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                        Returning 35 results for 'covering world remote'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
                                                
                                            
                                                
                                                     memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d12+3","rollType":"roll","rollAction":"Stone"}.Goliaths inhabit the Spine of the World, where their mettle is tested against orc;orcs, ogre;ogres, frost giant;frost giants, remorhaz;remorhazes
                                                
                                            
                                                
                                                     them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace between them is remote, because goliaths like to hold grudges.Cold
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     damage taken by 9 (1d12 + 3);{"diceNotation":"1d12+3","rollType":"roll","rollAction":"Stone"}.Goliaths inhabit the Spine of the World, where their mettle is tested against orc;orcs, ogre;ogres, frost
                                                
                                            
                                                
                                                     to get along, and competition between them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace between them is remote, because goliaths like to hold grudges.Cold
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     unopposed.
In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane
                                                
                                            
                                                
                                                     to survey the world they left. With angular features and apparently ageless faces, these fomorians resemble gigantic elves.
Fomorians
Descended from Annamâs son Karontor, fomorians once
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
                                                
                                            
                                                
                                                     oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even greater wonder. In more tales, though, a smith pursues an oread, then later the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , colonies can be found in remote, gloomy areas of the surface world, warring against Lolthâs enemies.
The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
                                                
                                            
                                                
                                                    , motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
                                                
                                            
                                                
                                                     seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
                                                
                                            
                                                
                                                     guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giants
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
                                                
                                            
                                                
                                                     against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     its former glory, or seeking to help travelers and remote communities beset by troubles.
Achieving knighthood in one of the courts requires a quest that proves oneâs excellence in that court
                                                
                                            
                                                
                                                     courts of Eldraine have joined to form a new organization, the Verdant Order. These knights renounced their oaths in favor of a new one, swearing to protect the last part of their world untouched by war
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Sinkholes
                                                
                                            
                                                
                                                     creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     one of the following effects; he canât use the same effect two rounds in a row:
Yan-C-Bin drops the temperature of the air, covering all surfaces with ice. This effect is identical to the
                                                
                                            
                                                
                                                     windblown canyons within 1 mile of the lair form intermittent portals to the Elemental Plane of Air, allowing elemental creatures into the mortal world to dwell near those locations.
If Yan-C-Bin is
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    )
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
                                                
                                            
                                                
                                                     the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    âs lair is known to touch remote areas of the Shadow Marches and caverns below Xenâdrik. A region containing a passage to Belashyrraâs lair is warped by its magic, which creates one or
                                                
                                            
                                                
                                                     close my eyes, I see my past misdeeds.â
5
âI donât trust my sight. I have no idea whatâs real and whatâs a hallucination.â
6
âSomething watches the world through my eyes. To thwart them, I keep my eyes closed or covered.â
Poison, Psychic
                                                
                                            
                                        
                                                    Halfling
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
                                                
                                            
                                                
                                                     might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
                                                
                                            
                                                
                                                     heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     light of the surface world, so your journey isnât guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
                                                
                                            
                                                
                                                     or without us. (Neutral)
3
Nature. The natural world is more important than the edifices of the city and civilization. (Neutral)
4
Interdependence. We are all part of nature&rsquo
                                                
                                            
                                        
                                                    Triton
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
                                                
                                            
                                                
                                                     spread across the worldâs oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders.
You are a member of an artisanâs
                                                
                                            
                                                
                                                     guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
                                                
                                            
                                        
                                                    Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
                                                
                                            
                                                
                                                     into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visitâwhether of their own volition or compelled by magic. Some genies can adopt mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    Character Hooks You can place the Stone Tooth and its caverns anywhere you like in your campaign world. The Forge of Fury works well if you pick a remote range of rugged hills or highlands several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Worldroot Sapling In a remote corner of the world, immense, thorny tree roots twist across the barren ground. In the center of this desolate tangle, an enormous sapling gleams with the green of fresh
                                                
                                            
                                                
                                                     world tree Yggdrasil, planted and nurtured by an enigmatic group of giants called the Worldroot Circle (described in chapter 2). Some tales speak of the world tree stretching through every plane and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Dinosaurs  Dinosaurs, or behemoths, are among the oldest reptiles in the world. Predatory dinosaurs are savage, territorial hunters. Herbivorous dinosaurs are less aggressive, but they might attack
                                                
                                            
                                                
                                                    . Dinosaurs roam rugged and isolated areas that humanoids seldom visit, including remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
                                                
                                            
                                                
                                                     abandoned. Some wander the world, hoping to learn as much of its ways as they can; others are hermits who seek spiritual enlightenment in solitude. Some reclusive giants enjoy their solitude, while others
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra arenât even native to the Material Plane. They hail from a world
                                                
                                            
                                                
                                                     beyond â from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
                                                
                                            
                                                
                                                     not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     barbarian fell against the giant horde. His bones are under that boulder over there.â
 â Elder Zelane of Istivin, recounting the Giant Wars
 Old as Legend. In remote regions of the world, the last
                                                
                                            
                                                
                                                    Giants  Ancient empires once cast long shadows over a world that quaked beneath the giantsâ feet. In those lost days, these towering figures were dragon slayers, dreamers, crafters, and kings, but
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. Itâs where one sends oneâs servants.
5
                                                
                                            
                                                
                                                     away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragonâs minions and allies first, followed by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
                                                
                                            
                                                
                                                     venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit â whether of their own volition or compelled by magic. Some genies can adopt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Itâs Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
                                                
                                            
                                                
                                                     element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above arenât carved in stone. They inspire exciting D&D worlds full of adventure
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. Itâs where one sends oneâs servants.
5
                                                
                                            
                                                
                                                     the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden away in a more remote
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Scarlet Sash, a group of wereravens known for stealing magic items from evil individuals and hiding evil items from the world at large. He chose the Book of the Raven as a hiding place for the map
                                                
                                            
                                                
                                                     because anyone interested in its subject matter might also be interested in following the map to its destination: a ruined chalet nestled in remote highlands.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     remote cloister, Dragonâs Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to contemplate your place in the world there. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the trade hub from the surface world. The Black Network doesnât reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
                                                
                                            
                                        





