpredictable magic results in a difficult journey. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Clifftop. The Deathsgate Guild. Adventurers who are willing to take on any job and to do whatever it takes to triumph might find themselves suited for membership in the Deathsgate Guild. Named for its
                                                
                                            
                                                
                                                     opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other members—gathering information, embarrassing a minor noble, causing a distraction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     possible results, A and B; in such a case, you can pick the one you prefer or that better suits the circumstances of the adventure.) Strahd senses that this NPC is a danger to him and tries to eliminate
                                                
                                            
                                                
                                                    , and he refuses to accompany the characters. But if the Abbot dies, Clovin doesn’t have any reason to remain in the abbey, so he’s willing to come along if he is bribed with wine. Clovin provides no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
                                                
                                            
                                                
                                                     healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with the most novel wounds and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
                                                
                                            
                                                
                                                    . Ostensibly, Gond’s priests offer healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What weren’t they willing to compromise? Was the new leader complicit
                                                
                                            
                                                
                                                     randomly determine a disaster that conflicts with your setting, you can reroll, but the challenge of justifying the catastrophe can produce interesting results. With two exceptions, the disasters on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     pleasantly scandalized. While some of the news — such as word of new laws passed by the Council of Four or official election results — is handed down directly by the government, most comes from freelance
                                                
                                            
                                                
                                                     always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     pleasantly scandalized. While some of the news — such as word of new laws passed by the Council of Four or official election results — is handed down directly by the government, most comes from freelance
                                                
                                            
                                                
                                                     always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Moving on the rock requires a successful DC 15 Dexterity (Acrobatics) check, and failing this check results in the creature falling into the water. Treasure. Each nest holds 1d4 - 1 blood hawk eggs
                                                
                                            
                                                
                                                    . Blood hawks make excellent hunting animals. Nobles are willing to pay 25 gp per intact egg. C2. Crystal Cave This cave has a single spherical room with a radius of 15 feet. Ogrorlo’s merfolk slaves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Disintegration trait results in the replica falling into a pile of parts — gears, plates, screws, and wires — rather than turning to dust. Each collapsed modron also spits out a six-inch-diameter magically
                                                
                                            
                                                
                                                     of the Monster Manual.) It wants to go back to Mechanus and reestablish its link with the rest of its kind. Stevie is willing and able to help the characters, but it must be freed from the padlocked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     encouraged Gorkoh to expand his Common vocabulary, with inconsistent results. Since becoming separated from Caerhan during a carrion crawler attack, Gorkoh has hidden here waiting for his mentor to return. He
                                                
                                            
                                                
                                                     two became separated during a carrion crawler attack in the cavern just beyond this one. Caerhan must have escaped deeper into the tunnels, but Gorkoh wasn’t willing to risk facing the monster to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     elf druid) needs help. A successful DC 14 Wisdom (Animal Handling) check calms the tiger. Failure results in the tiger making one attack against the character through the bars of its cage. Lift the
                                                
                                            
                                                
                                                     visible if he is spotted. Bardok is too mellow to care about intruders, so that if the characters approach him carefully, they discover he’s a big fan of Acquisitions Incorporated and is willing to help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    .
 Familiar. The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are
                                                
                                            
                                                
                                                     their creation results most often from mortal magic, not from transformation or promotion. Shadow demons all but disappear in the darkness, and they can creep about without making a sound. A shadow
                                                
                                            
                                        





