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Returning 26 results for 'counting work relate'.
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Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
. You’re called on to act as freelance reporters (see “Newspaper”). 9 Religious Work. The job involves the work of faith (see “Religious Order”). 10 Field Research. The job involves research or relic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Theme A theme in a campaign, as in a work of literature, expresses the deeper meaning of a story and the fundamental elements of human experience that the story explores. Your campaign
doesn’t have to be a work of literature, but it can still draw on common themes that lend a distinctive flavor to its stories. Consider these examples: A campaign about confronting the inevitability of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
found themselves unable to leave. The sculptors seek assistance to escape the tomb, and provide whatever information they know in exchange for aid. They can relate how the rest of the sculptors (in
small tasks whenever they sleep.
Creatures Under the command of Phenex (area 14), the girallon has been ordered to obey the sculptors as they work, but to not allow them to leave the tomb. The creature
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a post in their hut to prevent escape. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
area 1. Currently, only eight prisoners are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
weakness as an opening to gain an advantage. If bullying and intimidation don’t work, the goblins use more underhanded and passive-aggressive tactics. If they think that they are at a disadvantage or
, Yarb-Gnock fights only in self-defense, counting on the characters to deal with any goblins that get in the way. Map 2.9: karkolohk View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
world. But the Golgari have also learned patience from nature; they are content to work from the shadows, harnessing the energy that comes from decay while the civilization of Ravnica slowly erodes and
beauty. DARK ELVES OF THE GOLGARI
Also called the elves of shadow, the Devkarin are one of the three branches of Ravnica’s elf race. Like other elves, the Devkarin are adept spellcasters, counting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
these islands, and I doubt anyone’s going to start now. For one thing, it’s a fool’s errand: tribes split up or are destroyed at such a rapid pace that by the time you finished counting, you’d have to
start over anyway. For another, it’s dirty, dangerous work, and dealing with pirates is a task best left to swift ships, well-armed navies, and the kinds of fools that would want to count them in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
work shows a pair of eyes with handprints for pupils. All these images look similar in style to the picture Aunt Dellie found in Promise. Chest. A small chest against the wall is unlocked and holds work
relate snippets from the “Fractured Soul” section of the adventure’s background. As soon as the soul shaker awakens, if the farmers the soul shaker controls are still in area F6, it summons them to aid
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
piles of stone-working tools, chunks of chiseled stone, and debris.
The slaves are using this room to store tools and the unwanted stone from their work. 9. Armory This room has a plain stone floor
(see appendix C), and two sahuagin priestesses occupy this room. From this chamber, the characters can hear faint hammering sounds arising from the southeast, unless work has been stopped and the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Daggerford Built against the side of a low hill on the floodplains of the Delimbiyr, this small, walled town is dominated by the keep of the local duchess, Lady Morwen Daggerford. Counting the town
citizens of Daggerford aren’t easily cowed by armed folk demanding goods, coin, or passage, and are slightly more likely to take up work as mercenaries, caravan guards, or adventurers. Although she is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage to the structure, only some of which the Golden Mongoose adventurers had restored. But the recent attacks undid all that work, pulling most of the above-ground structure down. LEVEL INAPPROPRIATE
, although she doesn’t know it. If captured, she can relate that a short, cloaked humanoid came to her in Neverwinter Wood two days ago, hiring her to bring her pack of jackals to Phandalin and search
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
on the floor amid tidy piles of iron arms and armor.
This room houses six duergar and four Sacred Stone monks (see chapter 7). During the day, the monks work in the dojo (area M15) and the kitchen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sunken Tammeraut. Most of the journal is moldy and illegible. The last few pages are intact, and they relate the events surrounding the coming of Tammeraut: Our worst fears are confirmed. Virgil has
keep watch for passing ships. He planned on ringing the bell to draw their attention. In the meantime, he tried to fortify the place as well as he could. Having witnessed the undead at their work, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to go after what they want—everyone makes their own fate. At the same time, nothing’s free. It takes work, dedication, and sometimes blood to seize greatness. There’s no inherent malice in the Fated’s
factions grow too powerful and need dismantlement. The Bleak Cabal and Doomguard work well with the Hands of Havoc in short bursts. Harmonium Who Enforce Peace through Might Factol: Sarin Headquarters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
matched crossbows whose woodwork is inlaid with silver. If sold, these weapons fetch twice their normal value. R7: Storeroom and Work Area In this chamber, the Redbrands take stock of their stolen
another creature can use an action to wake him. Otherwise, Droop has the unconscious condition for 1d10 minutes. The bugbears work for the Spider and were sent here to help Glasstaff keep the Redbrands
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
shadow demon that directs his wererat minions through wispy messages scrawled on passage walls. The King of the Rats spends his lonely hours obsessively counting the treasure the rats sift from the Ditch
industry in Sigil, the Great Foundry is the headquarters of the Mind’s Eye. The foundry’s a sprawling complex of workshops, warehouses, storage yards, and furnaces. Seekers work it tirelessly. By day
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
salamanders have a twenty-five percent chance each round of turning on the azers during a fight. Each unfurnished cell south of the hall (not counting the easternmost cell, which is empty) contains two azers
fighting taking place outside the immediate vicinity. An efreeti aided by one razerblast and two Eternal Flame guardians (see chapter 7 for both) drives a salamander and three azers, forcing them to work
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Two gray slaadi use the supplies in this art room to create an abstract mural. The slaadi pause intermittently to criticize each other’s work in muttered croaks. They are hostile toward intruders
purpose areas where doctors, and scientists, and technicians conducted experiments. They contain work counters strewn with beakers, gas burners, petri dishes, and miscellaneous lab equipment. There are a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
contains the frozen corpse of the frost giant druid Elakdras. Once it’s removed from the ice, the magical tattoos on the body are plainly visible. With 10 minutes of work, any character can copy the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
most. The mirror is a Large object with AC 13, 5 hit points, and immunity to poison and psychic damage. If a character looks into the mirror long enough to trigger its property, work with that
claim to be the true heroes of the situation, since they trapped Iggwilv in time to save Prismeer from her tyranny and debauchery. They relate memories of Iggwilv’s past, portraying her as a demented
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
many days, however, as Hashutu’s work is even more important to him than his self-pampering. Treasure. The shelf contains five especially rare bottles of perfume worth 500 gp each and a subtle mind
information it has in exchange for its life. Ahooshathan can relate the following points: Far Realm Rifts. The rift here is one of three leading to different Far Realm locations. The fanatics put a






