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Returning 35 results for 'cover rites get to have reflections'.
Other Suggestions:
color rules get to have reflection
comes rules get to have reflection
covert rules get to have reflection
color rules get to have reflections
cover rules get to have reflecting
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Target at range caught in melee combat—does that target get some kind of cover, or do I get Disadvantage? Your target has Half Cover if another creature is between you and the target.
Monsters
Tomb of Annihilation
total cover from attacks and other effects outside the mantrap, and takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Engulf","rollDamageType":"acid"} acid damage at the start of
on its turns to get as close to the mantrap as possible. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Monsters
Quests from the Infinite Staircase
tomb according to tradition. There, they performed holy rites and accepted food and offerings from the outside.
As time went on, Nafik grew envious of Amun Sa. “Why should the pharaoh get to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
leucrotta is what you would get if you took the head of a giant badger, the legs of a deer, and the body of a large hyena, then put them together and reanimated them with demon ichor without bothering to
cover up the stink of death.
The first leucrottas came into being alongside some gnolls during the rampages of Yeenoghu on the Material Plane. While many of the hyenas that ate Yeenoghu’s
Monsters
Keys from the Golden Vault
little as she can get away with.
Prisoner 13’s Tattoos
Most of Prisoner 13’s inkwork is covered by her uniform. Her tattoos include the following:
Dwarven Poetry. An excerpt from a poem
hand, and down the length of each finger. The runes on her fingers, known as the keystone tattoo, form the key to the vault in Gauntlgrym.
Mountain. Silver and brown mountain peaks cover her chest
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Everything you need to embark on a Stranger Things adventure! Mike Wheeler from Hawkins, Indiana, has created an awesome Dungeons & Dragons adventure...and now you get to play it!
View Cover Art
Hunt for the Thessalhydra A D&D Campaign by Mike Wheeler
Species
Sword Coast Adventurer's Guide
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
masses.
4
I take great pains to always look my best and follow the latest fashions.
5
I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations
Monsters
Icewind Dale: Rime of the Frostmaiden
trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
Monsters
Fizban's Treasury of Dragons
deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of other dragons
.
Verdant Growth. Vegetation and fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
Monsters
Fizban's Treasury of Dragons
.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of
fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
Lightfoot Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Monsters
Mordenkainen's Fiendish Folio Volume 1
intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking
the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Shattered Mirrors This corridor lies at the bottom of the staircase from level 9. Its features are as follows: Broken Mirrors. The shards of a dozen shattered mirrors cover the floor. (Murial
frame conceals a secret door that swings open into area 2.)
Characters who pass through this hall might catch fleeting glimpses of Halaster reflected in the mirror shards instead of their own reflections — one of the Mad Mage’s harmless regional effects (see “Halaster’s Lair”).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lightfoot As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Stables The double doors to the stables are 20 feet tall and wide, making it easy for the wyverns (see below) to get in and out. The place stinks of some kind of droppings and rotted flesh
. Cracked bones cover the floor. Two wyverns stride into view with their fangs bared and tails lashing.
This outbuilding currently holds two wyverns trained as aerial mounts. However, they are hungry and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Lightfoot As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
8. Stables The double doors to the stables are 20 feet tall and wide, making it easy for the wyverns (see below) to get in and out. The place stinks of some kind of droppings and rotted flesh
. Cracked bones cover the floor. Two wyverns stride into view with their fangs bared and tails lashing. This outbuilding currently holds two wyverns trained as aerial mounts. However, they are hungry and
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors
— black, red, white, silver, or gold — with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Charisma (Persuasion) check, but allow the characters to get creative. For instance, characters who try to scare Dagult with stories of their enemies could make a Charisma (Intimidation or Performance) check
demands provided that the Leilon town council pays 250 gp to help cover costs. If half or fewer (but at least one) of the characters succeed, Neverember agrees to Leilon’s demands provided that the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the world in solitude offer prayers and homage to me, and I keep an eye on them as best I can. We are not that different.
—Diancastra
Exiles d6 Adventure Hook 1 Characters get entangled in
secret cult conducting sinister rites in a vast mansion where a giant lives in luxury. 3 A giant takes up residence in a city and demands a huge share of tax revenue in exchange for protecting the city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the divine powers, but Corellon blithely took no heed of him. Perhaps it was this seeming hauteur that enabled Gruumsh to get close enough to wound Corellon, igniting the legendary conflict that cost
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leave them alone. If the elevator is nonfunctional and they can’t get it working, the drow resort to descending through the mines (see area 10). Exactly when they arrive is up to you, but here are
arrive after the party leaves and give Zalto the iron flask. On their first turns in combat, both Draac and Taal attempt to summon a shadow demon. If defeat seems likely, Draac orders the remainder of his force to cover his escape while he flees with the iron flask.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
31. Reflected Hall A curtain of water separates two hallways that are basically mirror images of one another. When characters enter the first hall, read: Still puddles of water cover the floor of
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
vehicle rules don’t cover, fall back on the core rules. For example, if a character wants to leap from one moving vehicle to another, determine whether the character succeeds or not with a Strength
(Athletics) check, setting the jump’s DC based on the distance between the two vehicles (as well as other factors, as appropriate). Keep it fun and fast-paced, and push the rules aside when they get in the way.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more likely to attract
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Second-Story Work You’ve trained to get into especially hard-to-reach places, granting you these benefits. Climber. You gain a Climb Speed equal to your Speed. Jumper. You can determine your jump
, this attack doesn’t end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover. Level 13: Use Magic Device You’ve learned how to maximize use of magic items, granting you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
area 4). Crisscrossing wooden beams cover these holes, though the beams are far enough apart that a Small or Medium creature can fit through them without having to squeeze. Two 10-foot-high earthen ramps
pigs get slaughtered. Doomed pigs are picked up and taken to area 14 to die. The ettin and the bugbears prefer melee combat to ranged combat. If the bugbears are subjected to ranged attacks, they use